0wing
Все умрут, а я волномут
I mean, Obsidian approach was experimental. I mean...
Dead Money - 'what if we bring into the game a bit of survival horror?'
Honest Hearts - 'let's put the player into wilderness untouched by the nukes and flesh out tribal theme a bit, shall we?'
Old World Blues - obviously making fun at 50s sci-fi nonsense.
Lonesome Road - the unepic conclusion and a way to see for oneself the concenquences of the courier's choices in the past so the bleak environment as the opposite of Vegas is back again.
Hell, even Fallout 3 did something similar but played around different themes.
Fallout 4 ones feels different. Like in game jam (or whatever they call it) someone actually though 'ROBOTS!' and was put into designing the additional quest to sell it with higher price. The other one saw lots of settlement building videos and was put in charge of unlocking more and more content in the base game and add deleted stuff and finally after poor reception of either of two first DLCs they tried to smooth things a bit, look back at their highly ranked Point Lookout and rehash it and play around with C&C and perk checks to show how criticism really helps them. And of course, in a great haste, to meet already established deadline, so cuts has to be made. It's like they never thought about DLCs at all, only searching for cut or not implemented content from the base game to bring back since time is so short. Wasteland Workshops are kinda safe play since there's not much to think about.
Dead Money - 'what if we bring into the game a bit of survival horror?'
Honest Hearts - 'let's put the player into wilderness untouched by the nukes and flesh out tribal theme a bit, shall we?'
Old World Blues - obviously making fun at 50s sci-fi nonsense.
Lonesome Road - the unepic conclusion and a way to see for oneself the concenquences of the courier's choices in the past so the bleak environment as the opposite of Vegas is back again.
Hell, even Fallout 3 did something similar but played around different themes.
Fallout 4 ones feels different. Like in game jam (or whatever they call it) someone actually though 'ROBOTS!' and was put into designing the additional quest to sell it with higher price. The other one saw lots of settlement building videos and was put in charge of unlocking more and more content in the base game and add deleted stuff and finally after poor reception of either of two first DLCs they tried to smooth things a bit, look back at their highly ranked Point Lookout and rehash it and play around with C&C and perk checks to show how criticism really helps them. And of course, in a great haste, to meet already established deadline, so cuts has to be made. It's like they never thought about DLCs at all, only searching for cut or not implemented content from the base game to bring back since time is so short. Wasteland Workshops are kinda safe play since there's not much to think about.
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