The layout of structures and detail on them is almost perfect. However, I suggest a few more props in between. Nothing too fancy - carts, benches, debris (well, more debris, at any rate), buckets, laundry poles... Another thing is that the ground looks quite clean and homogenous, like there is only one texture for all tiles. It could use a bit more variety - I would like to see pebbles, stone tiles and patches of grass and weeds. In other words, the kind of detail that is typical in 2D RPGs but is more difficult to do in 3D.
Anyway, the towns look better than in Neverwinter Nights and many other high-budget "RPGs" (unlike NWN, these actually look like *open spaces*, amazingly enough), so my criticism is more of a nitpick.
Anyway, the towns look better than in Neverwinter Nights and many other high-budget "RPGs" (unlike NWN, these actually look like *open spaces*, amazingly enough), so my criticism is more of a nitpick.