Anyone here play Skyrim? How long since you've played it?

kraag

Stalwart Prick
Nearing 12 months since last having it installed, thinking I might re-install to pass the time until Fallout 4 doesn't suck so much [if that is at all possible].

How long since you've played Skyrim [be it 2 hours or 2 years]? What mods will you use?

Do you really fucking hate Skyrim with a passion? Why?
 
Hate is such a strong word ... I mean yeah, if you're looking for a deep role playing game with complex game mechanics, clever writing, good choices and concequences, interesting NPCs, unique locations and great narrative? Than you should give Skyrim a pass. True that.

But! If your thing are endless boring hiking trips trough lush woods and snowy mountains, cave exploration and dungeon crawling killing the same type of bandids and nordic-ice-zombies over and over again with randomized loot as award that you will throw at the next vendor! Than Skyrim is perfect for you.

I guess it's pretty good for moding and derping around too. :wink:

 
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Yeah, vanilla Skyrim is pretty average, typical corporate Beth fare [worse with FO4]. When I do install it, I always end up spending at least 2 whole days modding the crap out of it but by the time it's done it is a pretty fantastic game - plenty of mods to use that add much needed content and fixes, I usually end up with about 50-60GB install directory, also Arthmoor and his team just released an All-in-one Legendary version Unofficial patch which is really great, will definitely use that next time.

What's that video you linked? I can't watch videos due to bandwidth limitations.
 
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I last played Skyrim on 28/1/2015 and my total time played is 68 hours.

I want to like Skyrim since I love TES, but I get so bored playing it that I can't do it more than a couple of hours each time... then after a while I just give up and restart... this goes on and on.

I tried mods but no mod I ever tried made the game interesting for me, I have a weird brain and I get bored fast, when I get bored I get frustrated and if I get frustrated for long I get angry :surprised:.

I think that I need more RPG on my games to keep myself interested and Skyrim is not RPG enough in my opinion :seriouslyno:.
 
I played through Skyrim and the DLC, more or less exhausting the game, for the first time in late 2013. It was all right, though when you run out of non-radiant quests the radiant recurring quests just seem like the most banal of padding (I have already killed these vampires three times now!) Occasionally I think "I should play Skyrim again" since I have the idea for a character I'd like to play that fits in well with the setting, but the problem is that there are just so few roleplaying opportunities and I genuinely feel like I've seen all the game has to offer that I don't see much of a point in it.
 
Been a long time. I've been getting too lazy to install mods, and Skyrim on PC's not really worth the bother without mods. Also, I haven't really seen anyone here hate on Skyrim on that much. Just endless criticism, I suppose. Everyone here has a very high expectation of video games, or media, in general.

if you're looking for a deep role playing game with complex game mechanics, clever writing, good choices and concequences, interesting NPCs, unique locations and great narrative

You say this like this should be the standards for all RPGs. Does it really?
 
if you're looking for a deep role playing game with complex game mechanics, clever writing, good choices and concequences, interesting NPCs, unique locations and great narrative

You say this like this should be the standards for all RPGs. Does it really?

I think it's fair to look at it from the perspective of "this is what I am looking for in a roleplaying game" so game X is either going to fit your criteria or it's not. That it fails to fit your criteria doesn't mean it's bad necessarily, it just means that it's not what you happen to be looking for or it's just not the thing you like the best.

I mean, if people are going to say a game isn't for them because of silly things like graphics or framerate, it's fair to turn around and say that a game isn't for you because of things like depth, writing, and mechanics.
 
That Inigo companion mod though. Epic. He really put Beth to shame with that character, I've never seen another NPC from any game, vanilla or modded, that is as in-depth as Inigo is.
 
I actually played this game for more than 500 hours I think. And on console. Yeah, I used to be a Bethesda fan:grin:

Although it's a bad RPG, it's a great game if you want to explore, loot and kill things. I have no idea how some people can actually roleplay though, considering your only choices are to accept a quest or not.

One day, I'll try it again with Requiem and Someguy's mods. There are also mods to add NPCs and expand towns that looks interesting. The modding community is pretty much the only thing that save this game.
 
I actually played this game for more than 500 hours I think. And on console. Yeah, I used to be a Bethesda fan:grin:

Although it's a bad RPG, it's a great game if you want to explore, loot and kill things. I have no idea how some people can actually roleplay though, considering your only choices are to accept a quest or not.

One day, I'll try it again with Requiem and Someguy's mods. There are also mods to add NPCs and expand towns that looks interesting. The modding community is pretty much the only thing that save this game.

It's one of the few games that allows you roleplay without consequences. Why people like that, I'll never understand.
 
It's one of the few games that allows you roleplay without consequences. Why people like that, I'll never understand.
It really depends on what the game offers you. There are cool ways to roleplay. Things such as using only specific types of equipment rather than hauling everything from the corpses of your fallen enemies, setting limits on how much you can carry, choosing one thing you want to do with one specific character and sticking to it (mage, legionnaire, barbarian), not using fast travel - those are all things that can be legitimately fun and enhance your experience. But not every game gives you all the tools to do that well. If we make a comparison between games in the same series, it's a lot more enjoyable to roleplay in Morrowind than it is in Skyrim, as the former offers a huge variety of equipment, you can work for anyone, you can kill anyone, you can live anywhere... Skyrim does offer plenty of opportunities as well, but the amount of options is comparatively very small. That takes some enjoyment out of it because when there are a lot of options, every time you create a new character there are new cool things you can stick to. In Morrowind (and several other games) you can say, "Oh, this time I'm going to be warrior of Indoril descent who is trained in blunt weapons, wears traditional Indoril armor, does occasional work for the Fighters Guild, is on a quest to destroy the Mages Guild, holds an alliance with House Redoran and lives in Molag Mar inside the shack of an opponent he murdered." And sure all that may seem simplistic but if you play the game that way you'll have a slightly different and potentially more fun experience than you had with another character or if you simply played along without thinking of it, within the extent that it remains fun of course.

Skyrim on the other hand isn't very intuitive for that. There aren't many variations of equipment, outside unique items, and they mostly follow a linear progression of good to better to best. There are few choices of where to hold your headquarters. The faction you choose in the civil war is largely indifferent, and the guilds aren't much factions as they are small limited questlines (and, very oddly, you're induced to participate in all of them), and your character will mostly play the same no matter what you specialize in. So you can still do things like not using fast travel or not eating ten rolls of cheese at once, but the value of roleplaying is severely limited in a setting where almost every playthrough will feel the same. The exception is if you do something drastic like "be a hunter, get up at 7AM to kill deer, go to town at 11AM, sit down to eat, go to inn, etc" which obviously is an incredibly boring playthrough that would hardly be a game at all, which leads me to question why people sometimes do it. I feel if there were more variables, more differences in the different gameplay styles, roleplay in Skyrim would be legitimized as a way to have more fun with your game, but right now it's kind of a moot choice.
 
It's one of the few games that allows you roleplay without consequences. Why people like that, I'll never understand.

The exception is if you do something drastic like "be a hunter, get up at 7AM to kill deer, go to town at 11AM, sit down to eat, go to inn, etc" which obviously is an incredibly boring playthrough that would hardly be a game at all, which leads me to question why people sometimes do it.

Same reason people buy the Sims. They want to simulate an alternate life, I guess. But a lot of people are into it. There's this whole set of mods for the ArmA games that's basically a real-time simulator of day to day life on multiplayer. The problem is, even for doing that, Skyrim's communities and cities aren't even of enough depth to do that effectively.

Like I said, the problem is that Bethesda has regressed from building the world first and the journey through it to building the journey first and then the world around it. As a result, literally everything that is not related to the main quest or becoming more powerful (read: levelling up) for the main quest becomes arbitrary. It's an MMO design technique, which I think are being used too much in RPGs these days.

But I get your original point. It really is difficult to roleplay in Skyrim that long without getting bored. But here's the thing - a lot of people needs good graphics and perspective to be able to roleplay, otherwise it feels detached from reality and you're unable to connect. This means that people come to Skyrim and Fallout 4 anyways because graphically, they're closer to reality than the older games, but it's still possible to roleplay (in the most boring way) in them.

Someone needs to create is a world with both depth and graphical intensity. A large number of gamers need both to able to either be immersed in the world or to roleplay. It's the same reason people prefer movies over books - to create images without needing to use imagination. Come to think of it, if one prefer reading to watching television, theh would probably love old cRPGs. It's a combination of storytelling and your imagination. But some people can't visualise such a thing without the aid of an already-created world. That's why games strive so much for realistic graphics.

Okay, I'm babbling about here at this point. Basically, people come to Skyrim because it's a compromise between realistic graphics and freedom of roleplaying. The problem is as Bethesda games progresses, the graphics bar goes up but the freedom of roleplaying bar goes down. And the roleplaying bar is going down faster than the graphics bar is going up. So eventually, Bethesda is going to be in trouble.
 
I hate Skyrim with a seething-hot passion! lol!
No, really! I never understood what was so hyped about the game.

I give it credit where credit is due. It's cool to explore. The combat is pretty fair if you aren't playing as a mage.
Some quest lines are pretty good .. I believe my favorite would be the Thieves guild. The whole premise of being a Dragonborn is cool but runs dry pretty quickly.

Overall it's a pretty big giant mess. Other than the prettiness with the graphics (which they seem to have forgotten in Fallout 4).
The recycling of the same 4 voice actors and one of them even slipped into Fallout 4. The boring and forgetful dialogue and voice acting. Dragons are a chore and NOT a epic-breathtaking-battle. Combat gets repetitive once you learn all the simple patterns. Difficulty is rated based on how much damage you deliver/receive not by 'smarter' AI. It just isn't really a 'fantastic' game everybody sets it off to be.

Really! I can go on and on about this game but for $4.99 on steam sale it's a great way to waste your time and do shenanigans and for some reason I'm quite ok with that. why? because it's Bethesda's own long-running IP they can do what they want with it.
 
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Skyrim was only fun with mods. I probably played it for 50 hours or so tops. The simulation aspects of it are what makes it worth playing, like the survival mods, or the complete overhauls that revamps the mechanics of the game. Nothing can fix the major problems with it much like Fallout 4.
 
There is no comparing Skyrim to Sims 3. In Skyrim you have to pretend your larping has an effect, on the Sims you can just let your Sims act on their own and their actions will have immediate and long term effects.
 
There is no comparing Skyrim to Sims 3. In Skyrim you have to pretend your larping has an effect, on the Sims you can just let your Sims act on their own and their actions will have immediate and long term effects.

I really wish that when they copy from other games, they would just copy all the way and not half-ass it. Fallout game or not, a Far Cry combined with the Sims would still be a unique and exciting game. What we got instead was a quarter worth of both, with an eighth of the effort put into both combined.

Not going all the way with a feature is what makes it a gimmick.
 
Played it back in 2012. Never completing the main quest, I just entered whatever dungeon/tomb/fort/cave I stumbled upon. At some point I was over lv.40, practically mopping the floor with dragons. Uninstalled soon afterwards.

It was a pretty good experience as far as hiking simulators go, although Oblivion has a more special place in my heart for that matter.

It was also a pretty shitty RPG.
 
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