Are there any FO5 references in FO4?

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You probably didn't know or remember about Mass Effect 3 and the massive criticism it got and how Bioware pretty much attacked their fanbase for criticizing the game. Fun times.
No I don't since don't care about Bioware since Jade Empire. What exactly happend? And to me now this sounds way worse than bethesda case though they are in the same den.
 
I like when companies take criticism and go "k, that's valid we'll do better". Has that ever happened?
 
Wasn't that the whole point of the fallout bible? Or was that just his personal fanon?

I don't know enough about it to be honest. Just the first instance of a company taking criticism well that popped into my head.

I'm sure there have been other times companies have apologised for shit but I can guess it'll usually be because of legal coercion and stuff like that. I can imagine it's an even less prevalent thing in the video game community, where all criticism is seen as "hating".
 
Criticism does not always equal hate. Honestly if you never offer anything in the way of criticism of the things you like then honestly you're just that companies drone/cuck. This is something the gaming community desperately needs to learn. Nothing anyone likes is flawless. Gamers need to accept that as fact.
 
No I don't since don't care about Bioware since Jade Empire. What exactly happend? And to me now this sounds way worse than bethesda case though they are in the same den.
Well they pretty much told their fans on the Bioware forums that they were nothing but basement dwelling virgins and the ending, and that those that hated the game and its ending are just a "small vocal minority' as the rewards EA bought errr.... I mean won proved to them that the game was a masterpiece and those that hated it are again a vocal minority. Not to mention that they actively banned user on the Bioware forums who criticized Mass Effect 3 and its ending. There is a reason why Bioware is the butt of jokes on NMA and the Codex.
 
I like when companies take criticism and go "k, that's valid we'll do better". Has that ever happened?
A few, from time to time.
Hideki Hayakawa apologized for firing Hideo Kojima. Hideki basically said that he doesn't know much about video games, and that his job is purely to make profit with mobile/gambling products. Which is probably the most brutally honest apology I've ever read.
On the Japan industry topic, Eiji Aonuma said that he was very sorry about very little details in Ocarina of Times, such as having to go to the inventory for putting on/off the heavy boots. Incredibly humble from him, considering that it was one of the most loved games of its time. Still apologizes for the little details, because he wanted the experience to be perfect, not just excellent.

Paradox Development Studio usually listens to its audience and tends to the reported problems. Frictional Games' team has a blog, and interacts with its audience. They admitted when they didn't like something about the product, always listened to their audience and are very honest about their business plan. They actually show their financial results with their audience, explaining what's going to to pay the wages, what's for the next titles, and what to expect with these funds.

One of Bethesda's devs (can't remember who, sorry) actually apologized shortly after F3's launch, because of the complexity of programming functional ladders within the game, because of the multiplatform thingy.

Peter Molyneux apologized several times for promising too much with his godlike simulators. To his defense, Black & White may not have reached his own expectations, but I think that it was way beyond what the audience ever expected anyway. Guy seems very critical of his own work, when in reality, he still introduced something that was really, really new. Couldn't find Black & White anywhere on Gog or Steam by the way, which is a shame. I'd gladly give it another shot.

Square Enix also apologized for one of their Final Fantasy titles, I think. Couldn't tell more, I've never really been a fan of this franchise, but they seem to listen and care for the audience. They took risks with good quality reboots (Hitman, Deus Ex and Tomb Raider, mainly), and it seems that they tend to fix the problems with the new titles (example : the duck and move system from Deus Ex, which was widely criticized and is now fixed, apparently).

Mike Morhaime and Jay Wilson from Blizzard acknowledged many flaws of Diablo 3 and issued public apologizes, with promises of fixing them. Don't know if they did, though, I haven't played a title from them since at least ten years.

EA apologized for a vague reason, basically saying "We are not perfect, but we shit on the competitors, our DRM policy is the best, and we offered a free title to compensate some mess with simcity, so sorry for being unbent, unbow, unbroken" which is probably the very definition of a passive/agressive rant. (http://www.ea.com/news/we-can-do-better)
 
You press the button and a congratulatory noise is played as your stats are all set to 10. Your character now exits the vault (in another cut scene that you have no control over)
Wouldn't it just be more realistic to say in the next game there will be no skills or special and that you can do anything because "Bethestard power fantasy"?

>The "You're S.P.E.C.I.A.L" phrase will just become some annoying reminder Bethesda owns the franchise just like Vault Boy.
>Interactive cutscenes.
>Skills will be removed entirely to get out the point they want you to be a God.
 
I like when companies take criticism and go "k, that's valid we'll do better". Has that ever happened?
I don't know if it's exactly like that, but you should try lurking all over the Codex. I, for one, love those site because many game developers actively engage with the community in that site, taking criticisms right in their face, and then improve from there. That's how Age of Decadence and Underrail thrives, aside from having their own respective forums. Vince D. Weller, aka Vault Dweller is probably one of the most down-to-earth developer to ever interact with its' own (target) audience.

Hilariously, one of the most recent interaction between video game developers are between Chris Avellone and Tim Cain, clearing up some ages-old misunderstanding between Black Isle and Troika at the time. I'm not sure in what thread, but it happened.
 
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