Any stuff related to unofficial F2 patches goes in here!

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2killap,
Scripts: mimidoor & midavdoor.
Some actions being do in critter_p_proc.
Note: In the non critters scripts function critter_p_proc will not work.
 
Unkillable Cat said:
Yet more about that "shifting door" bug in Modoc - it's not just Farrell's door that shifts, it's any door on the map that shuts itself.

What I belive causes the issue is the door for whatever reason disappears when left open when you leave the map. Do you notice this to be the case?
 
The door messes up because it is open when I leave the map, yeah.

I'm just not 100% certain on whether it is because I leave the map via the exit grids or by being teleported away by Farrell.

Anyway, remember when someone here on the forum was talking about the Chosen One "stuttering" in his movements when he was wearing the (Combat) Leather Jacket? I noticed this today. Looks to me there's a frame of animation missing in the "running" animation.

Has anyone checked whether this happened without Killap's patch being installed, or whether this also happens in Fallout 1?

Finally, while I was beating up on an unsuspecting Vault City citizen (black-haired, jumpsuit-wearing woman) she barked something to me like "I am, an absolute badass......". I couldn't remember the rest, because that comma made me pause and think "WTF?" I'm not certain whether that comma counts as a grammatical error, but it sure made the (now deceased) Vault Citizen sound stupid.
 
Unkillable Cat said:
Anyway, remember when someone here on the forum was talking about the Chosen One "stuttering" in his movements when he was wearing the (Combat) Leather Jacket? I noticed this today. Looks to me there's a frame of animation missing in the "running" animation.

Has anyone checked whether this happened without Killap's patch being installed, or whether this also happens in Fallout 1?

Sigh, I will investigate this "stuttering" issue. I do not usually wear that armor in the game, but I will have to test it out and see what happens. Please test this with and without my patch if you could.

Still, I have no idea why this would occur. My patch does not remove files from the game, so I have no idea how a frame could go missing.

Any input on this Per?
 
Bug in Den:

After you complete the "get 200 back from Fred" quest, the quest "Get book from Derek" shows in pipboy even when you didn´t ask Becky for more work.
 
A question regarding the spelling and grammar in killap's patch:

Did they include information included in the Fallout Bibles? By that I mean, was Vault-Tek replaced to say Vault-Tec, was the description for the 10mm pistol changed so it wouldn't contradict itself, etc.
 
Unkillable Cat said:
A question regarding the spelling and grammar in killap's patch:

Did they include information included in the Fallout Bibles? By that I mean, was Vault-Tek replaced to say Vault-Tec, was the description for the 10mm pistol changed so it wouldn't contradict itself, etc.

No, they do not. The only changes made to text files are for some very minor additions to quests or to fix spelling errors. I am not sure if I really want to spend the time to include the things you describe, but if you are able to organise it all for me into one list, I may consider it.
 
I'll try. The Bible isn't exactly easy to sift through, regardless of whether it is christian or post-apocalyptic...

EDIT: Okay, ran through it. The bible only lists the following two errors:

# That Vault-Tec is spelled with a "c". I'm 90% certain I've seen it written with a "k" somewhere in Fallout 2, which should be corrected, if true. Its in the early parts of the game, that's all I can tell for certain.

# That the description for the 10mm gun is a little off. From the bible itself:

The 10mm pistol, although being an automatic, has a revolving chamber, and the description even says "Each pull of the trigger will automatically reload the firearm until the magazine is empty."
Why the discrepancy?

The longer answer: Miscommunication. I think the text was written before the art was done, or the art was redone and the text wasn't updated (it's a little fuzzy). Should be "...until the cylinder is empty."

I'm not a gun specialist, so I can't vouch for the accuracy of the above text.
 
On the elevator controls Vault-Tec is spelled with a k.

I think some of the variations in both games are "Vault-Tec", "Vault-Tek" and "VaulTek". I'm pretty sure the proper spelling was not decided until half-way into the production.

IIRC the Bible and the Fallout 3 design docs call them Vault-Tec, tho, which seems to have been the consensus during the development of Fallout 2.
 
No idea about the missing jacket frame.

Unkillable Cat said:
Also, when I look at wooden crates (the types that don't hold any objects), the text says "A wooden crate. It doesn't look in that bad of shape." I'm not 100% certain here, but isn't there missing something between the "of" and the "shape"?

Should probably be "that bad a shape" or "that bad of a shape", the first one looks more correct. It always bugs me when people write "of" instead of "have" ("should of").

If we're correcting minor typos, the rake scenery piece is described as "the property of it's owner", that always bugged me too.
 
Something not being (or not appearing to be) "in that bad of shape", is a common statement in the United States. I think the description reads as it was intended, and does not need to be altered.
 
Is it?

I thought the phrase was "that bad a shape" or "that bad of a shape", but not "that bad of shape".

Then again, colloquial American is the second-most useless language in the world, right after ghetto Sumerian.
 
Who knows what Dravean is talking about. Everyone I know would say that "in that bad of shape" is wrong.
 
Maybe it's some kind of Michiganian sub-urban white trash upper middle class slang you just don't know about?
 
Perhaps it is a local bastardization of langauge. In any case, Dravean would still be wrong, since he said that it is "a common statement in the United States."
 
I installed the first Fallout again to check for the stuttering animation of the running (Combat) Leather Jacket model - and it's there as well.

(I'm most surprised I got Fallout to run on a WinXP computer - except for the occasional graphical glitch, everything was smooth sailing.)
 
Unkillable Cat said:
I installed the first Fallout again to check for the stuttering animation of the running (Combat) Leather Jacket model - and it's there as well.

(I'm most surprised I got Fallout to run on a WinXP computer - except for the occasional graphical glitch, everything was smooth sailing.)

So wait, this "stuttering" is occurring in both Fallout 2 and Fallout 1? Does this occur in Fallout 2 without my patch? I have not had the chance to take a look yet, but if it occurs in Fallout 1 as well, then this does not look like an issue brought on by my patch.
 
This looks to be an issue with the animation graphics for the male Leather Jacket-wearing model, as they were included with the games upon time of release.

In other words, I think it has nothing to do with your patch.
 
Unkillable Cat said:
This looks to be an issue with the animation graphics for the male Leather Jacket-wearing model, as they were included with the games upon time of release.

In other words, I think it has nothing to do with your patch.

I just fired up the game and you are correct, the "stuttering" only occurs with the combat leather jacket or regular leather jacket. Also, it only appears to occur with the male model as you also mentioned. Can others confirm this?

I will add it to the list of things to correct...hopefully I can get to the bottom of it.
 
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