Bethesda hiring for Fallout 3

I`m curious to know if any of the Van Buren guys would be interested, at least those that don´t have a good job already:

Lead Technical Designer: J.E. Sawyer(Midway)
Sean Reynolds: Lead Designer
Brian Hendley - Lead Programmer
Scott Everts - Technical Designer(Obsidian maybe?)
Scripters: Chad Nicholas(Pandemic), Chris French, Chris Heidari
Designers: John Deiley, Damien Foletto(Raven), Jeff Husges
Programmers:Jake Devore,Yuki Furumi,Mark Murakami
, Dave Vodhanel, Robert Taylor(Obsidian)
Producers: Tom French(Pandemic maybe?), Kevin Osborn
Artists: Abdul Brown, Carlos Cheek,John Dickenson
,Dany Martinez, Vera Milosavich
Animator:Chris Marleau

I know a few are missing, any info on those and where the others are at this point is apreciated.

I wonder if that guy from the UT mod team that was always asking the BIS guys for tips on how to join Interplay still comes here and if he saw this, he would aply for sure. There are a few talented guys in the Fallout community that have the skills for those jobs, but i guess many already have nice jobs, like Señor DeLuxe, so i`m not counting with many people that we know aplying. Although it would be nice...
 
I doubt Bethesda has the ping-pong infrastructure to hire Sean K Reynolds, though.
 
Bradylama said:
If that game even had a storywriter, that is.

I thought the story for Morrowind was pretty compelling. You just had to look for it. >_>

:clap:

Thank you Bradylama. Jebus thats just plain mean. We want to advise the Bethesda develops to make a better Fallout not force them too. Thats really making a lame assumption. I hate to say it since I can understand your pessimism. Please dont hate me.

Yes Marrowind could be one of the greatest RPG's of all time I think. The only reason I cant really claim it was 'cause I never finished it. The game is the best for non-linearity in a massive world of endless possibilities...something I only dreamed of before and now after playing it realises a "boundless" world can actually be overwhelming. Still I like it better than some super-linear console crap. Im glad its the way it is.

Sincerely,
The Vault Dweller
 
Yes Marrowind could be one of the greatest RPG's of all time I think.

Original? Maybe. It certainly does satisfy a certain niche that's carried them through 3 different titles.

It does lack a lot of polish on the actual "roleplaying" element, though.

There is also the concern, of course, that the writers for Morrowind aren't knowlegeable or experienced enough (or even interested enough) to write a good post-apocalyptic story.

I'm just saying that there was in fact a story in Morrowind, and that I didn't think it was bad.
 
The_Vault_Dweller said:
Jebus thats just plain mean.

That's what weeks of sitting behind a desk does to a man.
Too much work and no play make Jebus a dull boy.
Too much work and no play make jebus a dull boy.
too much work and no play make jebus a dull boy
too much work and...

What was I talking about again?
Oh yeah.

We want to advise the Bethesda develops to make a better Fallout not force them too. Thats really making a lame assumption. I hate to say it since I can understand your pessimism.

That statement simply doesn't make any sense. Not that its content is bad, it just doesn't make any sense. It's three sentences that seem completely unrelated strung together, leaving them behind for others to decipher. What could you mean? That we shouldn't put pressure on Bethesda? That criticizing their earlier work will lead Beth to develop a bad Fallout? That the assumption that the man who is responsible for the """"""""story""""""" of TES3 couldn't write a decent Fallout 4 is lame? That I'm being pessimistic on adivising developers? That I'm gay?

ARE YOU CALLING ME GAY?
Asshole.

Please dont hate me.

Yes I do, you homophobe.

Yes Marrowind could be one of the greatest RPG's of all time I think.

It could've been, yes. I was around when TES2 got released, and it was actually pretty good. Pretty good for that time, that is.But people who thought TES3 would've been as good as TES2 were in for a surprise. I played Morrowind, and I even (*cringe*) finished it, after I had to bloody murder that semi-budhist demi-god because I apparently did something wrong with the 'fetch the boots' quest from the fat dwarf on the mechanical spider. I wouldn't know what I did wrong, though, because after three million or so fetch-quests they all kind of blur together. What I can tell you, though, that the entire story of TES3 was so minimalistic it could've been written down on a single A4 sheet. The reason you spend so long playing it is mostly because you spend 40-50 hours running around the damn map, fending off those *incredibly* annoying cliffracers.

The only reason I cant really claim it was 'cause I never finished it.

Doesn't that say enough? I mean, how many people who started that game actually finished it, you think? Thirty percent? Twenty percent? And that's being optimistic. I too had to take several two-month breaks from the damn thing, because after a while it irritates you to no avail. The lack of setting, the lack of NPC personality, the lack of story, the lack of diversity and the overall lack of creativity can make even the biggest TES affinicado (sp?) turn away in disgust.

The game is the best for non-linearity in a massive world of endless possibilities...

Perhaps it could've been a word of endless possibilties. But in the end, there's only one way to finish the game. Only one path to take. Choices and consequences? My ass. The only choice you make in the game is if you want to join the darn Warrior, Mage or Thief guild. If you want your fortress to be an ugly house, a lame tower or a fruity overgrown mushroom.

something I only dreamed of before and now after playing it realises a "boundless" world can actually be overwhelming.

'Boundless'? Yes. Interesting? No.

Im glad its the way it is.

Me too. Otherwise I wouldn't have a decent jewel case to put under the back left leg of my desk, and it would be rocking all over the place.
 
Wow...sorry Jebus.

I know your worried about the quality of Fallout 3 so I can understand...I just thought you were jumping to conclusions and making bad assumptions. You have reasons. The development is still vague so of course no one knows.

Ya Marrowind was pretty messed up now that I think about it. Their was just...too much to do. I would take a quest to go from town A to city B to deliver something and end up starting four other quests on the way by talking to travelers/raiding caves/stopping at stores/and just doing miscellaneous stuff. I got headaches often just from the abundance of stuff to do.

:cry: ,
The Vault Dweller
 
The_Vault_Dweller said:
Yes Marrowind could be one of the greatest RPG's of all time I think. The only reason I cant really claim it was 'cause I never finished it. The game is the best for non-linearity in a massive world of endless possibilities...something I only dreamed of before and now after playing it realises a "boundless" world can actually be overwhelming. Still I like it better than some super-linear console crap. Im glad its the way it is.

No, Morrowind IS super-linear console crap, just like most of the Elder Scrolls games after awhile. Vapid design with pretty eye candy was how it could be released for the X-Brick, and TES will continue to be shit as long as they continue that development schema. I really want to know what they are going to lobotomize next in order to have even SHINIER graphics!, because there's not much left to remove until there's nothing that resembles a game but rather a 3d environment screensaver.

The depth of the world, when you peel back the very thin layer of any real CRPG design style they should try to rip off from others in order to expand, because they aren't doing too well on their own and should soon drop the pretense of calling it a CRPG. Hell, maybe having to look at Fallout might give them some idea as to how speech should go, rather than sound like characters from a munchkin Monty Hauler's D&D campaign with big chunks of specific information (which, like most of the books and setting background devices, are as dry and relevant as scorpion shit) and then a bit of general location "How do I find?" crap. I just hope they don't pull a BioWare and just half-ass Fallout's speech system, or have it like in Baldur's Gate, where you have one rational line to pick and the rest generally go to combat.

I also want to know what "endless possibilities" you are talking about other than dying from old age from walking forever through shitty pre-generated maps. With the promise of more land mass than Morrowind and how watered down that game was, I think it's safe to say that Bethesda hasn't learned much over the years than to attract a crowd that moos at the graphics as they walk endlessly through the landscape. To make it tolerable or even playable, people have to exploit the skill system.

I have played the TES series since Arena. It was okay. It had a large land, dungeons, and sprawling cities. It was good, the NPCs were excusable to be a little weak then with the size, the gameplay was rather; but then they were nowhere and have instead been going backwards in the core game while offering a construction set so you can play every imbalanced brain turd from any 12 year-old with the same poor sense of design, and polish up the graphics.

Here's *some* the changes between Daggerfall and Morrowind:
-Dumbed down combat system
-The characters, even important ones, are all still pretty lifeless
-The same goes for the world. Bethesda earned praise on Arena for the sheer size of land area, same with Daggerfall. Now only if they could come to the present and DO something with that instead of using an RNG for development in that area as well.
-Almost no depth regarding afflictions, which were one of the most liked aspects about Daggerfall, unless you buy an expansion and even then it's questionable.
-Who was the idiot responsible for that unbelievably poorly-designed pyramid-fetish town? There was no other explanation for how poorly-designed that place was, just to have a "quirky" city design. Next time, they should try "quirky city that doesn't feel like it was planned by a lunatic in City Hall".
-The world progression, contrary to Arena and Daggerfall, is mostly linear. With Daggerfall, you can explore the world fairly well, and if something looked nasty you could run away. In Morrowind, if your run skill sucks, plan on reloading often. (What, did all of the playtesters call in retarded for this project?)
-Daggerfall also had random quests, from guilds and all over. They innovated this to Morrowind, so that even the main quests feel like random quests.
-The graphics are better, though the world design itself still looks like shit for the most part. There are some neat locations, but the world as a whole doesn't really add much atmosphere when the world is lifeless and plays like the 3d and mind-numbing version of ProgressQuest.
 
The_Vault_Dweller said:
The game is the best for non-linearity in a massive world of endless possibilities...
More like a massive world of no possibilities. It doesn't matter with whom you align, you always perform same old dull quests, fight same old dull monsters in boring and repetitive dungeons.

Also, Rosh made a very good observation regarding the game world - while it's huge and looks very pretty, it is almost completely devoid of content and diversity. Like Jebus said, the peak of the game experience is romping off to yet another dungeon and fending off cliffracers on the way.

Now, if Bethesda has interest in spending more than two days designing the world, they should take cues from Piranha bytes. Gothic 2 has the best area design I have ever seen in a roleplaying game. Despite the outdated graphics engine, the world is remarkably gorgeous. Simply wandering the countryside and exploring the game's dark, gloomy forests, desolate beaches, picturesque mountains and idylic meadows is an incredible experience. What could be more wonderful than standing on the edge of a giant cliff, stone towers of Khorinis in the distance, knowing that if you fell over the edge you would almost certainly die, and even if by some miracle you survived, who knows what sinister enemies you would encounter in the unknown woods beneath. In Gothic, caverns and other landmarks are more than quest locations - they really feel like they are part of the world, and I explore them not for loot and experience reward, but for the thrill of entering a dark and mysterious place and not knowing what dangers might lurk within. And whenever I emerge from a damp, goblin-infested cave, battered and wounded, and see century-old oaks cast their shade upon a quiet, sunny clearing, I just feel like laughing out loud and hugging the nearest tree. Nothing I've ever seen or experienced in an Elder Scrolls game can compare to that.
 
They should open a "Glistening gem of hatred" position (god i love that expression), and hire roshambo to fill it, i'm sure he's qualified (no offense, take that more as a compliment).

I'm another one that simply couldn't conjure the will to finish morrowind. At first i really liked the fact that you could go anywhere and do anything, but then i all you had to do had the same depth as a diablo game. Then i tried to focus on the main storyline to finish the game as quickly as possible so i'd see the thing throught before losing interest... but no deal, it was a very short time before i started not giving a crap, so i killed the half naked guy in balmora and uninstalled the game.

And if anyone's wondering why I vanished from these boards, it's a simple matter of lack of time, i started working, and i'm still wrestling with college, so i've got 10 hours a day at the very least dedicated to responsible, adult shit i have to do. But no worry, i'm still watching the news, and i hope to get out of college before stuff really starts to kick up here so i can be with you guys in the thick of thing when it really matters.
 
Well...here it goes.

First off although Im trying to defend Marrowind a bit DONT take it that I want Fallout 3 to turn out the same way. That would be horrible. Im really just trying to defend my opinion...I...feel like not responding 'cause Ive seen the things that go on around here especially with Roshambo who may I remind him is making perfectly valid, factual points. However it would make me seem cowardly to run away and stupid to not try and explain what I meant.

(deep breath)

Yes Marrowind was a heap of problems unlike any other. However...I just cant deny how great it was to be able to wander the world freely even if it got me killed. I mean who likes how in many other rpg's there are always convenient ways to prevent a character from moving ahead to another area with some lame obstuction like a guard who wont let you go until after the story progress. In Marrowind if you had the balls and the levels you could conceivably travel as far as you wont without a quest "making" you go there. This may lead to be being killed...but you could do the same in Fallout! Though its just likeness to my Favorite rpg just ONE thing it really made me happy. (has it been that long since Ive played a good rpg?)

The vast array of character development options just astounded me with possibilities which although its not too hard to make different options it is always nice to see so many.

Ya the speech system was somewhat stale seeing as responses were predictable. At least the spoken words were often long and had many facts. (Ya I know its just filler, but it takes a while to write all that)

Roshambo...that city...I think it was, aw who cares it was designed for shit since it took so damn long to walk around.

I just...(sigh) I havent played a "real" rpg in so long Im desperate for ANYTHING to fill the void. The few great elements of Marrowind as an rpg were enough for me to ignore its obvious problems. I feel ashamed.

:cry: ,
The Vault Dweller
 
Yes, something that they've noted. However, all the observations in the world won't save them from a "This doesn't equate well in a console market" in a position that counts.


My biggest dissapointment with Morrowind were those slaves in that one town. I was dissapointed that I couldn't buy my own, or even free the bastards. I recall it came back up later as part of a main quest (or was it a mage quest?). In any case, I do think I could pay for the slaves' freedom after that quest, but I couldn't actually keep them, nor could I free them using force.

In a way, it was like a minute representation of all the unused possibilities in the game.
 
You're being a tad cynical. Bethesda isn't like George Lucas... okay, maybe a bit like George Lucas. Okay, maybe you do have reason to be cynical. 8(

I'm sure Fallout 3 will be good, just not what we expect from a Fallout game, thus it will disappoint.
 
"Lacking polish" is what they were noting about Daggerfall and how many of the areas seemed to be little more than copies of each others, particularly the dungeons.

To fix this, they made almost all of the areas equally dull but at least they looked different.
 
Roshambo said:
"Lacking polish" is what they were noting about Daggerfall and how many of the areas seemed to be little more than copies of each others, particularly the dungeons.
"Seemed"? They were copies of each other. Wish I had a gold piece for every time I wandered into a dungeon and found myself in Privateer's Hold again, or at least a place that is identical to Privateer's Hold in every detail down to chains hanging from the ceiling. The designers apparently created a few dozens of generic sections and then just kept putting them together in a random fashion to create "new" dungeons. Morrowind is somewhat better in that respect, probably since it also has less areas.
 
frosty_theaussie said:
I'm sure Fallout 3 will be good, just not what we expect from a Fallout game, thus it will disappoint.

making it garbage in the eyes of the huge majority of Fallout fans, who are the only ones that the license has any worth to. which would also make it a commercial failure, the same as the last two Fallout games to "disappoint", not to mention the fact that it'd destroy Bethesda's reputation. what a happy expectation you've got, there.
 
Never said it was happy :O

The reason why Daggerfall had peieces of area that were identical was because it uses blocks, kind of like a tileset, to build a towns and dungeons.
 
The_Vault_Dweller said:
The vast array of character development options just astounded me with possibilities which although its not too hard to make different options it is always nice to see so many.
The big problem there was that there was no "character" to the character classes... So they made a whole assload of classes, gave you the option to make your own (wich made the pre-made classes unviable, since there IS a best all around character) but they all seemed the same, you looked at a friend's charater and said "cool, cat dude, what's his class?" since after a few hours of play they all started to converge to the same kind of character (and this isn't just my opinion, a friend of mine who's a real big morrowind fan said that too).

So in the end they didn't have neither a fallout like "be whatever you want", while still forcing characters to specialize, neither a more classical class systems with really different and interesting classes like you would find in games that are by all means simpler, like any D&D game or diablo 2.
 
don't want to sound pessimistic again, but "required xxx for morrowind and fallout games"?

does that sound to you like an upcoming fallout franchise?
that sounds pretty bad, like they are planning on squeezing the last good drops that remained in the originals.

just a MAJOR ass-u-m-ption...
 
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