Bethesda: IPLY intends to undermine F3's plotline

Brother None

This ghoul has seen it all
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The legal back-and-forth between Interplay and Bethesda continues, as No Mutants Allowed has received some recent (6th of June) filings including some interesting claims.

One is a filing by Bethesda, where they again request a temporary injunction to stop Interplay from developing Fallout Online, the last request having been dismissed. Bethesda repeats its claim that Interplay only has the right to use the Fallout name. Most of it is spent on that, but some added claims include the note that Interplay's most recent 10-K does not point to it having fulfilled its obligations:<blockquote>Interplay’s Form 10-K also confirms that Interplay has failed to satisfy the “Full-Scale Development” and “Minimum Financing” requirements of the TLA. Interplay’s Form 10-K shows that for 2009, when Interplay was supposed to be in “Full-Scale Development” of its Fallout MMOG, Interplay spent only $279,000 on game development activities for all of its products combined.
(...)
Interplay’s Form 10-K likewise confirms that Interplay is financially broke and has secured no financing for its development activities, let alone the $30 million in financing required by the TLA.</blockquote>Bethesda further claims "Interplay has no right to transfer or sub-license its rights under the TLA", and thus its contract with Masthead is breaking the contract.

To further spice up their claims, Bethesda takes note of Fallout Online's website, not around on their previous claim:<blockquote>Interplay also has reproduced and distributed, and continues to reproduce and distribute, Bethesda’s copyrighted works (and/or their derivatives) to the public at large through the web site www.fallout-on-line.com. The flash animation and content of this website include infringing copies of Bethesda’s copyrighted works, including copyrighted character art such as “Vault Boy” and weapons art such as “Brother of Steel Power Armor.” The animation’s opening sequence with the “Please Stand By” test pattern is copied from the opening scene of Bethesda’s Fallout 3 game. The carvings on the desk of “The Master Lives” and “♥Harold” depicted in the animation are plain and clear references to “The Master” and “Harold,” characters from the backstory of the previous Fallout games.</blockquote>And the money quote: Bethesda claiming Interplay is planning to undermine their work:<blockquote>Although it is unnecessary for establishing the requirements for preliminary injunctive relief, Interplay intends to use Bethesda’s copyrighted materials with the intent to undermine Bethesda’s reputation and the reputation of Bethesda’s award-winning Fallout 3 game. The original Fallout game takes place circa 2161, on the west coast of the United States, in a postapocalyptic world destroyed eighty-five years earlier by nuclear war. Fallout 2 also is set on the west coast of the United States and takes place approximately 80 years after Fallout (c. 2241). When Bethesda created Fallout 3, Bethesda continued the post-apocalyptic tradition of Fallout and Fallout 2. However, Bethesda set the game on the east coast of the United States approximately 35 years after Fallout 2 and 200 years after the nuclear war (c. 2277). Documents recently produced by Interplay reveal that Interplay intends to REDACTED . This places the Fallout MMOG story line REDACTED . Interplay’s documents show that, in its Fallout MMOG, Interplay intends to REDACTED . Specifically, Interplay’s documents state: REDACTED

In other words, Interplay intends to use the copyrighted Fallout artwork and backstory, which is undisputedly owned by Bethesda, to undermine the plot-line of Bethesda’s awardwinning Fallout 3 game. Obviously, this is intended to harm Bethesda’s reputation and that of the Fallout 3 game. Game players who follow the Fallout history will be confused and confounded by the sequence of events created by Interplay in its MMOG. For the Court’s convenience, the pertinent sections of the Interplay documents quoted above are reproduced in the images below.
 
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Game players who follow the Fallout history will be confused and confounded by the sequence of events created by Interplay in its MMOG.

At least I am still too confused and confounded by the sequence of events created by Bethesda in its Fallout 3.
 
They added a reference to The Master and Harold on their website, call the fucking air force.
 
This just highlights once again why Bethesda is having such difficulty in this case. Their preliminary injunction request was already tossed, so what exactly is new here? They note themselves the whole "breaking canon" thing is not very relevant for the injunction. Besides, if you believe in the merit of your claim that Interplay can use only the name, why even bother about the plotline?

So what's new? The website? Well really? You think the website represents irreparable harm? Jeeeeeeeeeeesh.
 
In other words, Interplay intends to use the copyrighted Fallout artwork and backstory, which is undisputedly owned by Bethesda, to undermine the plot-line of Bethesda’s awardwinning Fallout 3 game. Obviously, this is intended to harm Bethesda’s reputation and that of the Fallout 3 game.

I didn't know Fallout 3 had a reputation. Now that's a piece of news!
 
Wow Bethesda you really are REDACTED. All Interplay needs to do is REDACTED shiny unicorns and then the magical island can be REDACTED so the space pandas can run free.
 
The zeni lawyers must be from NMA. No one could have written such an argument in earnestness. :clap:
 
Izual said:
In other words, Interplay intends to use the copyrighted Fallout artwork and backstory, which is undisputedly owned by Bethesda, to undermine the plot-line of Bethesda’s awardwinning Fallout 3 game. Obviously, this is intended to harm Bethesda’s reputation and that of the Fallout 3 game.

I didn't know Fallout 3 had a reputation. Now that's a piece of news!

So you missed hundreds of journalists and gaming magazines calling it "the best RPG evah" then?
 
Izual said:
I didn't know Fallout 3 had a reputation. Now that's a piece of news!

Zenimax requests you call Bethesdas game by it's full name, "Award Winning Fallout 3".
Thank you.
 
For fuck's sake. What a retarded bureaucratic shit. Do they seriously mean Interplay should make a Fallout game without using anything related to Fallout? (I know they do, but this is hilariously stupid).

Bethesda, can't you stop already? You look like greedy morons. Oh, wait...
 
Seeing as Bethesda's Fallout 3 greatly ripped off Fallout 1 and 2, I find the idea of protecting Fallout 3's plotline rather ridiculous.

They are afraid FOOL will make Fallout 3 look content wise bad?
It honestly isn't that hard, even FOBOS' plot without the ridiculous cursing and piss jokes is better than Fallout 3's.
 
The Dutch Ghost said:
Seeing as Bethesda's Fallout 3 greatly ripped off Fallout 1 and 2, I find the idea of protecting Fallout 3's plotline rather ridiculous.

They are afraid FOOL will make Fallout 3 look content wise bad?
It honestly isn't that hard, even FOBOS' plot without the ridiculous cursing and piss jokes is better than Fallout 3's.

Props to the Dutch Ghost. This is exactly what I was thinking. I'll probably replay FOBOS before I replay F3.
 
This would be a great opportunity to set Fallout in another country, as logically they wouldn't have any of the stuff from previous Fallout games like power armor, super mutants, etc.

The only thing that other countries would have is ghouls and they still probably wouldn't call them by the same name so Interplay couldn't get sued over it. Bethesda doesn't have 'radiation mutation' copyrighted do they?
 
Courier said:
This would be a great opportunity to set Fallout in another country, as logically they wouldn't have any of the stuff from previous Fallout games like power armor, super mutants, etc.

The only thing that other countries would have is ghouls and they still probably wouldn't call them by the same name so Interplay couldn't get sued over it. Bethesda doesn't have 'radiation mutation' copyrighted do they?

That or create a whole new IP.

Sure, the name FALLOUT is nice, but with Fallout PoS, Bethesda's Fallout 3 and all the years in between the brand isn't that valuable.

Ultimately the Fallout IP isn't that big or special in and by itself. If it were the D&D fantasy world with all it's rulebooks, official stories, images and whatnot then it's a game worth playing. Fallout? Not so much.

IPLY would be wise to realize that it's not the Fallout trademark that made Fallout a classic, but the overall vibe of the game. In fact, starting with a fresh IP would be a much better choice than fighting with Bethesda.

And the problem is they don't want to create a new IP. Which means they don't have the confidence, talent and/or resources to do so. If they're forced to desperately cling to the Fallout IP then they have no chance of creating a fresh and decent Fallout MMOG in the first place.
 
The Dutch Ghost said:
Seeing as Bethesda's Fallout 3 greatly ripped off Fallout 1 and 2, I find the idea of protecting Fallout 3's plotline rather ridiculous.

you mean the plot that bethesda later realized they screwed up and fixed the ending in one of their DLC ?
 
archont said:
Courier said:
This would be a great opportunity to set Fallout in another country, as logically they wouldn't have any of the stuff from previous Fallout games like power armor, super mutants, etc.

The only thing that other countries would have is ghouls and they still probably wouldn't call them by the same name so Interplay couldn't get sued over it. Bethesda doesn't have 'radiation mutation' copyrighted do they?

That or create a whole new IP.

Sure, the name FALLOUT is nice, but with Fallout PoS, Bethesda's Fallout 3 and all the years in between the brand isn't that valuable.

Ultimately the Fallout IP isn't that big or special in and by itself. If it were the D&D fantasy world with all it's rulebooks, official stories, images and whatnot then it's a game worth playing. Fallout? Not so much.

IPLY would be wise to realize that it's not the Fallout trademark that made Fallout a classic, but the overall vibe of the game. In fact, starting with a fresh IP would be a much better choice than fighting with Bethesda.

And the problem is they don't want to create a new IP. Which means they don't have the confidence, talent and/or resources to do so. If they're forced to desperately cling to the Fallout IP then they have no chance of creating a fresh and decent Fallout MMOG in the first place.

You mean, isn't that valuable for fans of the old games, right? Fallout 3 and New Vegas have sold millions of units, likely more than the previous games combined. The Fallout name is basically a household name for gamers now. The press will likely give a game in the Fallout universe more sway/coverage than they would, "new post apoc IP setting here".
 
I'm kind of happy the Fallout IP is coming to an end. Kind of annoying... I just like to remember Fallout for what it was..... number 1/2/tactics and possibly New Vegas.... other then that, I don't care anymore. I have no interest in future Fallout titles.... to me the entire series is dead.
 
Elven6 said:
archont said:
Courier said:
This would be a great opportunity to set Fallout in another country, as logically they wouldn't have any of the stuff from previous Fallout games like power armor, super mutants, etc.

The only thing that other countries would have is ghouls and they still probably wouldn't call them by the same name so Interplay couldn't get sued over it. Bethesda doesn't have 'radiation mutation' copyrighted do they?

That or create a whole new IP.

Sure, the name FALLOUT is nice, but with Fallout PoS, Bethesda's Fallout 3 and all the years in between the brand isn't that valuable.

Ultimately the Fallout IP isn't that big or special in and by itself. If it were the D&D fantasy world with all it's rulebooks, official stories, images and whatnot then it's a game worth playing. Fallout? Not so much.

IPLY would be wise to realize that it's not the Fallout trademark that made Fallout a classic, but the overall vibe of the game. In fact, starting with a fresh IP would be a much better choice than fighting with Bethesda.

And the problem is they don't want to create a new IP. Which means they don't have the confidence, talent and/or resources to do so. If they're forced to desperately cling to the Fallout IP then they have no chance of creating a fresh and decent Fallout MMOG in the first place.

You mean, isn't that valuable for fans of the old games, right? Fallout 3 and New Vegas have sold millions of units, likely more than the previous games combined. The Fallout name is basically a household name for gamers now. The press will likely give a game in the Fallout universe more sway/coverage than they would, "new post apoc IP setting here".


This.

http://www.g4tv.com/thefeed/blog/po...as-sales-300-million-5-million-units-shipped/

And This.

http://www.metacritic.com/game/xbox-360/fallout-3

And lastly this.

I think we're all being a little melodramatic here. I miss the old games as much as the next old school Fallout fan, but to say the IP is dead and how Bethesda doesn't have a positively glowing reputation (see what I did there?) from Fallout 3 is to be completely oblivious and blind to the entire franchise's success story.

It was dead. POS was the only game to come out in years. 2008 rolls around, put it into new hands, and Fallout is back to being heralded as one of the best RPG series again.

Let the MMO die. Anyway, from the looks of the writing on the site, I better start considering "Little Lamplight" as the next Gatsby.
 
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