Atrocities of the publishers

The_Onesin

First time out of the vault
Recently, much anticipated game called 'Chaos Chronicle' was cancelled due to feuds between the developer and publisher. Development team stated that they will not dumb their game down for more accessibility, but the publisher had opposite opinion.

Larian studio also suffered from the atrocities of the publisher. According to the development team, Divine Divinity was not meant to Diablo-like game, but more closer to something like Ultima, as we can see in its inventory system. Even more, Beyond Divinity was given extremely short time to make, and the result was mess of a game with severe bugs and much of the contents reused from Divine Divinity. Divinity 2 was also made under pressure from publishers who kept demanding the team to dumb down for wider audience.

Well these are fairly recent happenings, and EA games is still undisputed champion in doucheweight class. Capcom may follow second in tie with Sega.

Certainly hope that publishers don't repeat the shits in future, but oh well history repeats itself...
 
Publishers (most often, otherwise they would all go bankrupt) give, what people want . As long as people will have shallow standards for games, they will get what they expect. Now if a given publishers is only big enough to fund small projects, like niche games and tries go all mainstream - then yeah, they are dumb-ass investors and will inevitably fail. But overall, it's on the consumer to make it known that the product is not up to par and then on the publisher to recognize an opportunity to maximize profits.
 
Just to be fair though, there are also quite a few cases where you can blame the development teams though. I mean publishers can do a lot of damage. But ... its not that simple.

AskWazzup said:
Publishers (most often, otherwise they would all go bankrupt) give, what people want . As long as people will have shallow standards for games, they will get what they expect. Now if a given publishers is only big enough to fund small projects, like niche games and tries go all mainstream - then yeah, they are dumb-ass investors and will inevitably fail. But overall, it's on the consumer to make it known that the product is not up to par and then on the publisher to recognize an opportunity to maximize profits.
There are ways how to deal with it. And that even pretty effectively.

The movie industry is doing it for years with quite some success - in cases where its done right. Pretty much all the big studios have their block-buster productions. You know those with billions of dollars behind that everyone will watch and complain about how brain-dead the setting/story is. Yet, at the same time a lot of those studios also support independent projects, just under a different name, and with a much smaller budged. So that way you don't have to get like 100 millon people to watch the movie at the first day just to get the production cost in. Already a small success can be great here. The problem is that in such cases it happens often that someone has this idea that they are good at this "creative stuff" and have to change a lot of stuff and in turn alienate the benefits of independent projects. This is what happens so often with games today, where promising projects and teams are bought, and then things are changed in favour of the big money.

But It can work, if done right.
 
The cancellation of Mega Man Legends 3. There are many stories going around why Capcom cancelled it with their own being that there was not enough fan interest but the general accepted opinion is that they did it to get back at Inafune for leaving the company.
 
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