After Reset - classic post-apocalyptic role-playing game

BIOMASS:

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Even to the scientists of the United Governments, there is not much known about Biomass by 132 A.R. According to Scientific Corps, there was no evidence of Biomass species in the Past Age. The only examples of the species were found by drones rarely returned from the Red Zones. Upon being taken out of a Red Zone, a Biomass species loses its state of separate species, hibernating or decomposing into other species or just consuming itself.

However, there are some legends among Indians who live close to the borders of Red Zones ("Bad Lands", as they called it) about the demons devouring flesh and souls of those who encroach upon their territory. Similar folk tales are common among several groups of the survivor societies.

One way or another, due to extremely hazardous environments in the Red Zones, the study of Biomass keeps being complicated - leaving its true nature and origin unidentified.

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That is all for today, I hope you've enjoyed reading that lore.

There other part of the lore about species is coming (Incorporeals). And according to our tradition, after the end of that small series we'll put those pretty concept arts in HD available to our backers exclusively.

Thanks for your support and stay tuned!

 
INCORPOREALS:

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Humanity first met the Incorporeals in the hours immediately after the Reset. Minutes before the nuclear chain reaction resonated, humanity saw the owners of enormous Artifacts that appeared on Earth 2 years before the apocalypse. Even the most advanced weapon and defense technologies of the United Governments of the Past Age were no match for the beings created (or so it appeared at the time) from pure energy.

The last data on Incorporeals received by the United Governments in real-time is dated 3 month after the Reset. The other data was collected after more than a hundred years, by the recovering drone operations in the Yellow Zones. According to that data, there has been no evidence of the presence of Incorporeals since 1 A.R. - except for Artifacts left by them. The Dallas Incident in 129 A.R. proved the ability of the modern United Government to eliminate alien Artifacts and theoretically even Incorporeals themselves. However the practical testing of that theory has not been possible because of their apparent absence.

Unexpectedly for the United Governments, the societies of survivors above the surface do not share fear, hatred or a "righteous feeling of resistance" against the alien invaders. In the new world which appeared from the ashes, blood, and struggle, Incorporeals took their place in the survivors' tales – as mythological characters, legends, and even as gods. Their heritage of forgotten Artifacts, Red Zones, and terramorphing became a natural part of the new civilization of survivors on the new Earth.

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I hope, you've liked this small lore series. And as I promised, we're putting the concept arts of those species in HD available to our backers exclusively in the next closed update and for our Co-Founders on forum here: LINK.

Thanks for your support and stay tuned for coming news!

 
Hi guys,

In today's update, as I promised, we'd like to reveal you several in-game screenshots from the "Gyes" bunker. Below, there is one of its levels, where your journey will start.

Please, keep in mind:
- that this is our rough version "in progress";
- it is filled only with 40% of required objects;
- the lightning is not set yet;
- the preferences are set at low quality level (when we make a video they will be at maximum);
- despite that we use 4k textures (and we still test Physically Based Rendered textures).

So, lets pick an eye on what's going on there:

This is the whole level from above with ISO (isometric) view switched on. It looks like a map from Fallout: Tactics, isn't it:

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[click to see full HD1080i]

Here I tried to zoom a little with ISO (isometric) view switched on just to test that option:

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[click to see full HD1080i]

And this is how the whole level looks like in our common 3d camera from bird's-eye view:

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[click to see full HD1080i]

And from another angle:

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[click to see full HD1080i]

The level of details with zoomed camera:

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[click to see full HD1080i]

Commander Cell:

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[click to see full HD1080i]

Generator Room:

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[click to see full HD1080i]

ECLCC Room:

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[click to see full HD1080i]

Main Hall:

mainhall.png

[click to see full HD1080i]

Emergency Hall:

emergency.png

[click to see full HD1080i]

So, what do you think, guys?

 
Dear followers,

In this news I'd like to share some info and concept arts of small assistant drones of the United Governments' Corps you will meet in the game.

Assistant drones are relatively small, mechanical agents, usually electro-mechanical machines that are operated by a computer program or electronic circuitry. Drones can be autonomous or semi-autonomous and range from small, pet-sized drones to massive industrial drones, or even swarms of collectively programmed drones. By mimicking a lifelike appearance or automating movements, assistant drones may convey a sense of intelligence or thoughts of their own.

Most varieties of the United Governments' drones are fueled by common variants of Fusion Cells or Microfusion Cells. Several advanced commercial models as well as military assistant drones have universal power adapters installed which grants them the ability to be powered by Plasma Cells and Microplasma Cells as well.

ENGINEERING ASSISTANT DRONES

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This model of assistant drones represents the collaborative works of Lockhart Robotics and Ishima Industries, one of the largest corporations of the United Governments. Like most other assistant drone models, this model can be piloted remotely by OS hub, works automatically in offline mode, and may be operated manually.

With centuries of experience, Lockhart Robotics remains the leader in drones markets and manufactures the majority of commercial and governmental standard drones. Their production dominance resulted in drones becoming cheap and readily available human substitutes for most dirty tasks or routines.

Through cooperation with Ishima Industries, one of the major construction corporations of the UG, by 132 A.R. Engineering Assistant Drones received many useful engineering tools, making them perfect automated instruments of maintenance service for many UG cities and bunkers.

LAB ASSISTANT DRONES

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Initially this model of assistant drone was developed by Lockhart Robotics and Eos Institute of Advanced Industrial Science and Technology, and since 65 A.R. it has been put to use by pharmaceutical companies, hospitals, universities, and other high tech offices of research and medical corporations. Like most other models of assistant drones, the Lab Assistant model can be piloted remotely by OS hub, works automatically in offline mode, and may be operated manually.

With centuries of experience, Lockhart Robotics remains the leader in drones markets and manufactures the majority of commercial and governmental standard drones. Their production dominance resulted in drones becoming cheap and readily available human substitutes for most dirty tasks or routines.

Part of the robot's appeal is its highly intricate and adaptable functions. The Lab Assistant Drone was designed to do anything people can do, so it doesn't require a special set of tools, and it's not limited to a small set of tasks. "Beyond that, Lab Assistant Drones are relatively easily programmed and possess the capability of "cloud intelligence synchronization", which grants these drones the ability to learn new skills on their own. All these features have made this model of drone the most popular on the open market of Undereath.

MIC ASSISTANT DRONES

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This model of assistant drone is the result of cooperation between Lockhart Robotics and MARPCO, the largest military contractor of the United Governments responsible for the development of new technologies for use by the military. Like most of the other models, this assistant drone can be piloted remotely by OS hub, works automatically in offline mode, and may be operated manually.

With centuries of experience, Lockhart Robotics remains the leader in drones markets and manufactures the majority of commercial and governmental standard drones. Their production dominance resulted in drones becoming cheap and readily available human substitutes for most dirty tasks or routines.

This model of assistant drone is basically just a modified version of standard police drones used by Police Departments Underearth. The major circuitries that underwent changes were the weapon systems swapped with the latest versions of drone laser cannons, which shares its specs with PHELP-14 arms.

Since 112 A.R. the MIC Assistant Drones have proved themselves useful for indoor security and outdoor patrol operations of the UG Army.

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Well, boys and girls, I hope you like what you've read and seen. And according our traditions, we'll put the concept arts of those drones in HD available to our backers exclusively in the next closed update.

Thanks for your support and stay tuned for coming news!

 
Good news, everyone,

We reached the first stretch-goal "Cinematic Intro": atmospheric cinematic 3d intro for proper immersion into the story and for better results on Steam EA. And now we head to the next stretch-goal [$100k] "Programmer, Writer, Project Manager Go Full-Time": with full-time work on the game we'll be able to boost the development process about 2 times faster.

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Meanwhile, let's proceed to the Character Creation Process which sketch you could see in our video earlier: Main Menu and Character Creation Overview.

As we already examined all Species of After Reset world, let's what races the Human species consists of. In this news we launch a series of lore publications about human races of the After Reset world. This news is dedicated to Pastagers.

In the SACPIC game mechanics race is a significant classification system used to categorize species into large and distinct populations or groups by anatomical, cultural, ethnic, genetic, geographical, historical, linguistic, religious, and/or social affiliation.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Pastager race for your character in After Reset RPG's single-player modes. Despite that, you will meet a variety of other races during your adventure in the world of the game.

PASTAGERS:

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Pastagers or Iron Worms (sometimes called 'Junkees' by people of the New Confederacy, contemptuously, or 'Underneath Demons' by the tribes of the Indian Alliance) are citizens of the United Governments that have been seen on the surface by descendants of survivors over the 100+ years after the Reset.

During the Reset several millions from a population of over 17 billion were able to find refuge in specially equipped underground bases and over hundreds of years to expand them into fully fledged underground cities. By the 132 A.R. the citizens of United Governments could be rarely met on the surface. The majority of them inhabit under the Earth within highly advanced underground megapolises. Despite their small numbers they still keep the technologies of the Past Age and its way of living.

The political system of the United Governments' society is meritocracy/technocracy/corporatocracy. This is largely due to the huge influence that the elite (the so-called majority shareholders of the Earth) had on the establishment of the United Governments, formation of the "blue" and "white" lists by which United Governments citizens that enjoyed priority prior evacuation to underground cities were selected before the Reset. Due to that Pastagers' nature tends to conflict through dominance but they have no special penchant for any alignment. The heroes and the villains are found among them.

The average lifespan of Pastagers during the years before and after the Reset was increased up to 115 years. The major roles in that were played by science technologies and anxious attitude to human life (the lives of UG citizens, primarily).

RACIAL TRAITS:
Size: Medium.
Type: Humanoid.
Base Initiative: 0.
Base Evasion Class: 10.
Base Attack Bonus: medium.
Base Tagged Skill Amount: 2.
Skill Points: 4 + INT modifier ( (4 + INT modifier) * 4 at 1st level).

Chance-of-Saving Disposition*: 1.

Alignment: any.

Level Adjustment: none.
Stats Adjustment: none.

Racial Feats: Quick to Learn**, Skilled***, Weapons Proficiency (pastager)****, Armor Proficiency (light armor)*****, Armor Proficiency (hi-tech armor)******.

*Chance-of-Saving (CoS) Disposition: amount of save bonus specialization (from 0 to 3). Determines randomly amount of Chance-of-Saving Category (Fortitude, Reflex or Mind) that will be randomly set to High.
**Quick to Learn: 1 extra feat at 1st level.
***Skilled: 4 extra skill points at first level, plus 1 additional skill point at each following level.
****Weapons Proficiency (pastager): allows effective use of club, knife, projectile, all sidearms, all laser weapons and coil handgun.
*****Armor Proficiency (light armor): grants the knowledge to make effective use of light armors.

*****Armor Proficiency (hi-tech armor): grants the knowledge to make effective use of advanced hi-tech armors.

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I hope you like what you've just read. There are more lore about the races is coming (Survivors, Deviants, Stalkers, Toltecs and Touched). And according to our tradition, after the end of that small series we'll put those pretty concept arts in HD available to our backers exclusively.

Thanks for your support and stay tuned!

 
So in KOTOR 2 Combat is round-based; time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. The number of actions a combatant may perform each round is limited. While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or at the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. Combat actions are calculated using DnD rules. While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) are accessible from a menu. So I guess this make a lot of sense then. You guys may not use the exact same thing but this imo is pretty damn close. Speaking of this. If anyone's played Final Fantasy 7 and used the Active time battle system. Could that in anyway be another comparison on gameplay? Cuz I feel like I'm getting pretty close on this one. While doing this I'm going to play Baldur's Gate and KOTOR 2 to see for myself. But if anyone hasn't played FF7. Play it to see what I mean.
 
SURVIVORS:

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During the Reset most of humanity of the Past Age died out, but small numbers managed to hang on by turning to the basest of all the human instincts - the instinct of survival. This instinct inevitably leads to the manifestation of other animal qualities of people: anarchy and struggling for the few remaining resources, bloodlust and fighting for power, carnality, cannibalism and depravity. For the handful of those who survived the Reset and were left alone on the dying planet, primitive instincts became the only way to survive. These people began calling themselves the Survivors.

Despite their low average lifespan (35-45 years), by the end of 132 A.R. Survivors are the most widespread human race in the regions of the Great Desert and the State of Eagle. The New Confederacy and Black Sand mostly consist of survivors, as well as the majority of other smaller societies, anarchist groups, gangs and raiders above the ground.

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I hope you like what you've just read. There are more lore about the races is coming (Deviants, Stalkers, Natives, Toltecs and Touched). And according to our tradition, after the end of that small series we'll put those pretty concept arts in HD available to our backers exclusively.

Thanks for your support and stay tuned!

 
DEVIANTS:

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When the Reset happened, most of the people perished instantly. The majority of those who survived on the surface died in the following years from the ionizing radiation, hazardous environments and social madness.

Among the long-term effects of radiation which affected the survivors, the most deadly was leukemia. An increase in leukemia appeared about two years after the attacks and peaked around four to six years later. For all other cancers, incidence increase did not appear until around ten years after the Reset.

While there was no verified evidence of increasing mutation levels among the first descendants of survivors, the long term health effects have affected their later generations. A very few of them have visible or noticeable mutations, and were lucky to survive natural selection on the surface. Such mutants are called Deviants by the other survivors. Being unwelcome in almost any survivors' societies, Deviants usually live the lifestyle of loners or hermits, hiding their presence from others. Though most of these mutants die from natural selection, and a majority are sterile – a few of them are still fertile. In some cases, those babies born to Deviants may not be affected by their parents' mutations, and therefore would not be considered as Deviants.

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I hope you like what you've just read. There are more lore about the races is coming (Deviants, Stalkers, Natives, Toltecs and Touched). And according to our tradition, after the end of that small series we'll put those pretty concept arts in HD available to our backers exclusively.

Thanks for your support and stay tuned!

 
STALKERS:

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In the world After Reset, Stalkers are represented by very small groups of people that are somehow connected to the Artifacts left by aliens during the Reset.

Before the Dallas Incident, there hadn't been much evidence regarding their existence - only rumors and stories among survivors who caught brief glimpses of them, or the strange Artifacts they seemed to revere and protect. Rumors suggest that the Artifacts are actually alive, that they could "talk" with certain special people, even "change" them in strange and often unpredictable ways. Others simply disappeared, though there are few who claim to have witnessed it. There are simply more questions than answers when it comes to the Stalkers.

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I hope you like what you've just read. There are more lore about the races is coming (Natives, Toltecs and Touched). And according to our tradition, after the end of that small series we'll put those pretty concept arts in HD available to our backers exclusively.

Thanks for your support and stay tuned!

 
NATIVES:

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Centuries before the Past Age, during the European colonization of the Americas, the majority of the indigenous population was wiped out, and the survivors were forced to live on reservations by technically superior invaders. This country of colonist descendants was named, in the Past Age, the USA – and it became the most powerful nation on the world stage, which is why it was represented to a higher degree in the UG. By the time of the blossoming of the Past Age, when democracy and humanism were developed, the indigenous Native Americans had been almost completely wiped off the face of the Earth, and their traces remained only as history.

This resurrection of an almost vanished race was quite a surprise for the historians and anthropologists of the United Governments. It seemed unbelievable, but representatives of the Native American population had managed not only to survive the Reset, but decades later grouped together to form the prosperous highly-civilized society in the former North America (now East America) - the Indian Alliance. By 132 A.R. their descendants, the "Natives", dominate over the massive, relatively prosperous territories from the East coast to the borders of the Great Desert area.

The Natives believe that during the Reset, the Gods destroyed the invasive civilization of the Past Age to save their ancestors and bring them to the Celestial World, and that their ancestors who deserved it were taken to that world. And they believe that those who have remained on Earth should live with respect for the traditions of the tribes, so that they can earn the right to be invited to the land of Gods. Based on that principle, most of the tribes of Natives treat the majority of palefaces (which they call Survivors) as wild animals, barring them from the settlements of Natives. Beyond that, those rare palefaces who are lucky enough to find home or refuge within the territories of the Indian Alliance should keep in mind that possession of firearms is allowed for Natives only.

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I hope you like what you've just read. There are more lore about the Toltec and Touched races is coming. And according to our tradition, after the end of that small series we'll put those pretty concept arts in HD available to our backers exclusively.

Thanks for your support and stay tuned!

 
TOLTECS:

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For many centuries before the Past Age, the territories formerly called "North and Central America," were dominated by the Toltec tribe. Historians and anthropologists of the Past Age were inclined to believe that there was once a group of indigenous people, made up of the patriarchs and elite of the tribe, who had contact with extraterrestrial civilizations. It was precisely to this race that the scientists of the former Earth attributed the majority of achievements and artifacts discovered in the region. However, for some reason, contact with the extraterrestrials was interrupted. The tribe's development returned to its natural course, and the Toltec race was assimilated into other tribes like Olmec, Aztec, etc.

During the subsequent colonization of the Americas, the majority of the indigenous population was wiped out, and the survivors were forced to live on reservations by technically superior invaders. This country of colonist descendants was, in the Past Age, the USA - the most powerful nation on the world stage, which is why it was represented to a higher degree in the UG. By the time democracy and humanism were developed, the Toltec nation had been almost completely wiped-off the face of the earth, and their mark erased from history.

Decades after the Reset, the native Indian survivors formed prosperous civilized society in the former North America - the Indian Alliance. By 132 A.R. their descendants believe that the Gods destroyed the invasive civilization of the Past Age to save their ancestors and bring them to the celestial world, and that their ancestors who deserved it were taken to that world, giving birth to the new Toltec race. And they believe that those who have remained on Earth should live with respect to the traditions of the tribes, so that they can earn the right to be invited to the land of Gods and become true Toltec.

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Despite I don't think you'll meet any Toltecs in the game (but I don't deny it as well) I believe that it is good to give that small peace of lore about them without spoilers because they're very important part for myths, folklore and religion of Natives.

When we reveal full HD concept arts of those couple (for our backers exclusively) it will be easy for you to identify some strange marks and things on/in them.

Just keep in mind that everything (really everything) in our concept arts is important. Usually it takes us 5-12 variants till we set the final one fitted my vision of the setting. E.g. you can not find anything on Survivors' clothes concepts that belongs to the Past Age. By the 132 A.R. this is a new civilization and they produce their clothes by themselves (that requires matching every stuff on the clothes with their tech/social/economy/design level) because all clothe made from natural materials must become an ash for 100+ years in major environments. However, in Deviants' concepts you can see a species of rags from the Past Age (but made with synthetic materials only and without any metal parts). That is because Deviants are not welcome in Survivors societies and usually have to live alone and wear anything that they can find.

I hope you like what you've just read. There are more lore about the Touched race is coming. And according to our tradition, after the end of that small series we'll put those pretty concept arts in HD available to our backers exclusively.

Thanks for your support and stay tuned!

 
Hi guys,

This is the last news of the series of lore publications about human races of the After Reset world. This news is dedicated to Touched.

Beyond that, if you've just joined to our daily news stream, you can find previous data about other races at these links:
Human Races in After Reset RPG: Part I. Pastagers.
Human Races in After Reset RPG: Part II. Survivors.
Human Races in After Reset RPG: Part III. Deviants.
Human Races in After Reset RPG: Part IV. Stalkers.
Human Races in After Reset RPG: Part V. Natives.
Human Races in After Reset RPG: Part VI. Toltecs.

In the SACPIC game mechanics race is a significant classification system used to categorize species into large and distinct populations or groups by anatomical, cultural, ethnic, genetic, geographical, historical, linguistic, religious, and/or social affiliation.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Pastager race for your character in After Reset RPG's single-player modes. Despite that, you will meet a variety of other races during your adventure in the world of the game.

TOUCHED:

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There is almost no information about Touched on the wastes of former North America, except for several legends told by elders and shamans within the communities of the Indian Alliance.

According to them, Touched are very rare - special Toltecs chosen by the gods and touched by them directly. Since then, these demigods walk among the Toltecs, teach them, guide them and serve as intermediaries between the Toltecs and the gods.

By 132 A.R., for the people of former North America, Touched remain even more of a mystery than Stalkers.

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I hope you like what you've liked this small lore series. And as I promised, we'll put the concept arts of those races in HD available to our backers exclusively tomorrow. After that we are heading to Feats :)

Thanks for your support and stay tuned for coming news!

 
Character's Feats: Part I. General Outline.



Hello, our dear followers,

I'd like to dedicate this update to one of the most important parts of SACPIC game mechanics and the next step in character creation – the feats.

In the SACPIC System, a feat is one type of ability a character may gain through level or class progression. Feats are different from skills in that characters can vary in competency with skills, while feats typically provide static bonuses to or offer new ways to use existing abilities.

There are different types of feats in the game, so in order to outline them clearly for players, we have divided them into 10 categories:

ACHIEVEMENT FEATS:

Achievement Feats are passively given to a player character after they fulfill specific requirements to earn them. Some are obtained by special actions or interactions with other characters. Others are obtained as quests rewards. Achievement Feats cannot be manually selected by players.

RACIAL FEATS:

Racial Feats are given to a player character upon creation based their selected race. Different races receive generic, tactical, and other sorts of feats. These feats are treated as specific bonuses for those particular races.

BACKGROUND FEATS:

Background Feats can only be taken at character creation, i.e. at 1st level. Some represent an ability that can only be gained by birth. Others represent the character's backstory and their upbringing. Usually, background feats provide some unique advantages which are offset by relevant negative effects.

AUGMENTATION FEATS:

Augmentation Feats allow, modify or open new slots available for a character's augmentation tree development. Specific feats and abilities provided by the character's augmentations are listed here as well.

PROFESSION FEATS:

Profession Feats are feats that are given or made available to player characters on the basis of that character's profession and their profession level. Some professions receive generic, tactical, augmentation, Chances-of-Saving and/or skill feats at certain levels. These feats are treated as profession feats for those particular professions. Any feat automatically awarded at a certain profession level is given even if the character does not meet the stated prerequisites.

GENERIC FEATS:

Generic Feats are the most common feats, selected by players at character creation and at every third character level. They are generally restricted by stats or skill requirements in order to appear selectable.

SKILL FEATS:

Skill Feats modify a player character's Skills. Like generic feats they are available for selection by players at character creation and at every third character level.

SURVIVAL FEATS:

Survival Feats modify a player character's Chance-of-Saving rolls. Like generic feats they are available for selection by players at character creation and at every third character level.

ARMOR FEATS:

Armor Feats denote special qualities that equipped armor possesses, and cannot be influenced in any way by players, other than by modifying the armor itself.

WEAPON FEATS:


Weapon Feats denote special qualities that equipped weapons possess, and cannot be influenced in any way by players, other than by modifying the weapon itself.

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As you will begin to see, these Feats are pretty nostalgic and quite inspired by classic GURPS mechanics, Fallout's perks and traits, and D&D's feats. The game is going to include over 200 feats to enrich your enjoyment of developing your character.

In the next news update I am going to present you in details 21 Background feats, we've already implemented into the game build.

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Beyond that, here is my fresh interview with Adam Bellotto from COUNTER FRAG: "After Reset RPG: RPG gaming in its purest form"...

Feel free to check if. it's not some kind of sweet PR crap but something from heart :)

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So, thank you for your support and stay tuned for more tomorrow!

 
Hello, dear followers,

As I promised yesterday, in today's news we’re going to shed some light on one of the groups of feats, quite unique because they can only be taken at the 1st level during your character creation. These are: Background Feats. Some represent an ability that can only be gained by birth. Others represent the characters upbringing and backstory. Usually, background feats provide some unique advantages but they are offset by relevant negative effects.

May I present to you the following 21 of those BACKGROUND FEATS:

DARLING OF FORTUNE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +1 bonus on all Chances-of-Saving as well as a +1 luck bonus to base Armor Class. But with that, character suffers from -1 penalty to every Combat Skills checks.
Use: Automatic.
Luck has always been on your side when it comes to survival. However, thanks to that you've shown slight negligence in weapon training and usage.

EARLY BIRD
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +10% bonus to all skill checks during daytime, but suffers a -10% penalty to all skill checks at night.
Use: Automatic.
Like the saying goes, "Early to bed, early to rise, makes a man healthy, wealthy, and wise." You just find yourself more energized when the sun outside is shining.

FACEPALMER
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character receives +1 to Critical Miss range but also receives +1 to Critical Hit range too.
Use: Automatic.
Words simply cannot express how badly you critically fail. The good news is that your failures seem to rub off on others, as well.

FAST METABOLISM
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character recovers from addictions twice as fast. On the other hand the chances to become addicted doubled.
Use: Automatic.
You've always been blessed with a baby's metabolism, so everything runs its course twice as fast but is twice as likely to affect you.

GIFTED
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character receives +1 to all primary stats, in exchange only receiving half the proper skill points at the 1st level and onwards.
Use: Automatic.
You were born special, but maybe a little bit conceited, because though your natural abilities are superior to others, you never bothered to practice improving your skills.

HANDYMAN
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +2 bonus to checks on Repair, Science, Traps and Lockpick, but suffers a -3 penalty to checks on Speech, Trade, and Outdoorsman.
Use: Automatic.
Although you lack much of an outgoing personality, you've always had a knack for working with your hands.

HAWKEYE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +5% bonus to base Range of Sight, but suffers from -10% penalty to base Angle of Sight.
Use: Automatic.
True to the name, you see much farther, like a real hawk, but find it more difficult to identify objects outside of your tunnel vision.

HUCKSTER
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +2 bonus on Trade and Speech checks, but suffers a -2 penalty to Science and Lockpic checks. Useful to any trader.
Use: Automatic.
You have a real way with words, you snake oil peddler, you. However, your chatty nature affects your concentration with manual activities.

HUMANIST
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +5 bonus to Fist Aid, Doctor, Speech, and Trade skills,.but suffers -3 penalty to all combat skills, Melee Weapons, Throwing Weapons, Firearms Weapons, Energy Weapons, Field Weapons.
Use: Automatic.
While not quite a pacifist, you place more value in your fellow man than in ways to rip them apart.

INQUISITIVE MIND
Type of feat: Background.
Requirements: 1st level background trait.
Required for: None.
Specifics: Character gains a +2 bonus on Science and Expertise checks, but suffers a -2 penalty to Doctor and Repair checks. Useful for any explorer.
Use: Automatic.
A mind that never rests is a gift for any traveler seeking out valuable technology remaining from the Past Age. At the same time, such curiosity does not play well when it comes to monotonous, laborious activity.

KAMIKAZE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +5 bonus on Initiative and a +5 bonus on Spot checks. But with that, character's base Evasion Class is decreased to zero. Quite a risky feat.
Use: Automatic.
By single-mindedly paying no heed to any threats, you're able to react faster and draw first. But you should really wear more armor to protect yourself from your reckless nature.

MOUNTAIN OF MUSCLE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +2 to primary Strength, but suffer a -1 penalty to Attack Quantity.
Use: Automatic.
You're a real bruiser, but no slight of fist. You can hit harder through sheer strength, if rather slowly.

NIGHT OWL
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +10% bonus to all skill checks at night, but suffers a -10% penalty to all skill checks during daytime.
Use: Automatic.
You know what they say, "Early to rise, early to bed, makes a man healthy, but socially dead." All those early bird types can go suck it. You always feel most alive during the twilight hours.

ONE-ARMED MASTER
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains +5 bonus to Attack Bonus when unarmed or using one-handed, light, and throwing weapons, but suffers a -10 penalty to Attack Bonus when using two-handed weapons. Beyond that, you cant use dual-wielding.
Use: Automatic.
Not only aren't you ambidextrous, you're pretty uncoordinated with anything that takes more than 1 hand. But your gifted good arm has always been more than enough on its own, so that hasn't really held you back.

SCORPION BLOOD
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +1 bonus on Reflex Chances-of-Saving, and any saving throws versus poison gain an additional +2 bonus. However, every Fist Aid and Doctor skills checks on character receive -5 penalty.
Use: Automatic.
Nature has all the answers... at least that's what you always say. You spent so much time hardening your body, exposing yourself to various poisons, that you've grown very hardy and resilient, but you shun modern medicine like the plague.

SLENDER SHAPE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains +1 to primary Agility, but receives a -3 penalty to Strength for determining carrying capacity.
Use: Automatic.
Your slim and catlike physique lends itself to swift and dexterous maneuvers. Just leave all the heavy lifting to those meaty bruisers, because your back can't handle the most abuse.

SLOW METABOLISM
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character is half as likely to become addicted. However, recovery from addiction takes twice as long.
Use: Automatic.
You've always been blessed with an iron stomach, so you can shrug off chemical effects better than anyone else, but those few potent enough to sicken you won't run their course for a long time.

STUBBORN BEGGAR
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains +1 bonus to Will Chances-of-Saving, but suffers a -1 penalty to Trade and Speech checks.
Use: Automatic.
Being the close-minded sort of person, you are hard to perceive any other points of view that are not your own. But hey, it makes any negotiating with you pretty exhausting.

TWO-ARMED MASTER
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains +5 bonus to Attack Bonus when using two-handed weapons, but suffers a -10 penalty when unarmed or using one-handed, light, and throwing weapons.
Use: Automatic.
Though you've always been quite skillfully ambidextrous, you're unusually uncoordinated with anything that requires one-handed proficiency. But that's okay, two hands are always better than one.

OUTLAW NATURE
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +3 bonus to checks on Stealth, Spot, Steal, and Lockpick, but suffers a -3 penalty to Speech, Trade, Expertise, and Science checks.
Use: Automatic.
Ever the roguish type, you don't fool anyone when trying to engage in mundane trades, but your experience with shifty activities is second to none.

QUICK SHOT
Type of feat: Background.
Requirements: 1st level background feat.
Required for: None.
Specifics: Character gains a +1 bonus to Attack Quantity. However, all attacks suffer a -10 penalty to Attack Bonus and cannot use Aimed Mode.
Use: Automatic.
You don't have time to take aim when you're trying to fire as fast as possible. Without proper weapon training you'll need to compensate for your inaccuracy with overwhelming showers of bullets.

* * *

Feel nostalgia? Feel intrigued?

Then support us, and stay tuned for more!

 
U.G. ARMY MOTTOS AND CREEDS Today 08:46 PM, MrNixon

Afternoon, everyone,

There are several phrases, quotes, and idioms from my military and mercenary career that I'd like to inject into the game, from characters likes any Sergeant, to the signs on the walls of shooting ranges at United Governments Military Corps and the Black Sand PMC outposts.

In this update, I'd like to share some of U.G. Army’s mottos with you.

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U.G. ARMY:

- If you don't want a war, there is always someone else who does.

- The heroism of soldiers is a consequence a General's mistake.

- If we send our men on a mission unprepared, then we betray them.

- If you want peace, prepare for war.

- You can’t spend too much on information and ammunition.

- The size of your biceps doesn't affect the speed of a bullet.

- If you want to destroy something, destroy the source.

- There's no sense in shooting faster than you can hit.

- Battle is the harshest teacher, because bullets only mark one grade.

- In a fistfight, the one who wins is the one who has more ammo.

- The heart of military science is to be the most powerful and at the right time and place.

- Mistakes in tactics can be resolved with fast and accurate shooting, but mistakes in shooting can't be resolved by anything.

- The purpose of a pistol is to help you reach your assault rifle, which you need never go anywhere without.

* * *

Well guys, as it has been announced several times before, After Reset is intended for a mature audience. In order to convince that audience of the reality and authenticity of our game, to suspend their disbelief, and by that same token, to truly allow players to immerse themselves in their characters – the game must be scientifically convincing, and being based on facts and real world experience couldn't hurt. Wouldn't you all agree?

You have my thanks for supporting us, so stay tuned for more!

 
Hi guys,

There is only one day left for the current Kickstarter campaign! Speaking for myself, and our entire team - we are very excited about the attitude, trust and support you’ve already shown for our project. I hope in these last hours we can get as close to the full-time development stretch goal ($100k) as possible.

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I’m so inspired by your support and I’m preparing a good news surprise to be announced right after the end of the campaign.

Meanwhile, I’d like to show you a quick view of our model of the United Governments’ NBC Suit (which stands for Nuclear, Biological, Chemical - also known as the "Labrat") we've been working on step by step (from concept to 80% of complete game model):

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This is our model in development. We work hard to complete it as AAA (like all of the content in After Reset RPG) rising its quality up to the level of those my favorite artists: http://www.gavriilklimov.com/#1 and http://www.bulgarov.com/index.html.

It is a portable and self-contained full-body unit filled with all manner of protection against hazardous materials, and includes a breathing apparatus (SCBA) for long-term use.

In anticipation of your questions: Yes, you will be able to wear it in the game, and it will be available by our Steam Early Access release. And yes, it is on the cover of TFOG, and its physical figure will be provided exclusively to our VIP backer from TFOG KS campaign as a part of his reward:

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I’ve also had a meeting with the programmers yesterday. We discussed a lot of things, a lot of details. And we once again made up our mind that it is ok, and we’re on track to release the prologue this Fall. Next week, as we’ve planned, we’re going to complete a character creation build so that you can test that part of the game mechanics for yourself.

So… let’s make these last hours count. Let’s stay focused! Please share the info about our countdown among your contacts, if you can.

Thank you and stay tuned, friends!

 
The Kickstarter campaign is completed Today 06:24 PM, MrNixon

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"Nobody will believe it’s possible until we show them.
But when that day comes, you know what they’ll say?
They’ll say that it was inevitable.”

- James Flint, Black Sails

Dear friends,

Today I am proud to announce that together, we did it. Yes, any mere gamer, like myself, can take it upon themselves to stop moaning on forums and establish their own serious development team to build the game of their dreams. Proven by gamers, for gamers!

Beyond us, we must bow to all communities, all journalists, all medias, streamers, brother indie developers, cool guys from Steam and GOG, our families and friends who bore with us, who trusted us, and believed in the After Reset RPG.

Guys, since I revealed and shared the After Reset world with you, you’ve been supporting, encouraging, and inspiring it. You’ve shown great belief and trust in a mere gamer just like you, with no industry background, with only his works, devotion and perseverance. I’ve tried to do my best to meet your expectations. It looks like we’re a good team :)

Due to your attitude, empathy, and belief you demonstrated during this campaign, I made up my mind to sell my small business and put all my time and resources into After Reset IP. Thus: yes, we’re going into full-time development. Thank you for your encouragement.

Everyone from the team is epically excited as well and hard at work on the prologue to release it in time. We’ve already set a schedule for programming, modeling, animation, and sound design. And we didn’t forget about TFoG graphic novel or our awesome cinematic intro ;)

SO, WHAT’S THE NEXT STEP?

For Backers: for the coming 14 days, Kickstarter and Amazon will be proceeding operations with your pledges. After that period we’ll send you a survey to collect required data to start delivering your rewards. Starting from Co-Founder status on forum (you might be interested in creating an account there in advance).

For Black Cloud Studios: first, I need 5 days off. :) Right after that we’ll dig in completing development in time. We had a big meeting yesterday with the team: everything is planned, every issue is solved, everything is going all according to plan. I’ll be keeping you transparently updated about our progress in person. I’m sure you will like and be proud of it as founding fathers.

HOW TO BACK US NOW OR UPGRADE THE PLEDGE LATER?

After the campaign on Kickstarter is ended, it is still possible to back After Reset RPG by Direct Pledges via PayPal on our store page: http://www.afterreset.com/store. We should bring back the Store by the weekend.

You’ll be able to upgrade your pledges there as well. Just keep in mind that any digital pledges will be available through there before we launch Steam EA or GOG EA. Physical tiers will be available through our web site only.

* * *

Once again, a huge thank you from the heart!

We, and personally myself, will do our best to bring you splendid RPG gaming experiences and make you proud to be our backers and followers.


Sincerely,
Richard.
 
Selling your business and dedicating yourself full-time to a small time indie game. That's a brave move if I've ever seen one, and I wish you luck.
 
Yeah, I was shocked when I first read that news, myself. The best I can offer is my full support as an ardent fan of the work to come, and hope that the community as a whole is just as eager to see the completed game as I am. Time will tell.
 
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