drakesteele said:
Again - sounds like a pretty good first-person alternative to full turn-based combat... makes it stay in the tactical realm unless you just feel a real need to target the critter manually to get out your agression or whatever. Seems very much like the "I'll run up and whack this critter. Ok their turn. Ok I whack it again, and run to the next critter. Oof they hit me!" turn-based combat in the original games. I'm damned excited to see how well it works - to me it sounds great, and I've been a fan of the series since the day they were released.
...
Are you fucking kidding me? If that's what 'turn-based' sounds like to you, you have no clue whatsoever what turn-based combat really is.
Here's a hint: being able to pause and select a target is not the same as turn-based combat in, well, any way whatsoever. All it is is exactly that: being able to pause and select a target.
drakesteele said:
If you are against it from the get-go because it's first person, get over it - tech moves on,
Here's a hint: first-person view existed long before Fallout did and even before the isometric viewpoint existed. It was also used in a variety of RPGs before Fallout. Fallout's viewpoint was consciously chosen as a solid design decision, and even their most advanced, extremely high-budget approach would have been isometric.
The choice for the viewpoint had absolutely nothing to do with the technology.
drakesteele said:
and first person is more immersive
Bullshite. Immersion is not defined by the viewpoint, but by a believable and consistently modelled world. There is nothing inherently more immersive about a first-person view.
drakesteele said:
- hence the reason that most RPGs have gone that route now.
Since when is 'Oblivion' the same as 'most RPGs'?
Most RPGs, in fact, do not (and never have) used the first-person view.
drakesteele said:
When VR comes of age, most RPGs will use that, and there you'll be, complaining that you can't see yourself without having to go find a mirror because there's no third-person isometric view mode! Let it GO already!
No, we'll be complaining because it heavily alters gameplay into something that it was never meant to be. The viewpoint itself isn't the problem, but everything that comes along with it is. Most notably, the combination of interface and *turn-based combat*.
So if VR comes of age, we'll be complaining that, yes, the turn-based combat would be absolutely ridiculous. Just because a technology exists does not mean you have to use it.
drakesteele said:
And I loved the turn-based combat, it made perfect sense in that overhead, tactical view. It makes less sense in first person, especially since an immersive life experience as they're trying to capture by being in first person, wouldn't GIVE you time to analyze every option to attack your opponents like FO1/2 did. I think they're doing a great job trying to integrate that concept as much as possible into this from all indications, while keeping it realistic. Imagine if real life worked like that - man, there are so many mistakes I never would have made, because I would've had time to think about exactly what I'd say in advance, or how I'd deal with a situation before it actually came... that doesn't happen in reality, and they're trying to create an "alternate reality" with a feel as realistic as the one you're in. Hard to do, if the whole world just pauses when something gets ready to hit you. lol
Anyway, that's my two cents. Be well, all, and just enjoy the game for what it is.
- Drake Steele
MVE, MusicWorld3D.com
Don't be an idiot. Fallout isn't about emulating real-life as closely as possible, it's about emulating the P&P feeling as closely as possible. You're now arguing from the assumption that there will be first-person view, and then advocating from that assumption that there must be real-time perspective. Which is a ridiculous line of logic to take.