Thomas de Aynesworth
Where'd That 6th Toe Come From?
Diomedes20 said:Glasses, axe, tech suit. Hmmmm strangely familiar.
One screams "badass" while the other "drunken hipster".
Diomedes20 said:Glasses, axe, tech suit. Hmmmm strangely familiar.
Diomedes20 said:Glasses, axe...
PainlessDocM said:Mad Max RW said:Get out of here, Stalker?
Comparing this with STALKER? That's just wrong on so many levels.
gumbarrel said:STALKER had the same shitty animations and laughable AI for one thing, not to mention a level of buggy that rivals that of New Vegas.
Catch_or said:It's really sad that after so much time this is what we get.
I'm going to skip this one and hope that when they do make the RPG it will be better than this "survival-horror"... much better. Unfortunately if first game they come up with will be like this then it's highly unlikely that there will any future ones (and even if so, then it is unlikely that they will be good)
I find the A.I. in Resistance to be one of the best, but I havn't played STALKER yet, recommend?Tagaziel said:I agree with the bugs. Other two points, not so much. STALKER (especially CS and CoP) have good animations and a great AI. In fact, STALKER's one of my favourite gun fighting games, given how it actually creates a feeling that the enemy really wants you dead, instead of being a cutout to shoot.
Strange enough while I loved Metro33 the AI and most important the fights left me completely cold and unimpresed. No clue why, maybe the way how those creatures attacked. It was rather anoying then scary, particularly those rats and flying monsters.Makagulfazel said:Metro 2033 AI was pretty good.
Makagulfazel said:L4D2's AI is pretty comical in versus. LET ME HEAL YOU IN THIS SPIT PLS. "Oh, you're being smokered 5 feet away from me? Sorries, got an ass to pick." It's hard to think of games with good AI, though. Even in strategy games, the tougher AI opponent is usually just given tons of extra resources to compensate for their moronic lawls-let's-attack-the-front-gate strategy. Good AI has got to be hard to code.