Bad things of fo1,2?

Sub-Human said:
AP cost to access inventory. Very annoying and unbalanced.
Even with that, using item is still cheating.
it is possible to open inventory and use any item you want endlessly(especially stimpack.
 
Languorous_Maiar said:
I know, but at least, you're loosing 2 (or 4 without perk) AP points.
Still better than 0. :)
and even healed, can die with deadly critical shot :lol:
and stimpack isn't that cheap either.
but for NV, using stim pack heals over time and it makes healing little bit harder. healing over time is nice idea I think.
 
woo1108 said:
Sub-Human said:
AP cost to access inventory. Very annoying and unbalanced.
Even with that, using item is still cheating.
it is possible to open inventory and use any item you want endlessly(especially stimpack.

Using items ain't cheating by itself. It is an exploit to use more than one at a single inventory open, though.
 
Oppen said:
woo1108 said:
Sub-Human said:
AP cost to access inventory. Very annoying and unbalanced.
Even with that, using item is still cheating.
it is possible to open inventory and use any item you want endlessly(especially stimpack.

Using items ain't cheating by itself. It is an exploit to use more than one at a single inventory open, though.
For other charactor, they don't spend ap for inventory but they spend ap for using each stimpack. so they can use limited amount of stims. so it's just not fair.
 
Languorous_Maiar said:
There is AP cost because of balance!
Otherwise, you could always heal up for free, being at time immortal, like in FO3 or FNV.

Actually, you are immortal due to this 'balance'. Adding AP cost to every action taken within the inventory would have prevented the stimpak spam. The initial cost can also ruin the fight if you accidentally press the INV button.
 
woo1108 said:
Oppen said:
woo1108 said:
Sub-Human said:
AP cost to access inventory. Very annoying and unbalanced.
Even with that, using item is still cheating.
it is possible to open inventory and use any item you want endlessly(especially stimpack.

Using items ain't cheating by itself. It is an exploit to use more than one at a single inventory open, though.
For other charactor, they don't spend ap for inventory but they spend ap for using each stimpack. so they can use limited amount of stims. so it's just not fair.
That's why I said I consider an exploit the fact you can use more than one item for a single inv. open. I don't think it's cheating if you use a single item, because you paid the AP.
 
Sub-Human said:
Languorous_Maiar said:
There is AP cost because of balance!
Otherwise, you could always heal up for free, being at time immortal, like in FO3 or FNV.

Actually, you are immortal due to this 'balance'. Adding AP cost to every action taken within the inventory would have prevented the stimpak spam. The initial cost can also ruin the fight if you accidentally press the INV button.
Yes, but saying that using the inventory costs AP is a bad thing implies you'd prefer it to be free, and thus causing an even worse immortal unbalance.
And I don't think you should take the accidental open into acount, if so, then the engine should prevent you of accidentally walking too. The engine is not supposed to make the strategy for you.
 
Trading. Fucking trading, especially in FO1. In the later parts of the game, stuff is getting really expensive, and moving few thousand caps with interface limited to only 3 digits and without keyboard input is damn annoying.
 
I found trading to NEVER be an issue, except when I was still adjusting to the game. But the 3 digit limit of FO1 was a problem, that's for sure. Naturally that was one of the many improvements made as of FO2, that that problem didn't persist for long.. =)
 
I will start off by saying that I like Fallout 1 and 2. I like them both equally. Fallout 1 is a great game.

My biggest complaint about Fallout 1 is that the game seems so empty when you get down to it. I know it was the first game. I also played Fallout 2 first back in 2004.

I had a laptop about 3 years ago, it stopped working and I lost my Fallout 1 game saves. So I have had to play the game from the beginning again. This play through really made me realize how much less there is to do. Like JunkTown is nearly empty. There is nothing to do. Maybe 3-4 quests. The Doc Morbid thing goes no where. You can't turn him into JunkTowns law enforcement. You can't turn into Iguana Bob. Though you can black mail him for useless money. You can't report him to the Hub sheriff. That quest could have been fleshed out more. There was a lot of room to play around. Also there isn't much to loot/steal from shelves and things in the game. JunkTown is empty in that respect as well. I am the kind of player who likes looting peoples homes. Not much to loot in Fallout 1. I guess that's to expected. Also I would have liked some vague references to the Enclave.

But Fallout other than having less stuff to do is great and I think they story stays more serious than Fallout 2 does. I think Fallout 2 gets a little too silly at times.
 
After a few replays of FO 1 I started noticing content that had potential but did not go anywhere. As pointed out by Fallout_fan. FO had a time limited to find the water chip which is why the creators left the game as is.
 
Vice Gray said:
After a few replays of FO 1 I started noticing content that had potential but did not go anywhere. As pointed out by Fallout_fan. FO had a time limited to find the water chip which is why the creators left the game as is.

I don't think it has nothing to do with the time limit to find the water chip (since you could take different paths on different playthroughs, leveraging this content, and you can extend the time via paying the water merchants, and you can continue with sidequests between the moment you delivered the chip and the destroy the source of the mutants quest), but with real life time constraints.
 
True, but you don't know about that option until you reach the hub. When most players reach the hub regardless of the path, they don't know how big the game world is.

And, are you really going back to Junktown when the super mutants want to overrun your vault?
 
Vice Gray said:
True, but you don't know about that option until you reach the hub. When most players reach the hub regardless of the path, they don't know how big the game world is.

And, are you really going back to Junktown when the super mutants want to overrun your vault?

There's still the option of multiple playthroughs.
 
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