Bethesda took DLC wrong way overall...

0wing

Все умрут, а я волномут
I mean, Obsidian approach was experimental. I mean...
Dead Money - 'what if we bring into the game a bit of survival horror?'
Honest Hearts - 'let's put the player into wilderness untouched by the nukes and flesh out tribal theme a bit, shall we?'
Old World Blues - obviously making fun at 50s sci-fi nonsense.
Lonesome Road - the unepic conclusion and a way to see for oneself the concenquences of the courier's choices in the past so the bleak environment as the opposite of Vegas is back again.
Hell, even Fallout 3 did something similar but played around different themes.

Fallout 4 ones feels different. Like in game jam (or whatever they call it) someone actually though 'ROBOTS!' and was put into designing the additional quest to sell it with higher price. The other one saw lots of settlement building videos and was put in charge of unlocking more and more content in the base game and add deleted stuff and finally after poor reception of either of two first DLCs they tried to smooth things a bit, look back at their highly ranked Point Lookout and rehash it and play around with C&C and perk checks to show how criticism really helps them. And of course, in a great haste, to meet already established deadline, so cuts has to be made. It's like they never thought about DLCs at all, only searching for cut or not implemented content from the base game to bring back since time is so short. Wasteland Workshops are kinda safe play since there's not much to think about.
 
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And now you know why Bethesda got a Season Pass for the first time... They already knew pretty much no one would buy the DLCs separately.
Not only that but they even increased the season pass price after a few months. Talk about money grabbing...:deal: :wiggle:
 
And now you know why Bethesda got a Season Pass for the first time... They already knew pretty much no one would buy the DLCs separately.
Well, all bethesda-gamebryo games aren't complete without DLCs, tbh. Or recommended to play. Or to mod. They deliver alot into the base game. That's a rare case in general.
 
In less than 2 years of development time Obsidian blew Fallout 3 and Fallout 4 out of the water with its quality and dedication to being a good Fallout RPG. The New Vegas DLC speaks for itself.

The Fallout 4 DLC looks like it was definitely cut from the base game and resold as the Season Pass. Either that, or Bethesda expects us to believe that the lazy, procedurally generated base game took them 7 years to make. Either of these possibilities are terrible.
 
It's still unclear why they've changed the approach of DLC development. Every game prior to FO4 had quite unique ones while here everything is wrong. Cash grab doesn't work here fully because F4 finally gives console users mods, they can steal 'build-your-vault-themed-settlement' mod and play on xbox one just fine without giving 5 dollars to the publisher.
 
The best part was their marketing guy defending the season pass price increase by saying something like "we're going to be offering more than $50 worth of content that's why we increased the price."

Yea it's not worth $50. I wouldn't even pay the initial $30 if I knew it was going to be 50% Workshop DLC.
 
The Fallout 4 DLC looks like it was definitely cut from the base game and resold as the Season Pass. Either that, or Bethesda expects us to believe that the lazy, procedurally generated base game took them 7 years to make. Either of these possibilities are terrible.
It doesn't look like a game made in two years after Skyrim's last DLC too, tbh. But that's different subject.
Yea it's not worth $50. I wouldn't even pay the initial $30 if I knew it was going to be 50% Workshop DLC.
The brutal truth is that's 4 out of 6 are definitely a workshops. Automatron just happend to be longer and wealthy one and longer and more meaningful than operation anchorage for the same price.
Yea it's not worth $50. I wouldn't even pay the initial $30 if I knew it was going to be 50% Workshop DLC.
It's priced somewhere 65-70$ without season pass.
 
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Wasteland Workshops are kinda safe play since there's not much to think about.
Yeah it was so "safe" that they got mostly negative reviews:

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By then though everybody that was gullible enough to believe the DLC would be any good without even knowing about the content inside of the season pass already had purchased it. I doubt Bethesda cares though as they have all of their money.
 
Well, all bethesda-gamebryo games aren't complete without DLCs, tbh. Or recommended to play. Or to mod. They deliver alot into the base game. That's a rare case in general.
If you're including New Vegas, I'd beg to differ. Vanilla New Vegas felt so complete and so satisfying, I personally found myself beg for more. Back then, I made the mistake of only buying FO3 GOTY Edition, but not noticing that the New Vegas I bought was actually vanilla only and not the Ultimate Edition. Because of that, I have to buy all of the DLCs for NV. Vanilla New Vegas, at that time, felt so different and so..satisfying. Though, I guess I had the luxury of playing the game ~5 years after it was out, so I didn't experience bugs and glitches, so one thing that helped me play through New Vegas was the fact that it was much more stable than FO3 (which crashed like every 5-10 minutes, even with mods) and it really only crash once in a while. After finishing New Vegas for the first time, I reloaded a save and, knowing there were DLCs for the game, I bought them all simply because I didn't felt I missed something, but because I really, really wanted more.
 
If you're including New Vegas, I'd beg to differ.
New Vegas made by Obsidian after all. And some people who interested in the main character's past or being hooked by that burned man tale will find these dlcs a must have.
 
Yeah it was so "safe" that they got mostly negative reviews:

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By then though everybody that was gullible enough to believe the DLC would be any good without even knowing about the content inside of the season pass already had purchased it. I doubt Bethesda cares though as they have all of their money.
LOL you wouldn't believe the amount of comments I saw on certain other forums with people outright bragging about how they trust Bethesda DLC so much that they are gladly pre-ordering/buying the Season Pass without knowing what's on it.

I seriously think these people are paid astroturfers.
 
Though, I guess I had the luxury of playing the game ~5 years after it was out,
I beg to differ, played NV in 2010 after one patch (it's came day or several later and fixed lots of gamebreaking stuff) and it was still satisfying enough and glitches were well, tolerable.
Actually, is there any way to get unpatched version?
 
New Vegas made by Obsidian after all. And some people who interested in the main character's past or being hooked by that burned man tale will find these dlcs a must have.
Then it depends on who's playing, then.
Actually, is there any way to get unpatched version?
Why would you want to do that? Is there something changed from there?
 
I recall hearing about a bug in the released version of FO:NV where Doc Mitchell's head would spin during the character generation interview.
 
I remember playing FNV a few days after it came out.
It wasn't too bad from what I recall (I was on the 360 at the time).
It crashed a few times, but I got it done within a few days.
 
DLC is suppose to be ideas that are to crazy or coulnt make it in the base game. This was just a mess. Good thing im not that stupid to buy a season pass regardless of the "good deal" they are offering.
 
DLC is suppose to be ideas that are to crazy
What...
or coulnt make it in the base game.
This is not entirely true these days. When it's really competent developers being restricted by deadlines, like From Software and Obsidian, it's true. The likes of Bethesda, though, those are stuff cut from the base game simply so they can make extra cash. Honestly, I think all of those Workshop DLCs are obviously stuff that should've been in the base game, or if they are really consumer-friendly then those should've been free DLCs.... or simply stuff that could be added by modders (and compared to Bethesda, modders did it better too).

It's quite positive on console market, that's suprising.
Not at all. Console market don't know mods, and even now that they are getting mods they would still waste their money on those pieces of shit, simply because they really never had experiences with mods, and no matter how hard you try to explain to them how stuff like those can be easily added by modders, they just wouldn't understand and thought Bethesda are competent enough to add 'polished content' in form of DLCs.

And then they wonder why they are called peasants *sigh*
 
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