DirtyOldShoe
Some kind of lucky
Oops

Last edited:
That was elaborated, I quotedHe who posts without reading
- You really didn't do the game right, you even say so in an interview, and it is the lowest ranked Fallout game to date.
Maybe he gone "DLC will fix that" here?29 projectile weapons + 21 melee = 50, not 50+
I know, only tracking a possible logic in this statement full of mislead. BTW, good job at remembering lies that should not be forgotten and forgiven.That was mentioned during e3 prior to the additional DLC weapons, he was also referring the the core game.
No 3d modeling tools, no texture tools, no audio tools, no external scripting tools, no nif editing tools, no proper unpackers for bsa, no LOD generation that works, No animation tools.
I think it's simply very poor wording on their part, not an intentional lie. I hate Bethesda just as much as the next guy, but even those kooks must realize the absurdity of making such a claim. "The same developement tools" is PR speech, made to make the tools sound powerful and a must-have for fans.
Great job with compiling all this. Todd's lies should not be ignored contrary to what Bethesda fans seem to think.Snip
Too much work?The many endings lie is infuriating because there's no damn good reason not to do Ending Slides. You can trigger them for completed quests.
Of course, if something is hard to do we should give Bethesda the all clear.Too much work?
If Bethesda was graded for that.It's hard to make a fucking blank slate PC.
The thing is, they actually ARE graded for that. They distributed Dishonored, which has simple, yet excellent and subtle writing. Say what you want about the consistency/maturity of the Elder Scrolls series, it has quite a solid world building. The Pitt DLC has a decent writing, even by the old titles' standard.If Bethesda was graded for that.
A+
See, I don't get this.They distributed Dishonored