RyanFialcowitz
It Wandered In From the Wastes
1.) The guard at Navarro, the one you give the password to seems to forget that you just gave him the password if you talk to him again.
2.) The Quartermaster in Navarro, the one near the Advanced Power Armor, is supposed to direct you to it but he keeps telling me to come back later. I might be doing something wrong here.
3.) The Brotherhood stat upgrades don't seem to work after the Fallout 2 Hintbook sets all your stats to 10 and them have them lowered through the combat implants.
4.) Player character skips from level 97 to 99, missing 98 entirely.
5.) If you ask her out Ms. Kitty mentions your quest to save your tribe, even though you never mentioned it. And it doesn't really seem to be common knowlege as it only tends to come up with other NPCs when the player character brings it up.
6.) Many of the characters who raise your skill levels will refer to the character as being inept with that skill even though the skill is incredibly high. Perhaps the dialogs that lead to these increases shouldn't be availble if the skill is high enough. If my skill is at 300% percent it doesn't make a lot of sense for Lil Jesus to chastise my use of a blade. . .
7.) Angela Bishop won't talk to you if you're wearing any type of Power Armor.
8.) The line that leads to your following the Salavtores to the desert transaction should be in brackets like all other actions in dialog.
9.) "Take care of Officer Jack" should have a period after Jack.
10.) Vortis seems to get stuck in his room and even tells you not to go in there if you try to open it.
11.) Bishop's guards don't seem to recognize you when you tell them you're there to see Bishop, the ones at the bottom of the stairs on the second floor.
12.) Bishop's safe won't "rearm" the dynamite after intially disarming it- going to a different map doesn't seem to help.
13.) Mordino's line after becoming a Made Man- needs a "the" in there.
14.) Got stuck in the ring after killing the first opponent in San Fransisco.
15.) Lo Pan, and possiblly The Dragon, say you have to fight five men- I believe six is actually the number you fight.
16.) Lo Pan, and I'll bet The Dragon, ". . .you are better even a fighter then I am." - the better should be after the a I think.
17.) Lo Pan and probably his dragon buddy, says you must fight his men and then they will take you on- but what actually happens is that they ask you to take on their rival.
18.) When challenging one of them you given the actions to attack right away or wait to get into the ring. The actions are denoted by dashes- all other such actions are done with <> I believe.
19.) The quest also denotes the desire of the quest giver for the battle to be hand to hand- I don't seem to recall that ever being asked, at least not by Lo Pan.
20.) During the final battle in the ring the bystanders watching got turns to move.
-Ryan P. Fialcowitz
2.) The Quartermaster in Navarro, the one near the Advanced Power Armor, is supposed to direct you to it but he keeps telling me to come back later. I might be doing something wrong here.
3.) The Brotherhood stat upgrades don't seem to work after the Fallout 2 Hintbook sets all your stats to 10 and them have them lowered through the combat implants.
4.) Player character skips from level 97 to 99, missing 98 entirely.
5.) If you ask her out Ms. Kitty mentions your quest to save your tribe, even though you never mentioned it. And it doesn't really seem to be common knowlege as it only tends to come up with other NPCs when the player character brings it up.
6.) Many of the characters who raise your skill levels will refer to the character as being inept with that skill even though the skill is incredibly high. Perhaps the dialogs that lead to these increases shouldn't be availble if the skill is high enough. If my skill is at 300% percent it doesn't make a lot of sense for Lil Jesus to chastise my use of a blade. . .
7.) Angela Bishop won't talk to you if you're wearing any type of Power Armor.
8.) The line that leads to your following the Salavtores to the desert transaction should be in brackets like all other actions in dialog.
9.) "Take care of Officer Jack" should have a period after Jack.
10.) Vortis seems to get stuck in his room and even tells you not to go in there if you try to open it.
11.) Bishop's guards don't seem to recognize you when you tell them you're there to see Bishop, the ones at the bottom of the stairs on the second floor.
12.) Bishop's safe won't "rearm" the dynamite after intially disarming it- going to a different map doesn't seem to help.
13.) Mordino's line after becoming a Made Man- needs a "the" in there.
14.) Got stuck in the ring after killing the first opponent in San Fransisco.
15.) Lo Pan, and possiblly The Dragon, say you have to fight five men- I believe six is actually the number you fight.
16.) Lo Pan, and I'll bet The Dragon, ". . .you are better even a fighter then I am." - the better should be after the a I think.
17.) Lo Pan and probably his dragon buddy, says you must fight his men and then they will take you on- but what actually happens is that they ask you to take on their rival.
18.) When challenging one of them you given the actions to attack right away or wait to get into the ring. The actions are denoted by dashes- all other such actions are done with <> I believe.
19.) The quest also denotes the desire of the quest giver for the battle to be hand to hand- I don't seem to recall that ever being asked, at least not by Lo Pan.
20.) During the final battle in the ring the bystanders watching got turns to move.
-Ryan P. Fialcowitz