Bethesda Blog: Nathan McDyer

Brother None said:
Heh, infantile humor. It's like BoS all over again.

Actually, my guess would be, since this is in the Santa Monica area that they are simply having their party at Saddle Ranch, which is a popular bar down here that has a mechanical bull in which drunk people attempt to ride.

The "you must be this hot" thing, comes from the fact that the bull operator tries to get the hot chicks to pop out of their tops (quite often successfully) with the motion of the bull.

I don't think there's any use worrying about the jokes at E3.
 
Ok guys and girls, help me out on this one:

-So we have Todd Howard in the bottom, he's clearly not hot enough;
- we have the wonderful Linda Carter, Wonder Woman and wife of the CEO (or president, don't remember) of Bethesda Softworks on the top of the scale;

-And only those at least in the middle could ride the goat, as Vault Boy is doing.

So what's the hidden message here?...
 
peteyj2.png


Want to *ride* the goat, eh?

*Wink*Wink*

*Nudge*Nudge*
 
whirlingdervish said:
No fucking wonder these guys can't seem to make a game that fits in the fallout franchise in terms of morality and atmosphere. They barely understand the moral underpinnings of the games and their quests, and apparently they didn't get much from the games but talking heads, the pipboy icon, and the bloody mess trait, that had no actual effect on your character's abilities throughout the course of the game.. (the most useless trait in terms of gameplay)

Perhaps his statement reflects one of the hallmarks of a good RPG - which is the ability to let the player come up with their own opinions on the morality of a given situation, rather than have it hammered out in black and white by the game?

Take this into context with their comments regarding the quests in the press demo (Megaton) and you would seem to have a development staff that is aiming to continue that in Fallout 3.
 
radnan said:
Fallout 3: how to make a Resident Evil clone without the risk of it beeing called a clone ?

Meh .. too many inspiration sources with over the top elements - i can start to see where the nucular catapult is coming from ...

totally offtopic WTF is this ?
must-be-this-hot-to-ride-fallout3.jpg

(at least they admit Todd is like .. uh .. scary)
spotted here: http://www.joystiq.com/2007/07/11/seen-e3-you-must-be-this-tall-to-ride-the-bull/


Also i'm no english major .. but .. Ride This Ride ?

well if you don't count the bottom hash mark it has the arrow at the twenty-one mark. something involving alcohol perhaps?
 
Oblique Strategy said:
<snip> let the player come up with their own opinions on the morality of a given situation, rather than have it hammered out in black and white by the game?

Take this into context with their comments regarding the quests in the press demo (Megaton) <snip>

OK I will.. You have two or three choices.. Blow up the town or don't blow up the town, or ignore the quest and anyone involved.

Blowing it up would be evil, and not blowing it up would supposedly be good, whereas doing nothing (which we dont know we can do and still continue with the rest of the game) would be the apathetic choice.

unless the people of Megaton live in a very morally ambiguous manner (which would translate to laziness on bethesda's part), and you are unable to tell if they are evil or good, then this "quest" is nothing more than black and white with the ability to be apathetic.

I don't really consider ignoring a whole town in an RPG to be a moral grey area either, it's just a lame 3rd option that will be completely unused in the game and that was only there because if they took it away, everyone would scream "railroading!".
 
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