Bethesda dev speaks

Brother None

This ghoul has seen it all
Orderite
In a thread on the BethSoft forum discussing devs communicating with fans, Bethesda world artist Grant "TheGragster" Struthers chipped in for his .02:<blockquote>First off I would like to quickly say that I am an artist at Bethesda. I worked on environmental art for Oblivion and I have now moved on more to effects and such for Fallout. For this reason, I will not be able to answer any questions about the gameplay mechanics or story of Fallout 3. This is simply because my view/opinion of the current state of these things would be incomplete, inaccurate and/or irrelevant.

Now that that is out of the way, I would like to say something about working here. We are not in the business of making games solely for other people. We do not make our decisions based of market research, trends, polls or other such nonsense; and our business folks, while very good at their jobs, stay almost completely out of the development process. (Hey, they sign the checks, so we have to at least tell them what we’re doing.)

We simply try to make games that we think will be fun to play. We want to play these games and enjoy them, and we want other people to like playing these games as well. If we were only in the business of making money we would be selling WWII football games for the DS. (And I wouldn’t really want to work here anymore.)

There are a lot of people here who are very passionate about Fallout and want to stay true to what made the first games great. Personally, I have only played a few hours of the first Fallout and very recently at that, so it would be wrong for me to claim any great fandom. (Before your head explodes please refer to the disclaimer about me not being in charge of story or gameplay design!) However, I have enjoyed what I have played for the most part. I like the setting and dialogue and I like how your skills affect you ability to communicate with people a lot. I don’t, however, agree with you on the combat system. To me, it feels like an excruciatingly slow Diablo. I don’t see it as being particularly more involving, just much, much slower. To each there own I suppose.

I’m sorry if you hated Oblivion. I will not preach that every facet of the game was perfect. I could, along with the 60 or so others immediately around me, offer a laundry list of things I wish were different about the game, but I know we are proud of it as a whole. And I also know that by any impartial measure (i.e., not my Mom and not the people on these forums) the game is enjoyed by the vast majority of people who play it. It is ok to have on opinion on the game and no one here is going to attack anyone who does not like it, but don’t assume that because you know five, ten, or even a hundred people who hate everything about Oblivion, you should get an apology from us.

Fallout will be very different from Oblivion and it will be a game that I guarantee we will not release until we are happy with it. Will you like everything about it? No, of course not. Will you like anything about it? I have no way to guarantee that for you, but that’s ok, because as stated earlier, we are not in the business of making games solely for other people.</blockquote>Link: thread on BethSoft forum
 
Grant "TheGragster" Struthers said:
Personally, I have only played a few hours of the first Fallout and very recently at that, so it would be wrong for me to claim any great fandom. (Before your head explodes please refer to the disclaimer about me not being in charge of story or gameplay design!)
obviously, art designers don't need to have actually any idea what kind of art and setting was used in the previous games this game is supposed to be a sequel to.

Grant "TheGragster" Struthers said:
Will you like anything about it? I have no way to guarantee that for you, but that’s ok, because as stated earlier, we are not in the business of making games solely for other people.
in other words: you're whiny bitches & we don't care about you nor your precious franchise, we just want to have Fun (tm).

wonderful...
 
SuAside said:
obviously, art designers don't need to have actually any idea what kind of art and setting was used in the previous games this game is supposed to be a sequel to.
Actually, if the art direction is good, they don't need to. Especially because he's working on effects. So all he'd need to see would probably be the gruesome deaths and the look of plasma shots and the like.

In any case, I wouldn't put too much faith in his words. He's someone who obviously has no clue as to what constitutes a Fallout game, but he's not involved in the game design or critical art anyway.
 
To me, it feels like an excruciatingly slow Diablo.

Yeah, because you know, Diablo in turn-based would be just like Fallout. Or vice-versa. Get a clue about game mechanics when you decide to talk about them.

Fallout will be very different from Oblivion

Stock fantasy different from post-apocalyptic? No way! As for other differences, in terms of gameplay, you'll just have to prove they will be different.

I guarantee we will not release until we are happy with it.

Oh, my! You are such dedicated game developers, aren't you? Well, let me tell you, considering you are publishing your own games and can release them when you damn please, it would be idiotic to release them when you're not satisfied with them.
So the only ones you're gonna impress with this "dedication" are the same people who actually believe you are HUGE fans of Fallout.
 
quite dissapointing in content and delivery but it kind of suggests that some of the devs read the forums and that they feel fustration towards the issues brought up because they might not support what they are developing ... otherwise this rant would not seem logical ... it looks more like an outburst of the "Let me tell you cause i'm in the know" kind
 
For all clarity, Grant Struthers is a relative newb who worked as a world artist on Oblivion, not exactly a big name. To say that what he says on design decisions, including combat, is fairly irrelevant would not be an understatement.
Comments from Gstaff, Burgess or Lohan are pretty much more important.

See if you agree with this, Gstaff's remarks on Arcanum:
Not really sure what the point of the post is, but I'll take any excuse to wish for Arcanum 2, if only to get another Ben Hogue soundtrack. I don't think there's ever been a game score I loved more. (With apologies to J.Soule)

(...)

I actually kind of liked Arcanum's combat system. Took some (a lot) of getting used to, but I liked dabbling with the schools of magic - some really cool effects in there. I will agree about the Black Mountain dungeon, though. That took forever, and I actually walked away from the game for weeks in frustration before coming back and finishing it, because of that dungeon.

Arcanum really didn't have that many dungeons, as I remember it.

(...)

@Kharn - Heh, did some homework, did you? Anyway, you're right; it's all about how you define 'dungeon'. I'm not really including world locations like Kree in this context, and some spots like the Elven Ruins had a little underground component, but in terms of expansive dungeon crawls, Only Black Mountain stands out, and mostly because it was on the main quest arc. Well, also because it was so frustrating.

You've got your point, though. Arcanum had a lot of overworld gameplay locations, which really can be counted as dungeons that happen to be in an exterior. That's something I liked about it a lot. So many RPGs have this artificial distinction that combat happens underground and talking happens above. We tried getting away from this a bit in Shivering Isles, and I feel it worked pretty well.

Along those lines, and getting back to traditional dungeons, I felt that Arcanum did really well with dungeons that made the world feel more connected. The Tarant Sewers were great because they really felt like the underbelly of the city, and could be used as an alternate way to navigate Tarant. I especially liked sneaking under Caladon to steal the skull of Nasrudin. Thumping through a dungeon and realizing that you've actually gone somewhere does a lot for making the world feel more immersive. My two cents, anyway.
 
This Grant Struthers is a silly person and most probably a monkey molester and his comments about the combat are uneducated at best. Let us laugh at him heartily.
 
This is.....sadness :cry:
So the future of Fallout's graphical design is in the hands of brain-dead monkeys?
 
He sounds quite irritated doesn't he?

Could it be that the Rebels have become a thorn in the Empire's side? :lol:
 
Calm down, or they'll finally hate us and choose Real time FPS with no dialogues and linear gameplay, just to fuck us :( Oh, sorry, it's probably already done :oops:
 
but it kind of suggests that some of the devs read the forums

Well, some of the devs (and Beth employees overall, I just saw Pete Hines reading a topic) definetely do read the forums. I've seen them in there numerous times, though I wonder how many of them actively follows the discussions rather than just 'peeking in' every now and then.

I think it could do wonders for the forum if the devs just posted in a 'regular way', like how Joel Burgess talked to Kharn about some of Arcanums mechanics. It'd be interesting (though probably frightening) to at least get a sense of the developers preferences when it comes to games, and gamedesigns.

Hopefully they will be annoyed to the point where they start posting more.
 
Diablo. He is comparing Fallout to Diablo. He is comparing a click-fest, just-do-as-I-say, real time combat game to Fallout. It would seem he hasn't put much thought to what he wrote. Both games have their merits but comparing them is retarded because of their inherent differences. Apples to Apples, please.

I want to know if he stills dislikes Fallout's combat system after he sees the death animations (I love the dancing flames one and the dancing through lead one).
 
d2duke said:
This is.....sadness :cry:
So the future of Fallout's graphical design is in the hands of brain-dead monkeys?

He is NOT the art director, read the post please.
 
Well, that doesn't matter much, it's just that pretty much every time a Bethesda developer speaks, he covers himself in shame.
So far, they still have to have someone say something intelligent, and not some rambling like "oi! you will not like what we do! but we like what we do!"
 
well, the main important aspect is that he told us in another way that F3 WILL NOT BE turn based.

Do you think that he would citicize Fallouts combat system it they would have used something simmilar? I dont think so.
 
Grotesque said:
well, the main important aspect is that he told us in another way that F3 WILL NOT BE turn based.

Do you think that he would citicize Fallouts combat system it they would have used something simmilar? I dont think so.
What, can you not read? He said he doesn't actually know what the gameplay will be, which is very likely. Yeesh.
 
Well, yet he says it will be very different from Oblivion. That could mean several things, but I'm suspecting he was talking about gameplay... probably as some kind of assurance for us Oblivion haters.
So, if he doesn't know how it will be, he just speaks out of his ass, does he not?
 
Brother None said:
Fallout will be very different from Oblivion and it will be a game that I guarantee we will not release until we are happy with it. Will you like everything about it? No, of course not. Will you like anything about it? I have no way to guarantee that for you, but that’s ok, because as stated earlier, we are not in the business of making games solely for other people.</blockquote>Link: thread on BethSoft forum

So what's this guys point? If Bethsoft doesn't make games solely for other people, who are they making games for? His moderator ought to delete his message.
 
It's said that they obviously care more for themselves than for the fans... but then again, why would they buy the license?

probably for themselves again, must be a great feeling to held the license of this awesome game in your hands,... and being able to do whatever the shit u want to do with it,... if they screw the game, i hope they'll go bankrupt, someone will buy the TES license and will fuck it up....
 
Back
Top