arcade gannon **character spoilers**

Enclave 86, why do you want the Enclave back, beyond the initial 'cool' factor?

They were great in Fallout 2 and I liked their appearance in Fallout New Vegas, but they were cheap cartoon villains in Fallout 3 and Broken Steel, probably put in because they are the 'cool villains with power armor and flying machines'.

Except perhaps as remnants or former member I do not want them back as a significant military threat, let alone the major threat in a Fallout story campaign.

Their role has been played out.
For all the questionable execution of design at leas the Caesar's Legion was a breath of fresh air.
Just give these guys some better weapons to be more of a threat.
 
They should be the starting point of another Fallout game set in Chicago.

And they should toss out the old US government style and switch to a military junta.

Other than that, Fallout 3 pretty much wore them out.
 
I am a fan of the Enclave as well (Heck, my luck would be that I would become a enclave, get radded into a Ghoul, and spend a long life running from the NCR as a abomination in my own eyes.)

We all know the enclave is regrouping in Argentina with clones of President Richardson.... :twisted:

Also, if your going to include a gay person in your game, arcade gannon is the way to do it.
 
To be honest, I really don't want them back.
Their armor, okay but not the Enclave itself anymore.

Its not like they are an icon that needs to be in every Fallout game.

The same goes for the Vaults, if they actually add something a Fallout game then it would be great, but a lot of them were quite pointless in the last Fallout games, being more some kind of rusty dungeons.

Better focus on factions like NCR, the BOS (Western One), Followers, etc, and add new factions and antagonists.
 
drgong said:
We all know the enclave is regrouping in Argentina with clones of President Richardson.... Twisted Evil
Alaska seems like a more likely spot, given the already existing military institutions from the war.

Also a fuel source could be found there. I have no idea why they'd be in Chicago, if not to investigate the remains of the Calculator, given the strategic value of such a thing.
The Dutch Ghost said:
Better focus on factions like NCR, the BOS (Western One), Followers, etc, and add new factions and antagonists.
I would like to see more of Caesar's Legion in the mid-west, and even farther east. It'd be kind of cool to have a Fallout game that was similar to the Spartacus story.

Legion captive as child - forced labour - escape - bring destitute groups into an alliance against the Legion - create massive slave uprising.
 
The Dutch Ghost said:
Enclave 86, why do you want the Enclave back, beyond the initial 'cool' factor?

They were great in Fallout 2 and I liked their appearance in Fallout New Vegas, but they were cheap cartoon villains in Fallout 3 and Broken Steel, probably put in because they are the 'cool villains with power armor and flying machines'.

Except perhaps as remnants or former member I do not want them back as a significant military threat, let alone the major threat in a Fallout story campaign.

Their role has been played out.
For all the questionable execution of design at leas the Caesar's Legion was a breath of fresh air.
Just give these guys some better weapons to be more of a threat.

I don't know whether I want them back, I just hated T3H AW350ME 3PL0SI0N ending from Broken Steel, I hated the way they were rammed into Fallout 3, I hated that the US Army's "strategy" to deal with a Walking Robot (AKA Shoot for the fucking legs!) was to throw vertibirds (which have missiles for gods-sake) and storm-troopers at it.

I just hate the thought that Broken Steel should be the final time we see them as a major threat, the Remnants in F:NV make the Enclave seem like real people again and gives the Enclave the dignified ending I always wanted; but I wanted that for the whole organisation and the Remnants aren't really the Enclave.

I know their over-done and were never really a staple of the franchise; I just like the idea that the Enclave still exists somewhere and that the disgrace of Fallout 3 wasn't the end of them.
 
Again there are some remnants, left over troopers, technicians, and scientists, but they are not by a long shot the force anymore encountered in Fallout 2, and definitely not Fallout 3.

Small groups operating from corporate facilities such as Poseidon's former industrial sites and laboratories, trying in some limited way to continue their agenda.

But seeing as the Enclave's civilian population is gone, and in a way like the Super Mutants are the last of their 'kind'.
 
Pure humans... :(

Oh well, military junta time.

Imagine a society with a caste system where "pure" Enclave troops refused to interbreed with the citizens they ruled over?
 
Thomas de Aynesworth said:
Pure humans... :(

Oh well, military junta time.

Imagine a society with a caste system where "pure" Enclave troops refused to interbreed with the citizens they ruled over?

Which is what I've just being discussing with someone on the Bethseda forums, what would have happened if the Enclave had (quite rightly) destroyed the BoS in Fallout 3 and Autumn activated the purfier and all the people flocked to him as he planned. I figured that some kind of 2-Class society like Vault City would emerge, with the Enclave providing the security, administration planning etc. and the wasters would trade their labour ands freedom for Clean Water, a decent meal, safety and a good bed.
 
The Enclave needed and still do (if they exist) abandon the idea of an idealized America, and instead embrace true totalitarian military dictatorship. That is if they want to survive.

I still think it'd be interesting to play a Fallout game FROM the perspective of the Enclave. In fact, there's a Fallout 3 mod that does exactly that.
 
Thomas de Aynesworth said:
drgong said:
We all know the enclave is regrouping in Argentina with clones of President Richardson.... Twisted Evil
Alaska seems like a more likely spot, given the already existing military institutions from the war.

Also a fuel source could be found there. I have no idea why they'd be in Chicago, if not to investigate the remains of the Calculator, given the strategic value of such a thing.
.

Thomas, it was a joke along the lines of "Boys of Brazil" where Nazi's on the run clone hitler to restart it all over again.

Since the Enclave has been almost wiped out, (and the hardcore enclave are not exactly going to marry into wasteland folks) the only way they could be a major baddy is if they somehow established cloning.

Alaska would be the major logical place for the Enclave to be established, perhaps if they make a "New Seattle" which does the British Columbia/American pacific Northwest you could have a fun game where you have the NCR moving northword, the locals resisting, with the Enclave instead of being Genocidal, are more looking to establish a foothold again, and the choice the player has is between a currupt NCR and a Enclave not focused on genocide, but if it gains power, you know they would be thinking about it.

and thanks for that fallout 3 mod, I might have to look at it as I always wanted to play Enclave.

:twisted:
 
I have once been thinking how I would have done a 'Join the Enclave' mode for Fallout 3.
Mind you, I still do not like Fallout 3 or how the Enclave was used again and in such a way, but my imagination has a way with things.

* * * * *

(Copied from a PM)

Yesterday for example I was thinking how I would have done a ‘Join the Enclave’ for FO3 (yeah, I rather did not have the faction at all back in force but that’s another subject).
After the player is released he or she can interact with various Enclave NPCs and talk about their backgrounds and ideology.

Rather than the place becoming a dungeon after Autumn orders all troops to attack you, which is ridiuclous BTW, a colonel overturning a president’s orders (only Autumn knew Eden was a ZAX computer, the rest all thought he was a human being), the player meets Autumn in his room or in the command level.

There Autumn could bring up that the president wants to use the water purifier to wipe out all mutants and humans that are slightly mutated, and that he is not completely sure about this plan.
The player could convince Autumn to stand behind his own ideals or convince him that the president is right, if the wasteland is to rebuild all mutates need to go.

Once you meet Eden this could be brought up in the conversation with it, it could approve or disapprove of your decision.
At this point you could decide to give Eden the activation code to the purifier, Eden transmits it to his men at the Jefferson memorial and the purifier is activated.

It then gives the player the vial of modified FEV and giving the player ‘the honor’ of installing the vial as a sign of commitment to the Enclave.
The player and Autumn travel with vertibird to the Jefferson memorial, here the player can choose to install the vial or not.

Anyway, with the purifier online it is time for the Enclave to take the Pentagon and neutralize the BOS, with the player joining the Enclave forces that are pushing forwards.
This path follows the reverse one on FO3 with the soldiers travelling from the memorial to the Pentagon, fighting BOS paladins on the way.

Just when the player and the Enclave reach the Pentagon, Liberty Prime is deployed and the player has to defeat it.
The team now enters the Pentagon and fights BOS members until they run into Lyons and his daughter.
They of course are disgusted by the player’s decision to join the Enclave (and install the FEV if the player did so) and address the player on it.

The player has three paths, he or she could turn this into a fight, the player could convince Lyons and Sarah to stand down and surrender, or the player could convince Lyons with speech checks that his ideals to defend the weak are pathetic, bringing up facts like how the Western BOS cut of all connections and the Outcasts leaving.

If done successful Lyons falls into great distress and pulls a gun, shooting himself through the head to the horror of his daughter.

Colonel Autumn and an Eye-Bot appear through which Eden speaks and praises the player for this victory, welcoming him or her into the Enclave.


Broken Steel (Enclave run)

Two weeks have passed and the player has enjoyed a vacation at Tenpenny towers which was taken over by the Enclave and now used as a R&R location for its personnel.
If the player did not aid the Ghouls, Tenpenny and some of the old patrons are still alive (apparently human enough for the FEV not to kill them) but now have been forced to become Enclave citizens and having to serve them along with some robots.

Eden or Autumn contacts the player that they have need for his or her services again.
The Enclave has been taking steadily control of the region and forcing settlement s to accept their rule or replacing their inhabitants.
Rivet City is now an Enclave settlement, and with exception of the scientists everyone else is gone, the scientists are kept to assist the Enclave and optimize the water purifier.

If the enhanced FEV is used humans, Ghouls, Super Mutants and critters are dying and the player finds corpses in former settlements and the wasteland.

Apparently not everyone has been defeated by the Enclave or infected with FEV, the Outcasts are still live and kicking and are fighting the Enclave.
They have stolen equipment from the Enclave and have retreated to an unknown base after the Enclave drove them out of Fort Independence.

The player must now perform a couple of missions for the Enclave, fighting the Outcasts who are now joined up by the remnants of Lyons BOS while also doing several other tasks like activating the Old Olney power plant rather than scavenging it for a tesla coil.

In the end its revealed the Outcasts stole several vertibirds and are planning to evacuate to the West to warn the BOS and other groups there, Eden can not allow this and the player is ordered to destroy the vertibirds and kill the Outcast leader.
 
The Dutch Ghost said:

It's amazing how we can create good ideas where game designers fail. That is really quite good, I'm something of a more puritanical Enclave member so if I had the ability to make an Enclave story you would have to be born into it. Maybe an opening similar to that of Vault 101 except in Raven Rock, but it would probably fall along similar lines, any incorperated wasters would have to where a symbol at all times to identify them from Enclave personnel.

It truly is un-believable that the Enclave could be destroyed so easily, making excuses and reason for it all for my fan-fic was truly mind-boggeling.

Col. Autumn: "Men, betray the President!"

Trooper: "Yes Sir! No questions asked sir!"
 
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