Izual
Pipe rifle & chopsticks
Actually that makes sense for CH1. Let's send the ugly guy no one likes
Do you even know when these games were released? Pre-rendered graphics at sub-HD resolution were standard in the late 1990s, especially in RPGs. How can you judge an old game by current standards? That's ridiculous.dogy_kane said:Wt Bad about Fallout 1 & 2
1: Graphics
(I'm not saying it is the most important aspect but who doesn't want better graph?)
dogy_kane said:2: NPCs dont have voice except few talking heads
(Make me feel less realistic since most characters can only 'type in' what they say)
dogy_kane said:3: Companions always shoot you when you are standing on his firing line
(I don't dare to give Marcus a minigun, otherwise I will be the first one to die, like if my companions have no intelligence at all, non realistic)
dogy_kane said:4: Can't rotate camera
(which makes certain things difficult to see from your view even it is just in front of your character)
dogy_kane said:5: Map is too hugely covered
(how come you can walk across California in 2 weeks under a post nuclear circumstance?)
dogy_kane said:6: Not enough details for each location
(there were like, what? 30 people in entire LA/Boneyard? and most of them are non interactive at all)
dogy_kane said:7: both Fallout 1 and 2 are too linear
(How many people successfully sided with Master or Enclave? sorry to say this, but honestly, 1 & 2 are as linear as Fallout 3
??? That's too retarded to even address.dogy_kane said:8: No radios
Visual standards of original Fallout are pretty high, I think...fedaykin said:How can you judge an old game by current standards? That's ridiculous.
dogy_kane said:Wt Bad about Fallout 1 & 2
1: Graphics
(I'm not saying it is the most important aspect but who doesn't want better graph?)
2: NPCs dont have voice except few talking heads
(Make me feel less realistic since most characters can only 'type in' what they say)
3: Companions always shoot you when you are standing on his firing line
(I don't dare to give Marcus a minigun, otherwise I will be the first one to die, like if my companions have no intelligence at all, non realistic)
4: Can't rotate camera
(which makes certain things difficult to see from your view even it is just in front of your character)
5: Map is too hugely covered
(how come you can walk across California in 2 weeks under a post nuclear circumstance?)
6: Not enough details for each location
(there were like, what? 30 people in entire LA/Boneyard? and most of them are non interactive at all)
7: both Fallout 1 and 2 are too linear
(How many people successfully sided with Master or Enclave? sorry to say this, but honestly, 1 & 2 are as linear as Fallout 3
8: No radios
Izual said:What? Fallout 1/2 are beautiful games, even by nowadays' standards.
Izual said:What? Fallout 1/2 are beautiful games, even by nowadays' standards.
Continuum said:Visual standards of original Fallout are pretty high, I think...fedaykin said:How can you judge an old game by current standards? That's ridiculous.
vs.
Nope, it's a in-game screenshot (you can see in end-game slides). But OK. In-game screenshot from Fallout vs. another in-game screenshot of Fallout 3 (I think, this one is promotional so must have high quality settings on).Makta said:But the first picture is a.. picture while the F3 is an ingame SS with low quality?
That's what I want to discuss about. I want to discuss about the point that should fix or need to change for good.Oppen said:My point of view on this debate is that the focus switched from the original one: it was bad things about Fallout 1 and 2, not things that are better on Fallout 1 and 2 than in Fallout 3 and NV or viceversa.