Where "anywhere" means WallMart, no? That's such a load of bullshit.
Seymour the spore plant said:Todd Howard said:Anyway, when attacked, all children flee and any regular NPCs friendly to the children will instantly attack you, so it feels good in the game, in that there is an appropriate response.
Yeah, running to mommy is a totally appropriate response to being nuked with a Fatman.
MrBumble said:That bar may look moody but it reminds me of the bar at the beginning of POS...
Ausir said:Especially that Fallout 1 and 2 continue to be sold.
FeelTheRads said:Ausir said:Especially that Fallout 1 and 2 continue to be sold.
But then, in Fallout 1 and 2 the children were what... 4 pixels high?
FeelTheRads said:Ausir said:Especially that Fallout 1 and 2 continue to be sold.
But then, in Fallout 1 and 2 the children were what... 4 pixels high?
Ranne said:FeelTheRads said:Ausir said:Especially that Fallout 1 and 2 continue to be sold.
But then, in Fallout 1 and 2 the children were what... 4 pixels high?
You're mistaking them with your penis.
Really? I like the concept but I'm really hoping that isn't the best the PC version will look. I know I can force AA and AF as well as have higher resolutions but that's no excuse for horrible textures. The color palette is what I would expect out of a Fallout game the lighting, textures, and shadows are NOT.Southpaws said:...The Bar looks gorgeus...
In regards to essential NPCs, it works like Oblivion
Yo mamma's funnier than this type of joke.Ranne said:You're mistaking them with your penis.
9) Will the PC version of the game include some sort of SDK or level editor like Elder Scrolls games have? If not, might one become available via download in the future? And how about the console versions, what have you done to give them the same options PC players have?
It will definitely not be included on the disk. If and when one is available, it will be a free download. I wish I could promise that an editor will be coming and when, but I can't.
Pope Viper said:In regards to essential NPCs, it works like Oblivion
Big. fucking. surprise.
Jesus H. Christ, how about you think about what works well in FALLOUT, and not in the "Game For The Masses".
They are afraid that modders will increase game rating.DarkLegacy said:What are you afraid of? That we'll make your game worse?
welsh said:snip
At the same time, how many deviations from Fallout 1 and Fallout 2 does one have to make before the game is no long Fallout?.
snip
Ranne said:FeelTheRads said:Ausir said:Especially that Fallout 1 and 2 continue to be sold.
But then, in Fallout 1 and 2 the children were what... 4 pixels high?
You're mistaking them with your penis.
Well there were dialog choices like that in the original Fallout. For instance there was that guy who was selling Iguana on a Stick in the Hub and you had a choice to say, "Iguana is people! It's people!" Or something to the "Soylent Green" effect.Mungrul said:Harshness and maturity hasn't been messed with and yet you can't kill kids and Todd's example of "good" dialogue is "Gah! What the f*#$ are you?". Grrrrr.
Mungral said:This obsession with dungeons is narking me off too. Fallout didn't have dungeons. I know, some may argue that old vaults qualified as dungeons, but honestly, how frequent were these things? Let alone which, they were all built to the same template. From the way Bethesda is representing it, it sounds like dungeoneering is going to be a major part of the game.
Ranne said:Oblivion had snow, rain, thunderstorm (violent rain with light flashes and thunders) and fog weather types. Cutting these basic types out is a serious step back for the game environment but they don't even seem to care.