Fallout 1 and 2 had great combat, due to all the options that were available. To support that many options, the game had to be point and click, and the combat turn based.
Turn based combat is hard to do right with a non-isometric perspective. Also, the technology of that time didn't allow quality 3D graphics, so games like Fallout and Planescape Torment were much better, graphics wise, than games like Daggerfall.
Isometric graphics can only evolve so much, but First/Third person graphics have evolved a lot since. Sure, isometric graphics can still be artistic, but the angle is still fixed, and the view is still from far away.
In games like Morrowind, Gothic, Oblivion, seeing the world from different angles and positions all the time, make it get boring much slower than it would if they were isometric. Compare looking at a Google Map and moving it around, to seeing a video of someone walking around the town.
Then again, Fallout 3 should still have turn based combat, and turn based requires isometric perspective.
So how about a system where during combat, the game is point and click isometric, while outside combat, you may choose the above system, or control your character with the keyboard, from a third-first person perspective.
Unlike implementing both real time and turn based combat, as Van Buren did, I don't think this would be too hard. And it would bring all the benefits of first/third person graphics, without hurting anything.
IMO
Turn based combat is hard to do right with a non-isometric perspective. Also, the technology of that time didn't allow quality 3D graphics, so games like Fallout and Planescape Torment were much better, graphics wise, than games like Daggerfall.
Isometric graphics can only evolve so much, but First/Third person graphics have evolved a lot since. Sure, isometric graphics can still be artistic, but the angle is still fixed, and the view is still from far away.
In games like Morrowind, Gothic, Oblivion, seeing the world from different angles and positions all the time, make it get boring much slower than it would if they were isometric. Compare looking at a Google Map and moving it around, to seeing a video of someone walking around the town.
Then again, Fallout 3 should still have turn based combat, and turn based requires isometric perspective.
So how about a system where during combat, the game is point and click isometric, while outside combat, you may choose the above system, or control your character with the keyboard, from a third-first person perspective.
Unlike implementing both real time and turn based combat, as Van Buren did, I don't think this would be too hard. And it would bring all the benefits of first/third person graphics, without hurting anything.
IMO