dalponis said:Hmmm. Vault City called Lenny a mutant too?
Who and where in Vault City?
dalponis said:Hmmm. Vault City called Lenny a mutant too?
Ashmo said:IIRC in the original release of Fallout 2 the guards at the Vault City gate would call Lenny a mutant rather than a ghoul.
Unkillable Cat said:Another spelling error. When you examine a bed (at least the ones in the backrooms of the Malamute Saloon in Redding) the description says "There are a couple stains of dubious nature in the mattress", or something like that.
AFAIK, there's an "of" missing in there, between the "couple" and "stains".
Also, I have a question regarding perks. I remember that when I played the game earlier, I could use a small loophole when levelling up. Instead of choosing a perk at Level 6 (and 9) I would not take any Perks until I had reached Level 12, where I was then supposed to be able to take 3 perks! Well, I just reached Level 12, and I could only choose 1 perk! Basically, I have lost 2 perks!
I'm gonna keep playing to see if I get to choose a perk at Level 13 (as the game owes me 2 perks) but if that doesn't happen, then this "bug" is something that came from Killap's patch, as I could do this with the 1.02d patch installed.
killap said:dalponis said:Hmmm. Vault City called Lenny a mutant too?
Who and where in Vault City?
Unkillable Cat said:Also, I have a question regarding perks. I remember that when I played the game earlier, I could use a small loophole when levelling up. Instead of choosing a perk at Level 6 (and 9) I would not take any Perks until I had reached Level 12, where I was then supposed to be able to take 3 perks! Well, I just reached Level 12, and I could only choose 1 perk! Basically, I have lost 2 perks!
dalponis said:killap said:dalponis said:Hmmm. Vault City called Lenny a mutant too?
Who and where in Vault City?
The Vault City gate. Also, I didn't get the good Vault 13 ending. I never saw that before even. But I got a few new goodies in the end. Mention of the elder, and the hubologists.
Wait, didn't I kill the hubologists?
Silencer said:It's updated in the downloads, too.
Unkillable Cat said:When you rescue Smiley from the Toxic Caves, the message reads "You can 1000experience points for rescuing Smiley." A space is missing.
Unkillable Cat said:Also, dunno how it happened, but once, I drove to Gecko and entered the normal map (not the Junkyard map), entered the Junkyard map on foot, and there was the car waiting for me! It was parked beside Percy's hut, in front of the entrance to the Junkyard itself. The car worked fine, it just decided it wanted to be in the Junkyard part of Gecko all of a sudden.
I was about to optimize the power plant and getting the reward for the Woody quest, if that matters.
ThunderCloud said:Hello killap,
Do you know what needs to be changed in /data/WORLDMAP.TXT in order to increase the frequency of random encounters?
If not, would it be allright if I overwrite the file with the one from Encounter Boost patch by Miran & Haris? Would this remove important critical fixes or introduce errors?
Unkillable Cat said:When you rescue Smiley from the Toxic Caves, the message reads "You can 1000experience points for rescuing Smiley." A space is missing.
MagicLizard said:When I drop the flint on the ground it still displays a box. I have tried patch B after patching fallout to 1.02 and patch A without patching, both from a clean 1.00 install.
Unkillable Cat said:More bugs:
EDIT: More info on the shifting door bug in Modoc. I've noticed that just about every door on the Bed 'n' Breakfast map slams itself shut shortly after having been opened, including Farrell's door. However, when I entered his house, talked to him and accepted the garden quest (and therefore was teleported to the garden) the door was still open.
When I return from the garden, Farrell's front door is stuck open. Since it isn't bothering me, I leave it alone. Then I go and blow up the outhouse, and the door "shifts", so that it is one square in front of the doorway, outside Farrell's house, instead of being in the doorway itself. Oddly enough, it will shut itself in this shifted position!
I hope this more detailed explanation helps.