Any stuff related to unofficial F2 patches goes in here!

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killap said:
Actually, no I did not. 98% of the code was already written and the only thing missing was how to get the lowered hitpoints perk. (It seems they forgot to include it and I just used the same conditions they had for the others) If I remember correctly, a minor bug in dialogue options prevented anyone from successfully getting to any of the perks.

The Autodoc Raised II is prevented because it checks if your IN is 9 or 10, but you obviously can't get the stupid options if you have. One guess is that they meant LK instead, similar to Alcohol Raised. In that case it would also be nicely symmetric to award the Autodoc Lowered II on a LK of 1-2. I wouldn't say it's certain they meant it this way (after all the script reads "dude_iq" and not "dude stat(x)" with the wrong x), but it seems reasonable enough.

killap said:
I just went through every map and checked all the sinks. That sink happened to have the traveler script attached to it. I did not test initially if I could talk with that sink but since I was able to before with sinks that had that script attached to them, I assumed the same would occur.

I just remember checking the one in the NCR bazaar, but it wouldn't present the dialogue icon when clicked-and-held, so no dialogues. Only effect is that it says "A traveler." if you examine it. No reason not to remove it though, unless you wanted to keep the patch file size down and had made no other changes to a particular map with sinks.

killap said:
Per said:
killap said:
- Fixed a bug in a terminal on level 2 that could potentially crash the game.

What's this?

I am not specifically sure as I got this one from Seraph's patch. Looking at what he modified though, I can see though that a few crashes could probably occur as much of that original code was not written properly.

Which one? If there's a potential crash it might be something I should mention in the guide.
 
I read through this thread fairly diligently, so hopefully I won't look like an idiot by posting a problem someone else already did...

Killap, with your most recent patch (type A, 1.02 included) I have been trying to complete the "Guard the Brahmin" quest, with Sulik in tow. When I kill all the radscorpions it displays the "You've killed all the radscorpions that were threatening the brahmin" message, but when I exit via the grid back into downtown Klamath I get a message saying "You have failed to protect the Brahmin". Strange, no? I am not sure if this has anything to do with it but I initially forgot the brahmin guarding quest and jogged straight to the Den where I worked on some quests there. I realized I had forgotten the brahmin guarding quest and hightailed it back, only to run into the aforementioned predicament.


*You can now have the conversation about the bug parts found in their hut in the grazing area. With high enough speech you can even uncover how the Duntons are rustling the cattle and scare the brothers into never doing it again. (A gain of 250 xp for this)
^I have been able to open a dialog regarding "sloppily rebranded brahmin" (an accusation of rustling, perhaps) but never anything about the radscorpion limbs, and my Speech is at 100 at the time I'm attempting to bust them for the brahmin rustling. There is simply not a single clue anywhere about how exactly to open this line of dialogue. I have tried it before the brahmin guarding quest and have succeeded in getting the "sloppy rebranding job" dialogue without the radscorpion limbs, and after the brahmin guarding (which as I stated above seem to fail for no apparent reason) with and without the limbs. Any idea what the problem is?
 
Bulletbait said:
Killap, with your most recent patch (type A, 1.02 included) I have been trying to complete the "Guard the Brahmin" quest, with Sulik in tow. When I kill all the radscorpions it displays the "You've killed all the radscorpions that were threatening the brahmin" message, but when I exit via the grid back into downtown Klamath I get a message saying "You have failed to protect the Brahmin". Strange, no? I am not sure if this has anything to do with it but I initially forgot the brahmin guarding quest and jogged straight to the Den where I worked on some quests there. I realized I had forgotten the brahmin guarding quest and hightailed it back, only to run into the aforementioned predicament.

Hmm... I don't remember having this issue, but I shall look into it.

Bulletbait said:
*You can now have the conversation about the bug parts found in their hut in the grazing area. With high enough speech you can even uncover how the Duntons are rustling the cattle and scare the brothers into never doing it again. (A gain of 250 xp for this)
^I have been able to open a dialog regarding "sloppily rebranded brahmin" (an accusation of rustling, perhaps) but never anything about the radscorpion limbs, and my Speech is at 100 at the time I'm attempting to bust them for the brahmin rustling. There is simply not a single clue anywhere about how exactly to open this line of dialogue. I have tried it before the brahmin guarding quest and have succeeded in getting the "sloppy rebranding job" dialogue without the radscorpion limbs, and after the brahmin guarding (which as I stated above seem to fail for no apparent reason) with and without the limbs. Any idea what the problem is?

This conversation only occurs if you are carrying the radscorpion limbs and are talking with the Duntons while in the grazing map. This is what the original makers had setup and this is where I left it.[/quote]
 
Bulletbait said:
*You can now have the conversation about the bug parts found in their hut in the grazing area. With high enough speech you can even uncover how the Duntons are rustling the cattle and scare the brothers into never doing it again. (A gain of 250 xp for this)
^I have been able to open a dialog regarding "sloppily rebranded brahmin" (an accusation of rustling, perhaps) but never anything about the radscorpion limbs, and my Speech is at 100 at the time I'm attempting to bust them for the brahmin rustling. There is simply not a single clue anywhere about how exactly to open this line of dialogue. I have tried it before the brahmin guarding quest and have succeeded in getting the "sloppy rebranding job" dialogue without the radscorpion limbs, and after the brahmin guarding (which as I stated above seem to fail for no apparent reason) with and without the limbs. Any idea what the problem is?

This conversation only occurs if you are carrying the radscorpion limbs and are talking with the Duntons while in the grazing map. This is what the original makers had setup and this is where I left it.[/quote][/quote]

*slaps forehead*
I was about ready to just go back to killing them on grazing map like I used to. :twisted:

Thank you Killap, your patch is MAGNIFICENT, and shows more care and devotion than any of the user-extruded pap that shows up in NWN and Morrowind sites.
 
Killap, small typo with Johnney's conversation at ghost farm:
"... but Vegeir says his people can't travel that far above ground and wouldn'ttake me..."
 
ThunderCloud said:
Killap, small typo with Johnney's conversation at ghost farm:
"... but Vegeir says his people can't travel that far above ground and wouldn'ttake me..."

Noted.

Man, you are just on top of things with finding all these typos. :D
 
Actually that's the first typo I reported~

Anyway, I found something odd. When my character is running while wearing the leather jacket or the combat leather jacket, he would pause for 1/5 of a second every other step at the same frame.

It looks fine when I'm wearing vault suit, leather armor or metal armor. Which weapon I'm holding doesn't seem to make a difference.

It's very obvious (and annoying), but this is the first time I've noticed it... At first I thought there's something wrong with the hard drive...

Edit dec07: Okay... My game may be currupted or something. Besides the weird running problem I am also crashing at broken hills whenever I load a specific game save and talk to Steve. I'll installing the game on my desktop and installing another copy of the game on my laptop and test stuff out.

Edit2: Running in leather jacket still stutters. Loading that save game and then talking to steve still crashes to desktop. I'll see if I can load an earlier save reproduce the crash..
 
ThunderCloud said:
Actually that's the first typo I reported~

I apologize, must have been another user. I appreciate the keenness nevertheless. 8)

ThunderCloud said:
Anyway, I found something odd. When my character is running while wearing the leather jacket or the combat leather jacket, he would pause for 1/5 of a second every other step at the same frame.

It looks fine when I'm wearing vault suit, leather armor or metal armor. Which weapon I'm holding doesn't seem to make a difference.

It's very obvious (and annoying), but this is the first time I've noticed it... At first I thought there's something wrong with the hard drive...

Hmm... I will add it to the list of things to check out, but not sure why it would happen or even what could be done about it. Do your NPCs suffer the same problem when they wear it?
 
Hmm... I will add it to the list of things to check out, but not sure why it would happen or even what could be done about it. Do your NPCs suffer the same problem when they wear it?

No. Maybe a frame of the animation file is missing? *shrug*

Also, walking works fine.

----------------------------

I've found a bug with Brain's dialog, after I finished repairing the reactor and talk to him, he'd still tell me to get the hy-meg from vault city.

What I did:
a) talk to first citizen, received quest to fix power plant
b) talked to Brain, he tells me to get economy report
c) I get the report and bring it to the councilman
d) I pick up the hy-mag go to gecko
e) repair the plant using the robot

And if I talked to brain right after I've repaired the plant he'd ask me to get the hy-mag and repair the plant. (Bug)

If I talk to him before repairing the plant with the hy-mag IN my inventory, he still tells me to go get it from vault city. (Still Bugged)

If I talk to fetus and accept the quest to bring the reactor holodisk to vault city's computer (optimize power plant quest) after repairing the plant and then talk to brain and he would correctly tell me to go do it. (Not bugged anymore)

Am I making sense?

I could provide you with my save file at just before fixing the power plant.

---------------

Looks like a word is missing for the dialog of Doc Holiday in Broken Hills:

(You can see a glint of laughter in his eyes behind his glasses.) Don't see it [in] too many other places these days. The young of the world, for example...
 
ThunderCloud said:
Looks like a word is missing for the dialog of Doc Holiday in Broken Hills:

(You can see a glint of laughter in his eyes behind his glasses.) Don't see it [in] too many other places these days. The young of the world, for example...

I'm pretty sure this is an ellipsis/speech mannerism, not a typo.
 
Killap, you fixed my most hated old bug (the radscorp limbs not doing anything) and are about to fix the most annoying new 'bug', the world map going a million miles an hour. Being able to slow down the map without slowing down the whole game, as in a CPU slow-downer, and without needing to use an external app like Fallout2Patcher that was released earlier this year, that's great.

Per said:
ThunderCloud said:
Looks like a word is missing for the dialog of Doc Holiday in Broken Hills:

(You can see a glint of laughter in his eyes behind his glasses.) Don't see it [in] too many other places these days. The young of the world, for example...

I'm pretty sure this is an ellipsis/speech mannerism, not a typo.
Agreed with Per, that's not a typo. I do the same thing when talking about things like Holiday is, there.
 
Bulletbait said:
Killap, with your most recent patch (type A, 1.02 included) I have been trying to complete the "Guard the Brahmin" quest, with Sulik in tow. When I kill all the radscorpions it displays the "You've killed all the radscorpions that were threatening the brahmin" message, but when I exit via the grid back into downtown Klamath I get a message saying "You have failed to protect the Brahmin". Strange, no? I am not sure if this has anything to do with it but I initially forgot the brahmin guarding quest and jogged straight to the Den where I worked on some quests there. I realized I had forgotten the brahmin guarding quest and hightailed it back, only to run into the aforementioned predicament.

I finally got around to testing this, but I do not experience the issue you speak of.

Does this quest work correctly for everyone?


:EDIT:

ThunderCloud said:
Killap, small typo with Johnney's conversation at ghost farm:
"... but Vegeir says his people can't travel that far above ground and wouldn'ttake me..."

I just checked the text file, and that text is not in it. The line you speak of should read as:

Code:
That’s swell! I wanted to go home, but Vegeir says his people can’t travel that far above ground and couldn’t take me…Not that I doubt you, but what’s my father’s name?

This is the original text file for johnny and no new one is included in my patch.


:EDIT 2:

I just got a second confirmation on a new bug and I therefore post this information. This is a pretty nasty one as it will cause Fallout 2 to crash upon entering the Sierra Army Depot. Here is the relevant info below.

killap said:
Torolf said:
Hey, just to try out the new patch, I installed it and started a new game. Right now, I'm just outside the Sierra Army Base and have cleared out all the turrets. Once I enter, the game crashes to a black screen and I have to do the three finger salute to get my comp back.

I don't remember this happening before, so is it possible that something in the patch messed up the game?

Also, I can't get the trainers or the savegame crackers to work for the life of me.

I did a search on these forums and didn't find anything pertinent. Any advice would be helpful, thanks.


I cannot confirm the direct cause of the crash at the moment, but I made up a quick fix that should stop the crashing. Grab the file from this link: http://zcn.phix-it.com/fallout2/quick_fix.rar Extract the file and browse to the maps folder which should contain 2 files. Now copy these files and then browse over to your Fallout 2 directory. Go inside your maps folder and overwrite the 2 maps found there with the ones from the fix. Let me know if this fixes the crash for you.
 
ThunderCloud said:

Ah, seeing that screenshot and the name at the bottom "Jonny" made me think again. There are actually 2 exact text files with the text used by Jonny but just a different name. (Johnny and Jonny) I see the error in the text file titled, Jonny, and I shall correct it.
 
Thanks for the work on this patch killap. But I wonder if this also includes the changes from Celestial's 1.05 patch. That one had some nice additions like party members changing appereance when wearing certain armors...
 
Hory said:
Thanks for the work on this patch killap. But I wonder if this also includes the changes from Celestial's 1.05 patch. That one had some nice additions like party members changing appereance when wearing certain armors...

No, this patch does not include the changing appearance of armor for NPCs. I try and rescript all additions in this patch to be bug fixes only. I will, however, probably include armor changing in my addon pack.
 
Per said:
The Autodoc Raised II is prevented because it checks if your IN is 9 or 10, but you obviously can't get the stupid options if you have.

Well, I just tried "riding the Autodoc" using Killap's patch and what did I get? Autodoc Raised Hitpoints II, which gave me +4 Hit Points.

I'm thinking it might have something to do with me having Luck 10.
 
Unkillable Cat said:
Per said:
The Autodoc Raised II is prevented because it checks if your IN is 9 or 10, but you obviously can't get the stupid options if you have.

Well, I just tried "riding the Autodoc" using Killap's patch and what did I get? Autodoc Raised Hitpoints II, which gave me +4 Hit Points.

I'm thinking it might have something to do with me having Luck 10.

Yeah, looking back at what I changed (using Seraph's work on this one as the base) I did change it so that luck is checked rather than IN. I also added a case to obtain the Autodoc Lowered Hitpoints II. I assume you were playing a stupid character to get that perk?

Also, just as an update, I am down to 2 bugs that I am working on, and if no more bugs are reported by the coming weekend, then I shall release an update to address what has been reported/found.
 
Been fine-combing the game from the start.

In Klamath, if you talk to Maida Buckner about what other places are nearby, she'll say Redding is to the southwest...which isn't exactly true, as Redding is more to the southeast from Klamath.

Also, when I look at wooden crates (the types that don't hold any objects), the text says "A wooden crate. It doesn't look in that bad of shape." I'm not 100% certain here, but isn't there missing something between the "of" and the "shape"?

Also, the president on the Oil Rig is a douchebag, but I guess that doesn't count as a bug, does it? Even though he does bug me... :P
 
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