Fallout 1 was too easy in the endgame, where nothing could penetrate your hardened power armor for some reason. And laser resistances were too high, which made most mutants, The Lieutenant and The Master less of a threat. That, and I think enemies had too few HP. 50 HP Super Mutants? That's something I always found kinda strange. Also, Fallout 1 had a lot of loot and you began with a good ammount of stuff, which made the gamer easier, although not to the degree that the vault bodyarmor you loot in FO3 mades the game easier.
Fallout 2 got it right. You begin with meager belongings, hell, you don't even begin with a gun. Enemies are pretty sturdy and need a good shooting until they fall down. Aimed shots are more important than ever. Fighting more than five people usually is pretty fucking hard. And energy weapons aren't as absurdly powerful as before. NPCs are better, (generally) competent companions with great personality. And the endgame is fucking hard, specially compared to Fallout 1 and 3.
Raven Rock was a complete joke, nothing like Navarro in FO2, where I spent about 3-4 hours battling these Enclave guys once.
Agreed. I remember taking a good time fighting in Navarro because those plasma turrets were super-powerful and the Enclave had a lot of troops. Invading Navarro actually felt like you were actually invading, y'know,
A Military Base Full of Soldiers in Advanced Power Armor armed with Futuristic Rayguns. Raven Rock has, what, a dozen weak guards with sad laser and plasma rifles that are in bad condition for NO REASON AT ALL?
And the ending of Fallout 3 is just sadly easy. I like Liberty Prime, but really, why he always has to go with us? I would't mind if a sciency character had the option of repairing Prime, though, just like a sciency character can blow the bomb in FO1 without the key, or just like someone who offed the president could turn the turrets against Horrigan in FO2. The ending battle would play much better without Prime. I also would't mind if there was another way to take down the forcefield, or just sneaking though the Enclave lines by diguising myself as a Enclave soldier and using my diplo skills to bluff my way into the purifier, where I would take on Colonel Autumn and his elite using either my wits or my guns. Hell, I could've even avoided the whole "advance though the Enclave's lines" thing by simply using the Taft Tunnels to pop into the memorial and then use my wits or guns to take care of things.
Bethesda's problem is that they're too uncreative, too small-minded and try to be "cool."