Bethesda's Settings; Which Had More Potential?

the setting with the most potential?


  • Total voters
    34

R.Graves

Confirmed Retard
There have been two Bethesda made fallout games. The capital wasteland looked neat (as much as it could with that filter) but was mostly filled with rehashed bits from fo1&2 and little to no history. The Pitt was an interesting setting imo.

The commonwealth has bit more history to it plus actual factions this time around.

Now I'm not a fan of synthetic humans in fallout... But I feel like with some slight changes to the setting of the commonwealth it could have been a proper fallout game. For ex

-change it from synths to augmented humans.

-change the institute to more of a place the wealthy dabble in and could invest in inhumane projects like augmented humans and have being a cyborg be more of a status symbol

-Change the the railroad into a faction dedicated to freeing the slaves that the institute uses as test subjects.

- the poor are poor as fuck on the outskirts of the institute.

Changes like that too make the setting more Interactable. Could work. I don't see how tweaking anything from the capital wasteland could make for a good setting but that's just my opinion.

Phones about dead so this post ends here...
 
Last edited:
I think the Commonwealth had a lot of potential to be a great place to explore and experience. The tidbits of info we received about the area in Fallout 3 sounded very intriguing to me when I first heard about it. Scientists and businessmen running an organization that created synthetic humans that had a problem with runaway androids sounded pretty cool to me. This premise may not be very fallouty, but at least it has some story potential. I expected the institute to be more business-focused. Zimmerman made it sound like synths were made to be slaves and treated like property to be sold to others or used by them.

This premise could have been handled so much better. Instead, Bethesda changed direction and created a group of fascist scientists who couldn't decide whether or not synths are alive and do obviously evil things for no real reason. Then they act like they are justified because..... greater good? Wow, I haven't seen that one before!(the more I write about this, the more it sounds like a poor rehash of the Unity)

I actually like a lot of the scenery of the Commonwealth. It looks nice and Boston is a great setting that is full of many options. It was just poorly executed. The world looks great from a distance, but doesn't hold up when you get it in focus. I couldn't care less about most of the locations or characters in Fallout 4. I'm sure that, years from now, I will still remember much of the bland, sparse world of Fallout 3, but I won't remember a damn thing about the Commonwealth besides a few slightly fleshed-out locations.

If only Bethesda would take some notes and progress instead of regress. The Commonwealth could have been something really interesting. Instead it is just an even more diluted and forgettable experience. Will Bethesda ever run out of cityscapes to populate with boring people/buildings where the player character can waste their time on instead of finding their lost relative? I suppose not, but I should stop rambling.

So much potential, so little follow-through... :sad:
 
I voted Commonwealth, but I think any area has potential if done right. Also: never made it to Far Harbor or Nuka World, though I own the DLC. I can never suffer far enough into a playthrough to get to DLC property. Reading posts here occasionally tempts me to reinstall, but there's really no upside to it.

Point Lookout is interesting in the sense that we could potentially get to see a post-apocalyptic mutant-infested (super- or otherwise) swamp land, which is fairly unique. Unfortunately the Beth version was just a hillybilly-themed shooting gallery.

So my answer is: if Beth handles it, the location doesn't matter, because it will be poorly executed. If Obsidian or a better studio handles it, the location doesn't matter, because they will make it interesting.

That said, now I'd kind of like to visit a fully realized swamp location.
 
The Pitt. It was the closest they got to making a proper Fallout location and if it had been the main setting (with tweaks and expanded) instead of an almost intact Washington it would have been much better. Well, setting wise at least.

EDIT: Ronto could've been expanded on. From what Ashur says it's a place that's managed to gain a reputation.

Also the Commonwealth, well the Institute, as I've said before, should have been a walled off society that manipulates and interferes with the rest of the Commonwealth for its own purposes (for what they see as progress, not "Let's do science-y shit for some reason we don't know").
 
Commonwealth has this "ductape cyberpunk" vibe, if you let me... Regardless of opinions an interesting settng, well suited for Fallout. And it never really resulted into anything aside from silly gimmicks, because bethesda... 'adds to the lore', apparently.
Capital wasteland doesn't even play because it should be dead anyways first and more like moon because of craters left from nukes, second. So, vat it.
 
Why the Capital Wasteland?

Themes of patriotism, lost idealism, factionalism, and secrets of the Pre-War World.
 
I feel like the Pitt had the most potential.

I liked the overall city-like location of it and I honestly thought it was better than the city like areas in the Capital Wasteland. The atmosphere was also a nice touch and it had a good Fallouty vibe.

I liked the story but felt it could've been much longer and have been done better.

In fact I think the Pitt should've been it's own separate game. The DLC had so much potential to be a really good Fallout game if Bethesda gets their shit together.
 
Why the Capital Wasteland?

Themes of patriotism, lost idealism, factionalism, and secrets of the Pre-War World.
Nonsense worthy of Morrowind's writing of delusional piece of modern art.
None of this happend and no one left to open those pre-war secrets, like at all. For obvious reasons of total destruction and radiation poisoning that left no life.
 
Nonsense worthy of Morrowind's writing of delusional piece of modern art.
None of this happend and no one left to open those pre-war secrets, like at all. For obvious reasons of total destruction and radiation poisoning that left no life.

It doesn't matter if anyone was alive from when the bomb's dropped, they could recolonize it just like Los Angeles was recolonized with the Vault in the Boneyard.

Also, the whole point of the GECK is that it cleanses areas of radiation.

There's like 5 Vaults in the DC area so that's plenty of a population to rebuild the region.
 
It doesn't matter if anyone was alive from when the bomb's dropped, they could recolonize it just like Los Angeles was recolonized with the Vault in the Boneyard.

Also, the whole point of the GECK is that it cleanses areas of radiation.

There's like 5 Vaults in the DC area so that's plenty of a population to rebuild the region.
They all dead. D-E-A-D. Life is dead. Vaults are dead because they are wacky experiments by design. Vault 101 won't live long enough because it's not designed to last that long since radroaches are their big problem. (A RADROACHES!) The craters and ruins are everywhere because bombing was more intense than west coast. (writers these days...) When the setting is dead inside, it's boring and doesn't deserve any potential exploring. You lost.
Radioactive desert and ruins of poisoned goods no longer serving any purpose. It's not like Zone from STALKER, because no one will ever want to cross the land, cross the midwest BOS to enter some radioactive desert to unlock some dark pre-war secrets meanin jack shit in the new world.
Also, the whole point of the GECK is that it cleanses areas of radiation.
No it's not. It won't work in capital wasteland. Only west since it's soil not damaged too much.
 
It doesn't matter if anyone was alive from when the bomb's dropped, they could recolonize it just like Los Angeles was recolonized with the Vault in the Boneyard.

Also, the whole point of the GECK is that it cleanses areas of radiation.

There's like 5 Vaults in the DC area so that's plenty of a population to rebuild the region.

Vault 87: Mostly turned into mutants, rest dead.
Vault 92: Majority of population dead, maybe a few survivors.
Vault 101: Still going but wasn't meant to open.
Vault 106: Population high on gas, fate not known but some dead.
Vault 108: Nearly all dead save silly Gary clones.
Vault 112: Stuck in Hell.

Unless the experiments were removed there's no way D.C. would be recolonized.
 
I don't think it does... it's more of an agricultural start up, including manuals and seeds to teach the vault dwellers how to make a civilization rather then some magical radiation scrubber.
I believe it is stated that some of the GECKs were terraformers, while others were like what you described. I don't know if this is just Bethesda retcon or not, though.
 
I believe it is stated that some of the GECKs were terraformers, while others were like what you described. I don't know if this is just Bethesda retcon or not.
It is a retcon. In the originals the Gecks weren't even terraformers, but agricultural/scientific/etc manuals, seeds and so on.
No they didn't. To "purify the water" in this dead and boring capital wasteland, Liam Neeson and friends used only one module, the exact water purifier. It's just retarded story.
 
Really I was always kind of displeased with the whole idea from Avellone that D.C. was totally flattened. It felt like cutting down a key location before anyone got the chance to explore that. So while Fallout 3 is bad the prospect of just not using the Fallout Bible as gospel and doing D.C. anyway is an idea I would be behind.

A lot of wasted potential in Fallout 3... A lot A LOT of wasted potential in Fallout 3... Which I would argue makes it worse than 4.
 
Really I was always kind of displeased with the whole idea from Avellone that D.C. was totally flattened. It felt like cutting down a key location before anyone got the chance to explore that. So while Fallout 3 is bad the prospect of just not using the Fallout Bible as gospel and doing D.C. anyway is an idea I would be behind.
Nah, it's totally fine. How so Fucktard D.C. is key location? World is wiped out, key locations changed, changed to the west for all good.
A lot of wasted potential in Fallout 3... A lot A LOT of wasted potential in Fallout 3..
Yes-s... A potential of Enclave 'moon base' since D.C. is flattened and crater ridden, as you mentioned. So that's why @CT Phipps is so defensive on this particular one.
 
Back
Top