Earlier in the thread I said:killap's patch is the best in terms of number of bugs fixed and non-tampering.
Earlier in the thread I said:killap's patch is the best in terms of number of bugs fixed and non-tampering.
Mr. Handy said:My only Broken Hills save was from after I had gotten Brian to divert more power to Eric's house, so I reloaded my Vault City save from right before I left for BH and drove down there. I went to Eric and said "All right, all right. No need to shout." and then asked him where the power came from and told him "I'll do it." to get the +3 Karma. At first I couldn't duplicate it either, but then I remembered what I did: I went to Brian and asked him to give Eric more power. When he refused, I went back to Eric. Instead of telling him what Brian told me, I asked him where the power generator is and got the option to say "I'll do it" again, which I did and got another +3 Karma. The option to tell him what Brian said was now gone. Next I went back to Brian and was able to again ask him to help. When he refused again, I was able to return to Eric and get another +3 Karma in exactly the same manner. It is possible to keep doing this indefinitely.
killap said:Ok, that did it. The bug is now squashed. Thanks for reporting it.
When would this happen? Also, how would I go about preventing this anyway?Per said:5. The Elder can run through the forcefield.
Yeah, I did notice this when I originally played the game. If someone could compile a list of all the spots in the game, I could go about and add the relevant code.Per said:6. The Super Tool Kit cannot be used for the loose wire in the maze. This goes for several other locations in the game, I think. It would be a good idea to enable use of the Toolkit in such cases, with a +20% bonus relative to the Tool or else the same function as appropriate.
Is this the line you are referring to?Per said:8. VC ending disabled if you get a quest reward from Randal. The ending script should be able to check if the quest variable is >= instead of just =.
else if ((global_var(GVAR_VAULT_LYNETTE_STATUS) == 0) and (not(get_westin_flag(WESTIN_DEAD))) and ((global_var(GVAR_VAULT_RAIDERS) == RAIDERS_GIVE_REWARD) or global_var(GVAR_VAULT_RAIDERS) == RAIDERS_DONE)) then
Is this confirmed? There are only two lines of code referring to this and they both have specific checks to them.Per said:9. Wright murder ending possibly triggering even if you never got the quest or heard about Richard Wright.
An average ending as in one that has the plant repaired?Per said:10. Potentially not getting any Gecko ending depending on a quest variable after you fix the plant. Should be easy to make the ending default to the "average" ending in this case.
killap said:When would this happen?Per said:5. The Elder can run through the forcefield.
Also, how would I go about preventing this anyway?
If someone could compile a list of all the spots in the game, I could go about and add the relevant code.
Is this confirmed? There are only two lines of code referring to this and they both have specific checks to them.Per said:9. Wright murder ending possibly triggering even if you never got the quest or heard about Richard Wright.
An average ending as in one that has the plant repaired?Per said:10. Potentially not getting any Gecko ending depending on a quest variable after you fix the plant. Should be easy to make the ending default to the "average" ending in this case.
I believe I had asked you to at some point sift through my corrections list and see if I forgot anything from your guide or you know of other issues I have not addressed yet.Per said:If someone could compile a list of all the spots in the game, I could go about and add the relevant code.
I might do that... some time... um, didn't you ask me to do something else a while back that I then forgot about?
Hmm...don't think so. I believe Per knew the ones off the top of his head. Either way, a small list of bugged mines was posted by him and I corrected them.Oracle said:wasnt it about those bugged mines ?
Oh man, you did NOT just do that.Silencer said:<img src="http://www.nma-fallout.com/images/miscfunny/newbshelpedit8ob.jpg" height="140" width="212"
Just took a quick look at his script and it seems that it is possible to not get his ending. I borrowed this segment of code from Seraph, so I did not fully test it. This has been corrected and one should now ALWAYS be able to get the President ending as long as you talk with him.Darth l33t said:What do I have to do to get the President's ending? I've had a game where I killed him for his key, and one where I just toughed out the turrets, and in neither case did I get an ending for him.
Engine glitch?MagicLizard said:I was poisoned, used an antipoison and the poisoned lable went away, then I used first-aid on myself and got a "you took damage form poison" message, I checked my stats and I wasn't poisoned (I was raidiated) and when I tried first-aid again I didnt take any more poison damage
I shall look into it.MagicLizard said:In a random encounter (merchant fighting off wild dogs) outside of Modoc there was a small farm with a white house where I could walk on the right side of the door frame.
You mean the maintenance building she is in? If so, the tables there are fine.MagicLizard said:The table in Valeries house in Vault City is turning the wrong way so you can't get to it.
Saving during combat is something one should not do as numerous issues can arise.MagicLizard said:While beating the robed figure at the bridge to death with a pair of spiked knuckles he had about 374 hp left and then I hit him once and he was dead, and then I killed the last brahmin but I only got 80 xp. This happens all the time now. Maybe its because I'm using ctrl+a to target his eyes, when I tried to save in the middle of the battle the savegame got corrupted.
I have seen this happen before and think it is an engine glitch. I shall look at the door though.MagicLizard said:Sulik walked right trough Myron's closed door in the stables.
Engine issue.MagicLizard said:While clicking on the right side of the bookshelf in Salvatore's room the games shows the "pick up" animation and I'm the told I can't carry that much (I'm told this happens on all bookshelfs when you try to acces the right side).
I think he means the table is inaccessible because the spot you need to stand in to use it is blocked. There's a desk in the room Mrs. Bishop hangs out in on the 2nd floor of the casino with the same problem.killap said:You mean the maintenance building she is in? If so, the tables there are fine.
Yeah, I believe I know what he is talking about..it is just that I never had that problem. There are 2 tables in her building and both can be used just fine. Noted and fixed for the Bishop table issue.Darth l33t said:I think he means the table is inaccessible because the spot you need to stand in to use it is blocked. There's a desk in the room Mrs. Bishop hangs out in on the 2nd floor of the casino with the same problem.
Yeah, I shall look into it.Darth l33t said:Could you check the script for Andrew in VC? One time I remember asking about the assault enhancements (I already had the assault implants), declining them, then selecting the phoenix implants -- but I got the assault enhancements instead, including the CH penalty. I don't know how much I was charged, though. Sorry, no save.
No, that mod is something that is not included in my patch. (my patch attempts fixes only so I left that out) Still, the B-Team mod is something I will most likely be adding to my addon pack. Sadly, one cannot apply the mod separately with my patch as it will overwrite fixes for the NPCs. Integrating it is not actually that hard and I had attempted this a while ago with success. Let me dig them up (and fix/tweak them) and I can post it for you and others to use with my patch.Silencer said:Bear Dude, I couldn't find it in the readme, and I installed the mod, but didn't see this functionality, but: does the patch include the B-Team i.e. do the NPCs change appearance accrding to armour? Or can B-Team be applied separately?
MagicLizard said:While beating the robed figure at the bridge to death with a pair of spiked knuckles he had about 374 hp left and then I hit him once and he was dead, and then I killed the last brahmin but I only got 80 xp.
MagicLizard said:While clicking on the right side of the bookshelf in Salvatore's room the games shows the "pick up" animation and I'm the told I can't carry that much (I'm told this happens on all bookshelfs when you try to acces the right side).