Tagaziel said:Makagulfazel said:L4D2's AI is pretty comical in versus. LET ME HEAL YOU IN THIS SPIT PLS. "Oh, you're being smokered 5 feet away from me? Sorries, got an ass to pick." It's hard to think of games with good AI, though. Even in strategy games, the tougher AI opponent is usually just given tons of extra resources to compensate for their moronic lawls-let's-attack-the-front-gate strategy. Good AI has got to be hard to code.
Which is interesting, because Alyx is one of the better-coded teammates in gaming.
Crni Vuk said:Strange enough while I loved Metro33 the AI and most important the fights left me completely cold and unimpresed. No clue why, maybe the way how those creatures attacked. It was rather anoying then scary, particularly those rats and flying monsters.Makagulfazel said:Metro 2033 AI was pretty good.
But I loved the background, with the attacks on your psyche (if you know what I mean), the kind of situations where your dreams could kill you or something like that. Or when you helped to open the gate and got some form of illusion and as well how the old man explained the anomaly.
Lexx said:Yeh, but she was kind of hard-scripted for every single thing. It worked pretty good in Half-Life² + Episodes, but it's a lot work needed to get it work like that.
Lexx said:Well, my point was more that Alyx only works the way she works because the map designer includet a reaction on every possible thing the player could do in the map. Exchange the map to something else and Alyx will be as stupid as any other more generic npc in a different game.
Tremer said:have you play fear?
Makagulfazel said:Tremer said:have you play fear?
Yeah - it was enjoyable enough but I didn't continue with the series. Bullet time didn't give the AI much of a chance to react to my presence, but the enemies' use of cover seemed pretty good(they moved when I ran up on them instead of sitting there and getting blown away while simultaneously looking like they were in the process of dropping a turd on the ground). From the sounds of it, maybe it was a good thing I didn't get F.E.A.R. 2.
Lexx said:Yes, I read my post, thank you.
The ai in Half-Life² is controlled by a shitload of nodes and other stuff. Place them in a empty room and they act like idiots. This nodes - by the way - are placed by the mappers.