Any stuff related to unofficial F2 patches goes in here!

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Weird im getting crashes when enterring trapper town in klamath.....screen goes green, followed by CTD to desktop.

Edit : Fixed it by removing patch000.dat.Now i cant talk to fred.I click on him but absolutely nothing happens.Wtf?
 
RyanFialcowitz said:
Did the Derek Book thing make it in? I didn't see it in the patch notes?

-Ryan P. Fialcowitz
Ah yeah, it did but was left out of the notes. I shall add that.


Question said:
Weird im getting crashes when enterring trapper town in klamath.....screen goes green, followed by CTD to desktop.

Edit : Fixed it by removing patch000.dat.Now i cant talk to fred.I click on him but absolutely nothing happens.Wtf?
Yes, read my readme before playing. (it would explain about the patch file) :D As for the fred issue, not sure. Are you using version A of my patch? I shall look into this and see if I too experience the problem.

EDIT: Just tested and it works for me. I suggest reinstalling the game (use patch A) and remove the patch000.dat file.

EDIT 2:
Per said:
What's the cause of this?
Well, Marcus's and Cassidy's script were the only two NPC scripts that had a really wacky way of having them wait and rejoin when you tell them to. Though I remember Cassidy loosing his combat settings on leveling up, I also remember this happening when no level up occurred for a long while. Though I did not fully test to see if redoing those two scripts to how waiting/rejoining the party is done in other NPC scripts, the coding is at least a lot cleaner now. I am curious if it did fix the problem, so everyone, please let me know.
 
If i have to re-install i would have to dig out the old disc lol.

Basically what happened was(i think) i was trying to get the personality mod to work with yours and that involved a bit of patching with 1.02 and your version B getting mixed in.Something might have been screwed up in the process.

Oh yes and my save game(all the way to den with all klamath and arroyo quests done) would be invalidated(this has happened quite a few times already).Im getting tired of restarting....

Edit : Re-loaded and everything works now, so no biggie.

I keep crashing when i drop the oil can........whats wrong?

Edit 2 : In redding on 21st.No caravan masters are there......its still buggy i guess?

Also can you make gold respawn with the shop's inventory?

Edit 3 : I just got the holy hand grenade of antioch encounter.Arthur got killed by the rat, then i ran into the cave, got the greande and blew up the rat(and robin in the process).Then the game frozed.I couldnt do anything,open any menues, etc.

Edit 4 : Some weird stuff in gecko.I can upgrade weapons without getting the part that skeeter wants(in fact its impossible to get skeeter to talk about it), and skeeter doesnt mention anything about wanting a super tool kit. After talking to fergus and installing the hydro-mag on my own now all he does is say the same red text and wont mention anything about improving the efficiency of the reactor. Theres also 2 weird types of yellow pass in gecko, the one in the reactor, and the one in harold's desk.

Edit 5 : Talked to mclure about the economic disk i got from gordon, but there is no option to ask for the optimization access from the vault.All he does is talk about how he wished he knew how to optimimize the plant.

There is also no option to give first citizen lynette the briefcase, proving that moore is a traitor and get him removed from vault city.

Why all the missing dialog?

Edit 6 : Just noticed that the beer/booze was not removed from my inventory after i did the quest in vault city's tap house.......

Edit 7 : Found the humans beneath broken hills, told marcus, and jacob and his wife got arrested and that quest finished even though the 2 quests are totally unrelated.......wtf?
 
After taking the Dragon's test, taking Lo Pan's test, and killing Lo Pan in a match, some of the Shi positions have messed up. One of the guards is standing in the middle of the street and doesn't turn to face me, and Dr. Fung is standing in the doorway to his building and won't move. Since I stashed my weapons in one of his lockers so I wouldn't be overburdened without my power armor, this sucks.
 
I managed to get fergus to "unstuck".....either by leaving the map or talking to him after getting the economic disk.

I also managed to get skeeter to notice the tool kit, but am not sure how.I just tried a second day after a few(ingame) days and he gave me the fuel cell controller, after which he offers the requisition parts quest.

As for the beer/booze not being removed i figured it out as the bag of holding bug(i cant figure out what the bag does?It seems it doesnt actually lessen any weight after all), its the bag thats in the modoc toilet.
 
Problem with printing to file (F2 1.02US + Killap's patch)

Hello,

I'm playing Fallout 2 1.02US with Killaps newest (double checked this one) patch and I've experienced some weird problems while trying to print the character data to a text file.

This happens only in game, the printing works perfectly in character creation. Maybe every third time I try to print my character data, my game instantly crashes back to my desktop. There I can see from my taskbar that I've gotten an error message, but I can't see what it says, except "program error" in the taskbar. I also can't see any of my desktop icons etc... The only way I can get my PC up and running again is to open task manager, set it to be "always on top", and shut down fallout2.exe and the mysterious error message.

I've tested this many times in F2 1.02US with and without Killap's latest patch and it happens only with the patch. I searched through the forum and found nothing similar.

I'm running on Win2k SP4 and I've tested both the large and humongous installations (manually installed, of course), didn't make a difference. The PC I'm currently working with has never had Fallout 2 installed before this.

Of course I can live with this bug, cause it doesn't affect gameplay, but it would be nice to know what is going on.

Thanks in advance, mate!
 
Been insanely busy this week and finally got around to your questions.

Question said:
I keep crashing when i drop the oil can........whats wrong?
Not sure. Never had this problem. Looking through many of your issues though, it seems you are still not running from a fresh install of Fallout. Are you sure you completely removed the Fallout 2 directory and did a fresh install. Also, if you were using other mods, there is the chance that global vars got messed up and thus save games from these mods will act oddly.

Question said:
Edit 2 : In redding on 21st.No caravan masters are there......its still buggy i guess?
I came to some conclusion about this a long time ago but I cannot remember the outcome of it. I will check my files again.

Question said:
Edit 3 : I just got the holy hand grenade of antioch encounter.Arthur got killed by the rat, then i ran into the cave, got the greande and blew up the rat(and robin in the process).Then the game frozed.I couldnt do anything,open any menues, etc.
Fluke bug? Can this be reproduced?

Question said:
Edit 4 : Some weird stuff in gecko.I can upgrade weapons without getting the part that skeeter wants(in fact its impossible to get skeeter to talk about it), and skeeter doesnt mention anything about wanting a super tool kit. After talking to fergus and installing the hydro-mag on my own now all he does is say the same red text and wont mention anything about improving the efficiency of the reactor. Theres also 2 weird types of yellow pass in gecko, the one in the reactor, and the one in harold's desk.
I looked at Festus's script and it appears to be in order. He should only say that red text while you are trying to repair the plant using the robot. Did the robot get stuck or something? ( since it has the script which alters a variable used by Festus. ) Also never had the skeeter problem you speak of.

Question said:
Edit 5 : Talked to mclure about the economic disk i got from gordon, but there is no option to ask for the optimization access from the vault.All he does is talk about how he wished he knew how to optimimize the plant.
I believe you first have to have fixed the plant.

Question said:
There is also no option to give first citizen lynette the briefcase, proving that moore is a traitor and get him removed from vault city.
Checked the script and it appears that you have to be a Citizen first.

Question said:
Edit 7 : Found the humans beneath broken hills, told marcus, and jacob and his wife got arrested and that quest finished even though the 2 quests are totally unrelated.......wtf?
Yeah, I don't think this is really a bug but just the result of the designers not fully completing all the quests revolved around the conspiracy in Broken Hills.
 
kkd said:
hmm. how come the map is so slow now? even the mouse moves slower..

Because Fallout2.exe in the killap's patch includes a fix for the worldmap issue with fast pc´s. Use the Fallout2.exe that comes with the official 1.02 patch to fix your issue.
 
First of all, kudos on the great patch, killap! I'm in the middle of my very first game of Fallout 2, and it's improving my enjoyment immensely. I have found a few bugs, mainly from doing some very silly things just to see what would happen. I'm using the version that was updated in late February, so I don't know if these bugs have been resolved in the March update (which is still apparently not available on the Downloads page).

In Broken Hills, I told Jacob I would help him and then turned him and Aileen in to Marcus. Then, after saving the game, I tried carrying out the jailbreak mission. After trading the super mutant guard a shiny new rock for his crummy old cell key (still not sure why he agreed to trade his key for anything), I unlocked the cell doors and opened one. It acted as though I successfully completed the jailbreak, taking me to Jacob's shop with Manson and Franz, who were still angry at me for betraying them. Jacob and Aileen remained in their jail cells, completely oblivious to the wide open door.

Also in Broken Hills, I talked to Eric and agreed to help him without asking for a reward, thus gaining +3 Karma. Then I saved the game and talked to him again. I was able to get another +3 Karma simply by repeating the same conversation options. It may be possible to get infinite positive Karma this way, when it should only give you the points once.

There are some oddities with the boxing ring in New Reno. When I went into the ring for my first fight and was given the boxing gloves, I somehow received a 3/1% DT/DR for Normal damage and a 0/1% for everything else but Fire. After the fight, these bonuses stayed, apparently permanently, even after putting my armor back on. When I started my second fight, I got the DT/DR bonuses again, resulting in a 6/2% boost. Then I tried dropping the gloves, which you are allowed to keep, and talking to Stuart again. I was placed in the ring without being given gloves (thus guaranteeing a loss), and I don't think I received an additional DT/DR bonus this time, which leads me to think it's tied to the gloves somehow.
 
Mr. Handy said:
There are some oddities with the boxing ring in New Reno. When I went into the ring for my first fight and was given the boxing gloves, I somehow received a 3/1% DT/DR for Normal damage and a 0/1% for everything else but Fire. After the fight, these bonuses stayed, apparently permanently, even after putting my armor back on. When I started my second fight, I got the DT/DR bonuses again, resulting in a 6/2% boost. Then I tried dropping the gloves, which you are allowed to keep, and talking to Stuart again. I was placed in the ring without being given gloves (thus guaranteeing a loss), and I don't think I received an additional DT/DR bonus this time, which leads me to think it's tied to the gloves somehow.

That is supposed to happen. Check Per's guide for more details about it.
 
Also, though it's not in the guide yet, it's been confirmed that the gloves or lack of them determine the bonuses.
 
Okay, thanks. The Broken Hills bugs didn't bother me since I just reloaded and avoided doing what triggered them. I was concerned that the permanent DT/DR bonuses in the boxing ring might be unintentional. It seems odd that fighting in the ring would make me partially bulletproof, but if that's how the game was designed I won't turn the extra protection down. :D
 
In BH, nothing happens if you try to enter Liz's arms cache without her permission, even if she's dead or otherwise unavailable to warn you away.

Some mines (such as outside the SAD) don't explode, but just deal damage to whoever steps on them. If you critically fail to disarm one, you accidentally set it off -- but since you're not standing on it at the time, nothing happens, and it is safely disposed of.

Some taunts seem to be messed up. Among others, I saw a Hubologist (the encounter kind) give a robot taunt once, and Cassidy said one of Sulik's taunts -- and no, he wasn't wielding a spear.

Using the Jet antidote while addicted but before the "craving" hits ups your ST and AP permanently. I'm guessing the game assumes the PC will be in the throes of cravings when it comes time to remove an addiction, but since you can cure Jet addiction at any time, that isn't always the case. I like to use the antidote right after using Jet so I don't forget to later, but I don't want to exploit this bug. Also, is the antidote intended to have unlimited uses? If so, why does it disappear if used while you're not addicted?

Also, any progress on crowbarring the doors in VC? Opening them by hand with ST 8 always seems to work, could you just use the code from that part of the script?

Examining fire hydrants gives a reference to Vault fire suppression systems -- how would the Chosen One know about them? Similarly, computer terminals in the oil rig are described as Brotherhood technology.

Thanks again for all your work, you've made F2 a lot less frustrating.
 
Darth l33t said:
Some mines (such as outside the SAD) don't explode, but just deal damage to whoever steps on them. If you critically fail to disarm one, you accidentally set it off -- but since you're not standing on it at the time, nothing happens, and it is safely disposed of.

I think how all mines work is that if you fail critically to disarm, you simply can't attempt to disarm them again, but you have to step on them to set them off. One could say either the message is the bug, or the non-going off, but of course going off would be a much more suitable punishment for critical failure.

Darth l33t said:
Also, is the antidote intended to have unlimited uses? If so, why does it disappear if used while you're not addicted?

I would guess it's supposed to disappear, but we can't be sure. There's a line in todo.txt which reads "Fix Jet addiction", which could mean pretty much anything.
 
Mr. Handy said:
In Broken Hills, I told Jacob I would help him and then turned him and Aileen in to Marcus. Then, after saving the game, I tried carrying out the jailbreak mission. After trading the super mutant guard a shiny new rock for his crummy old cell key (still not sure why he agreed to trade his key for anything), I unlocked the cell doors and opened one. It acted as though I successfully completed the jailbreak, taking me to Jacob's shop with Manson and Franz, who were still angry at me for betraying them. Jacob and Aileen remained in their jail cells, completely oblivious to the wide open door.

Hmm, I shall look into this. I do want to remove the ability to trade with that guard, but I am not sure how that can be done. Does anyone (Per, jargo, etc) know how to prevent trade with another character?


Mr. Handy said:
Also in Broken Hills, I talked to Eric and agreed to help him without asking for a reward, thus gaining +3 Karma. Then I saved the game and talked to him again. I was able to get another +3 Karma simply by repeating the same conversation options. It may be possible to get infinite positive Karma this way, when it should only give you the points once.

Noted, should be easy to fix.



Darth l33t said:
In BH, nothing happens if you try to enter Liz's arms cache without her permission, even if she's dead or otherwise unavailable to warn you away.
Are you saying that if she is alive she won't react to you breaking into her cache?


Darth l33t said:
Some mines (such as outside the SAD) don't explode, but just deal damage to whoever steps on them. If you critically fail to disarm one, you accidentally set it off -- but since you're not standing on it at the time, nothing happens, and it is safely disposed of.

Hmm, you say this only happens with a select few? Any chance you can pinpoint these for me?

Darth l33t said:
Some taunts seem to be messed up. Among others, I saw a Hubologist (the encounter kind) give a robot taunt once, and Cassidy said one of Sulik's taunts -- and no, he wasn't wielding a spear.

Hmm, sounds odd. I will look into it.


Darth l33t said:
Also, any progress on crowbarring the doors in VC? Opening them by hand with ST 8 always seems to work, could you just use the code from that part of the script?

No, sadly not. I am completely stumped on why it does not work. I myself have gotten it to work dozens of times and then yet at the same time I have gotten it to fail on me too. I will get to the bottom of it someday.


EDIT 1:
Mr. Handy said:
Also in Broken Hills, I talked to Eric and agreed to help him without asking for a reward, thus gaining +3 Karma. Then I saved the game and talked to him again. I was able to get another +3 Karma simply by repeating the same conversation options. It may be possible to get infinite positive Karma this way, when it should only give you the points once.

Just looked into this and for the life of me I cannot see how it is possible to keep getting the reward. I even tried in game and after saying you would help, the dialogue options change so you cannot ask the same thing. Saving the game did not alter this for me. Can you tell me the exact dialogue options you chose to reproduce this?
 
My only Broken Hills save was from after I had gotten Brian to divert more power to Eric's house, so I reloaded my Vault City save from right before I left for BH and drove down there. I went to Eric and said "All right, all right. No need to shout." and then asked him where the power came from and told him "I'll do it." to get the +3 Karma. At first I couldn't duplicate it either, but then I remembered what I did: I went to Brian and asked him to give Eric more power. When he refused, I went back to Eric. Instead of telling him what Brian told me, I asked him where the power generator is and got the option to say "I'll do it" again, which I did and got another +3 Karma. The option to tell him what Brian said was now gone. Next I went back to Brian and was able to again ask him to help. When he refused again, I was able to return to Eric and get another +3 Karma in exactly the same manner. It is possible to keep doing this indefinitely.
 
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