Now that probably every one of you made Nicolas Cage's face, let me begin.
What's exactly the role of Ghouls in Fallout franchise? In theory they're supposed to be the walking rememberence of the nuclear war, ghosts of the old world, people who survived hell and now live in its new form. In practice?
First Ghouls you see in FO1 are that of Necropolis. You barely enter and you get attacked by limping rotting dudes. Then you meet the big boss, Seth, who chills out in his crib called Hall of The Dead.
Okay...
In FO3, to make things worse, they added Feral Ghouls, which is continued in F:NV. They see you, they run to you, they attack you. Near Tenpenny Tower you see the guard call a fellow Ghoul a Zombie. Ouch, racism. I bet if I meet some Ghouls they'll turn up to be cool guys, right?
Wrong.
Most of them live in the Museum of History.
In the Underworld section.
They set up their home on the exposition depicting afterlife.
They are outright creepy. You don't see people twisted by radiation, you see creppy self-proclaimed Zombies, fashioning themselves as corpses who walk the earth because there was no vacancy in Hell.
FO2 portrays Ghouls in some more to earth way, though still making them extraordinary by their lust for radiation (Ghouls praising nuclear reactor's heat in Gecko, anyone?).
My question is: what exactly is the role of Ghouls in Fallout? Were they supposed to be only a graphical element to the franchise or is there something more, but I fail to see it?
I'll tell you what I'd like to see. Something similar to that cult praising a nuclear bomb in Planet of The Apes, which members are disfigured, skinless mutants ("oh gawd that sounds liek ghoolz"). Or an association of Ghoul historians, some organization similar to Followers, teaching history so the Great War never happens and telling stories about life during and after this conflict. Something more ambitious, like the Reservation concept in Van Buren, something that actually makes Ghouls useful as a race. Because so far, at least in my view, they are merely zombies.
What's exactly the role of Ghouls in Fallout franchise? In theory they're supposed to be the walking rememberence of the nuclear war, ghosts of the old world, people who survived hell and now live in its new form. In practice?
First Ghouls you see in FO1 are that of Necropolis. You barely enter and you get attacked by limping rotting dudes. Then you meet the big boss, Seth, who chills out in his crib called Hall of The Dead.
Okay...
In FO3, to make things worse, they added Feral Ghouls, which is continued in F:NV. They see you, they run to you, they attack you. Near Tenpenny Tower you see the guard call a fellow Ghoul a Zombie. Ouch, racism. I bet if I meet some Ghouls they'll turn up to be cool guys, right?
Wrong.
Most of them live in the Museum of History.
In the Underworld section.
They set up their home on the exposition depicting afterlife.
They are outright creepy. You don't see people twisted by radiation, you see creppy self-proclaimed Zombies, fashioning themselves as corpses who walk the earth because there was no vacancy in Hell.
FO2 portrays Ghouls in some more to earth way, though still making them extraordinary by their lust for radiation (Ghouls praising nuclear reactor's heat in Gecko, anyone?).
My question is: what exactly is the role of Ghouls in Fallout? Were they supposed to be only a graphical element to the franchise or is there something more, but I fail to see it?
I'll tell you what I'd like to see. Something similar to that cult praising a nuclear bomb in Planet of The Apes, which members are disfigured, skinless mutants ("oh gawd that sounds liek ghoolz"). Or an association of Ghoul historians, some organization similar to Followers, teaching history so the Great War never happens and telling stories about life during and after this conflict. Something more ambitious, like the Reservation concept in Van Buren, something that actually makes Ghouls useful as a race. Because so far, at least in my view, they are merely zombies.