An analogy for the "mods 'll fix it" argument

Some people like "fucking around"-games where they don't take anything seriously and just wanna have a good time. The nuds mods are for those that want to pause every once in a while to have a good time spelunking their cheap underwear for treasure. Whenever I decide to play Fallout 4 I'll be doing the same, just get a ton of ridiculous mods and treat it like the playground it is.
Edited nice.:clap:
 
Considering that the way the game´s made, is too much trouble for someone to make an overhaul mod for the leveling system and the main quest is there any point in buying fallout 4 in the future?
 
Considering that the way the game´s made, is too much trouble for someone to make an overhaul mod for the leveling system and the main quest is there any point in buying fallout 4 in the future?

Nope. Set aside $ for Cyberpunk instead (or XCOM 2, or anything not by Bethesda)
 
Funny thing about models. If you put enough of them together in one room, you sort of cease to notice them as they all just blur into each other.
 
Nope. Set aside $ for Cyberpunk instead (or XCOM 2, or anything not by Bethesda)

Then I guess there´s no point in putting it on my steam wishlist, just going to wait for the ones that already there have a promotion on the near future
 
The mods that won't fix it but make it less of a shitty game will be the new story/worldspace mods like Project Brazil that make you forget about about the shittiness of the base game.

Also, the perk/trait and skills system overhaul will be almost universally praised.

I think the DLC, if done right with generous quest branching, will win back people who were open critics of the base game. This is actually what I'm predicting, just like how I predicted correctly that FO4 would not surpass 90 on Metacritic. And when TES 6 is announced, there will be the group who will look back and say, "The RP aspects were almost nonexistent, and the quests were mostly kill quests, but they learned from that and did far better in the DLC."
 
I think the DLC, if done right with generous quest branching, will win back people who were open critics of the base game. This is actually what I'm predicting
All I can say is "yea good luck with that." It would be nice if you are right in that prediction but it's probably going to be more of the same. And it's just not worth it - I don't even mean the money, I mean the time commitment.

I would rather waste time on something more worthwhile than an offline MMO grindfest. Something that furthers the argument that videogames are art, rather than furthering the argument that they are wastes of time with no intellectual or artistic value.
 
Hard to create quest branching when all options in dialogue are:

- Kiss your ass yes
- SARCASTIC yes
- Neutral yes
-Fuck you but yes

Add to that the radiant quest structure with the few real quests in the game that shit on Fallout lore. I see no redemption for this.
 
Hard to create quest branching when all options in dialogue are:

- Kiss your ass yes
- SARCASTIC yes
- Neutral yes
-Fuck you but yes

Add to that the radiant quest structure with the few real quests in the game that shit on Fallout lore. I see no redemption for this.

It's annoying how every response ends up being yes. That's way worse then Skyrim even.
 
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