Unkillable Cat
Mildly Dipped
Nevill said:4) When encountering nomad tribe, the tribesmen advise you to "talk to the chief", but there is none.
I can confirm this one.
6) OK, this is not a bug, but am I the only one who thinks that golden lumps are ridiculously cheap?
It's a different economy in the Wastes than today. Maybe gold just isn't as valuable there as it is here.
9) When encountering two fighting groups (robbers and highwaymen, for example), after one of them is slaughtered the other is just standing still (even if they are initially hostile), allowing the player to collect loot and leave the location peacefully if he doesn't end combat. If the player decides to end combat then the survivors act as they should.
This is a limitation of the game engine. I don't think there is anything that can be done about it.
10) You can only receive exp for freeing Sulik if you give 350$ to him directly. If you free him through quests or through Maida's dialogue, you won't get the exp.
While this is a known issue, this does raise an interesting point. Should you receive XP for freeing Sulik indirectly? If so, should you receive more or less XP?
12) If you decide to "prove yourself" to Marc by fighting Lenny and then your INT drops below 3, you won't be able to receive a quest for Doctor's Papers and you'll need to prove yourself again.
All I know is that the Lenny fight has been one big bugfest for years. Discovering one more shouldn't surprise anyone.
13) Sally Dunton in Klamath gets mad at you if you failed to rustle the brahmin (saying that you "let her boys down"), but doesn't react at all if you *kill* the Dunton brothers.
An interesting point. A possible reason for this is because the Dunton brothers were among the toughest bastards in Klamath, and to kill both of them, you must be one tough bastard yourself. And it isn't a smart idea to get mad at a tough bastard, is it?
15) You can only ask Dunton brothers for work in the beginning of the dialogue. If you missed your chance, the option just disappears.
This is one of those "one-shot" dialogue choices that pop up from time to time in the game. If you don't select them when they appear, they won't ever come up again. Since this is so early in the game, it is a question whether this should be changed.
16) If you sold Bess (the brahmin in Modoc) then freed her, the brahmin can get stuck and won't leave the barn (not sure what the thing is called, my english is pretty mediocre). Then if you leave the map, you will eventually find special location with the dead brahmin. Or rather, you are supposed to. However, if the brahmin get stuck, you will still be able to find the location, but there won't be brahmin corpses lying all around the place. My guess is that either brahming shouldn't get stuck or you shoudn't find the location if they do.
This is a well known problem. Brahmin aren't the most nimble creatures in the world. The fact that they're two-hex creatures doesn't help things, either. Try standing on either side of the gate while they're trying to get out. It helps loads.
girlsfinalfantasy said:1) After recruiting Myron, and going through all available dialogue options, I did not learn of the location of the EPA, perhaps theres a missing script?
No, the script isn't missing, it was there when the game was released. Remember, Myron is counting on you to protect him. Ever wondered how he reacts to you dumping him from your party?
As for your other points, look in the Megamod thread.