Any stuff related to unofficial F2 patches goes in here!

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Mr. Handy said:
My only Broken Hills save was from after I had gotten Brian to divert more power to Eric's house, so I reloaded my Vault City save from right before I left for BH and drove down there. I went to Eric and said "All right, all right. No need to shout." and then asked him where the power came from and told him "I'll do it." to get the +3 Karma. At first I couldn't duplicate it either, but then I remembered what I did: I went to Brian and asked him to give Eric more power. When he refused, I went back to Eric. Instead of telling him what Brian told me, I asked him where the power generator is and got the option to say "I'll do it" again, which I did and got another +3 Karma. The option to tell him what Brian said was now gone. Next I went back to Brian and was able to again ask him to help. When he refused again, I was able to return to Eric and get another +3 Karma in exactly the same manner. It is possible to keep doing this indefinitely.

Ok, that did it. The bug is now squashed. Thanks for reporting it.
 
I was reading my guide a bit (as we all do from time to time) and found some things in the Enclave and Endings sections that didn't seem to be covered in the corrections file from the February release of the patch. They were:

1. Enclave turrets not initiating combat on their own if the player has fought on that level.

2. A few robots either don't have scripts attached, or have the wrong team number.

3. You can tell Murray to disable the reactor, then do it yourself and get double xp. Could be seen as a glitch.

4. You can get a "back to log on" option in the terminal even if you lack the prerequisites to get "log on" in the first place.

5. The Elder can run through the forcefield.

6. The Super Tool Kit cannot be used for the loose wire in the maze. This goes for several other locations in the game, I think. It would be a good idea to enable use of the Toolkit in such cases, with a +20% bonus relative to the Tool or else the same function as appropriate.

7. Horrigan being able to shoot/not shoot through doors and doorways. Perhaps some transparency value is off.

8. VC ending disabled if you get a quest reward from Randal. The ending script should be able to check if the quest variable is >= instead of just =.

9. Wright murder ending possibly triggering even if you never got the quest or heard about Richard Wright.

10. Potentially not getting any Gecko ending depending on a quest variable after you fix the plant. Should be easy to make the ending default to the "average" ending in this case.

There's also the oddity where Sneak helps you use the Enclave terminal, but that doesn't seem to be unintentional. Maybe a sneaker is also a hacker and breaker into.
 
killap said:
Ok, that did it. The bug is now squashed. Thanks for reporting it.

No problem. I'm glad to play a small part in making Fallout 2 an even better game than it already is.
 
Per said:
5. The Elder can run through the forcefield.
When would this happen? Also, how would I go about preventing this anyway?

Per said:
6. The Super Tool Kit cannot be used for the loose wire in the maze. This goes for several other locations in the game, I think. It would be a good idea to enable use of the Toolkit in such cases, with a +20% bonus relative to the Tool or else the same function as appropriate.
Yeah, I did notice this when I originally played the game. If someone could compile a list of all the spots in the game, I could go about and add the relevant code.

Per said:
8. VC ending disabled if you get a quest reward from Randal. The ending script should be able to check if the quest variable is >= instead of just =.
Is this the line you are referring to?
Code:
else if ((global_var(GVAR_VAULT_LYNETTE_STATUS) == 0) and (not(get_westin_flag(WESTIN_DEAD))) and ((global_var(GVAR_VAULT_RAIDERS) == RAIDERS_GIVE_REWARD) or global_var(GVAR_VAULT_RAIDERS) == RAIDERS_DONE)) then

I think that it works just fine since raiders_give_reward has a value of 7 and raiders_done has a value of 8.

EDIT: wo, I just looked back at an older script and it seems that the original line just read "raiders_give_reward." I guess I fixed this but never documented it (nor even remember fixing it in the first place)...Looks like I need to stop those late night coding binges. :D
Per said:
9. Wright murder ending possibly triggering even if you never got the quest or heard about Richard Wright.
Is this confirmed? There are only two lines of code referring to this and they both have specific checks to them.

Per said:
10. Potentially not getting any Gecko ending depending on a quest variable after you fix the plant. Should be easy to make the ending default to the "average" ending in this case.
An average ending as in one that has the plant repaired?


Oh and Per, if you know of any other issues that I have not addressed yet, please do tell.
 
killap said:
Per said:
5. The Elder can run through the forcefield.
When would this happen?

Details in the guide (same goes for the rest of the stuff I mentioned).

Also, how would I go about preventing this anyway?

Er... set a magic flag in the mapper? Put an extra super blocking hex?

If someone could compile a list of all the spots in the game, I could go about and add the relevant code.

I might do that... some time... um, didn't you ask me to do something else a while back that I then forgot about?

Per said:
9. Wright murder ending possibly triggering even if you never got the quest or heard about Richard Wright.
Is this confirmed? There are only two lines of code referring to this and they both have specific checks to them.

The bug appears in Wright scripts when, if you attack them, the quest is set to failed even though you never got it. The other families have checks to see whether you got their quests in the first place.

Per said:
10. Potentially not getting any Gecko ending depending on a quest variable after you fix the plant. Should be easy to make the ending default to the "average" ending in this case.
An average ending as in one that has the plant repaired?

Yes, unless there is another ending better than not repairing the plant and worse than optimizing it. :)
 
Per said:
If someone could compile a list of all the spots in the game, I could go about and add the relevant code.

I might do that... some time... um, didn't you ask me to do something else a while back that I then forgot about?
I believe I had asked you to at some point sift through my corrections list and see if I forgot anything from your guide or you know of other issues I have not addressed yet.
 
Oracle said:
wasnt it about those bugged mines ?
Hmm...don't think so. I believe Per knew the ones off the top of his head. Either way, a small list of bugged mines was posted by him and I corrected them.
 
Well, just did a quick search through all the scripts and found 33 of them that use the multi tool but not the super tool kit. I believe this is all of them, so there should not be any need for Per or anyone else to compile a list. I was surprised that only 3 scripts actually checked the super tool kit. Well, not anymore, and now 33 scripts check for the tool and the kit. The majority of them are forcefields and generators. (Mainly in Sierra Depot, San Fran, and NCR)

Oh, and on a side note, I got the Vault door in Vault City level 2 to finally ALWAYS work when prying with the crowbar.

I have completed my todo list, so unless there are other issues that you guys want to post, expect another update in the next few days.
 
Silencer said:
<img src="http://www.nma-fallout.com/images/miscfunny/newbshelpedit8ob.jpg" height="140" width="212"
Oh man, you did NOT just do that.

What do I have to do to get the President's ending? I've had a game where I killed him for his key, and one where I just toughed out the turrets, and in neither case did I get an ending for him.
 
Darth l33t said:
What do I have to do to get the President's ending? I've had a game where I killed him for his key, and one where I just toughed out the turrets, and in neither case did I get an ending for him.
Just took a quick look at his script and it seems that it is possible to not get his ending. I borrowed this segment of code from Seraph, so I did not fully test it. This has been corrected and one should now ALWAYS be able to get the President ending as long as you talk with him.
 
I was poisoned, used an antipoison and the poisoned lable went away, then I used first-aid on myself and got a "you took damage form poison" message, I checked my stats and I wasn't poisoned (I was raidiated) and when I tried first-aid again I didnt take any more poison damage

In a random encounter (merchant fighting off wild dogs) outside of Modoc there was a small farm with a white house where I could walk on the right side of the door frame.

The table in Valeries house in Vault City is turning the wrong way so you can't get to it.

While beating the robed figure at the bridge to death with a pair of spiked knuckles he had about 374 hp left and then I hit him once and he was dead, and then I killed the last brahmin but I only got 80 xp. This happens all the time now. Maybe its because I'm using ctrl+a to target his eyes, when I tried to save in the middle of the battle the savegame got corrupted.

Sulik walked right trough Myron's closed door in the stables.

While clicking on the right side of the bookshelf in Salvatore's room the games shows the "pick up" animation and I'm the told I can't carry that much (I'm told this happens on all bookshelfs when you try to acces the right side).
 
MagicLizard said:
I was poisoned, used an antipoison and the poisoned lable went away, then I used first-aid on myself and got a "you took damage form poison" message, I checked my stats and I wasn't poisoned (I was raidiated) and when I tried first-aid again I didnt take any more poison damage
Engine glitch?

MagicLizard said:
In a random encounter (merchant fighting off wild dogs) outside of Modoc there was a small farm with a white house where I could walk on the right side of the door frame.
I shall look into it.

MagicLizard said:
The table in Valeries house in Vault City is turning the wrong way so you can't get to it.
You mean the maintenance building she is in? If so, the tables there are fine.

MagicLizard said:
While beating the robed figure at the bridge to death with a pair of spiked knuckles he had about 374 hp left and then I hit him once and he was dead, and then I killed the last brahmin but I only got 80 xp. This happens all the time now. Maybe its because I'm using ctrl+a to target his eyes, when I tried to save in the middle of the battle the savegame got corrupted.
Saving during combat is something one should not do as numerous issues can arise.

MagicLizard said:
Sulik walked right trough Myron's closed door in the stables.
I have seen this happen before and think it is an engine glitch. I shall look at the door though.

MagicLizard said:
While clicking on the right side of the bookshelf in Salvatore's room the games shows the "pick up" animation and I'm the told I can't carry that much (I'm told this happens on all bookshelfs when you try to acces the right side).
Engine issue.
 
killap said:
You mean the maintenance building she is in? If so, the tables there are fine.
I think he means the table is inaccessible because the spot you need to stand in to use it is blocked. There's a desk in the room Mrs. Bishop hangs out in on the 2nd floor of the casino with the same problem.

Could you check the script for Andrew in VC? One time I remember asking about the assault enhancements (I already had the assault implants), declining them, then selecting the phoenix implants -- but I got the assault enhancements instead, including the CH penalty. I don't know how much I was charged, though. Sorry, no save.
 
Darth l33t said:
I think he means the table is inaccessible because the spot you need to stand in to use it is blocked. There's a desk in the room Mrs. Bishop hangs out in on the 2nd floor of the casino with the same problem.
Yeah, I believe I know what he is talking about..it is just that I never had that problem. There are 2 tables in her building and both can be used just fine. Noted and fixed for the Bishop table issue.

Darth l33t said:
Could you check the script for Andrew in VC? One time I remember asking about the assault enhancements (I already had the assault implants), declining them, then selecting the phoenix implants -- but I got the assault enhancements instead, including the CH penalty. I don't know how much I was charged, though. Sorry, no save.
Yeah, I shall look into it.
 
Bear Dude, I couldn't find it in the readme, and I installed the mod, but didn't see this functionality, but: does the patch include the B-Team i.e. do the NPCs change appearance accrding to armour? Or can B-Team be applied separately?
 
Silencer said:
Bear Dude, I couldn't find it in the readme, and I installed the mod, but didn't see this functionality, but: does the patch include the B-Team i.e. do the NPCs change appearance accrding to armour? Or can B-Team be applied separately?
No, that mod is something that is not included in my patch. (my patch attempts fixes only so I left that out) Still, the B-Team mod is something I will most likely be adding to my addon pack. Sadly, one cannot apply the mod separately with my patch as it will overwrite fixes for the NPCs. Integrating it is not actually that hard and I had attempted this a while ago with success. Let me dig them up (and fix/tweak them) and I can post it for you and others to use with my patch.
 
MagicLizard said:
While beating the robed figure at the bridge to death with a pair of spiked knuckles he had about 374 hp left and then I hit him once and he was dead, and then I killed the last brahmin but I only got 80 xp.

I've had this reported by email, didn't know what to make of it since it never happened to me.

MagicLizard said:
While clicking on the right side of the bookshelf in Salvatore's room the games shows the "pick up" animation and I'm the told I can't carry that much (I'm told this happens on all bookshelfs when you try to acces the right side).

Shouldn't this be just a matter of toggling the pickup flag for the relevant scenery protos?
 
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