Daimyo said:Dream a little, man; dream a little![]()
I have done many times man, but after you're being screwed one to many time you also become cynical.
Daimyo said:Dream a little, man; dream a little![]()
"Idealism is what precedes experience; cynicism is what follows."The Dutch Ghost said:I have done many times man, but after you're being screwed one to many time you also become cynical.Daimyo said:Dream a little, man; dream a little![]()
The Dutch Ghost said:Sorry to be the negative one but have any of you considered the possibility that this could turn out possible not as great as a lot suddenly expect?
Not trying to hex this, just trying to be realistic.
We are still working on V13. The project is moving forward. We've hired more people recently. I wish I could tell you what Masthead has shown us, but I'm not allowed. Bummer, it's really cool.
I cannot comment on anything to do with anything. Almost literally. ^_^
pax,
-Chris
Starwars said:Fairly recently, it was Scott Everts who also did area design work on the two NWN2 expansions. I seem to recall that it was him (amongst other Obsidian people) that attended a chat prior to the release of the second expansion. Seems like a nice person. And he has an extraordinary good eye as well it seems.
The NWN2 engine can be rather wonky, but some of the areas showcased in the expansions are in my opinion downright jaw dropping and I always felt they were quite overlooked visually.
I will still remain skeptical about this new game. It's a shame IMO that it will use the Fallout 3 engine as I think it will hamper my enjoyment of the game quite a lot. But hopefully OEI can bring something good to the table.
Briosafreak said:He also posted several times here at NMA.
Brother None said:Briosafreak said:He also posted several times here at NMA.
He also is the record holder for longest procrastinator on doing a dev profile for NMA.
I think he agreed to do one in...2003?