maximaz
Sonny, I Watched the Vault Bein' Built!
Grimhound said:Yeah, it's a bit more difficult. I still have a gift copy on Steam I'm looking to sell for $35.
Wait, you can sell your Steam games? HOW??
Grimhound said:Yeah, it's a bit more difficult. I still have a gift copy on Steam I'm looking to sell for $35.
maximaz said:Wait, you can sell your Steam games? HOW??
BioShock 2's story is a mess, plain and simple. The basic premise, in which you play a Big Daddy looking for his Little Sister – both because you need her to survive and because of your personal relationship with her – is solid enough and certainly more personable than BioShock's story.
In the main plot, everything that happened since BioShock sounds somewhat interesting, but it happened without you there, as if the game is taunting you with all these big events you could not be part of. Forgiving it that, 2K Marin seems to have essentially looked at Andrew Ryan from the first and decided to make a bizarro version in Sophia Lamb, whose soft personality and communist ideals are the exact opposite of Andrew Ryan. And the exactness of that opposition – the mirror image it is – just hammers home how derivative she is, and how badly in need of inspiration or originality the plot is.
What doesn't help the cause is some of the worst writing I have seen in a videogame since Fallout 3. Don't get me wrong, they get the tone right, bombastic statements delivered through radio, so it all sounds impressive. But if you stop for even one second and actually listen, it comes apart at the seams. A good example is this bit of radio taunting, from near the end, as Sophia Lamb speaks to you:
Your body begins to tear itself apart; the compulsion to find Eleanor will drive you to madness or coma. You have no claim on her -- your design was amongst Rapture's greatest sins -- and yet you persist. Why?
Why is she talking about my body tearing itself apart when there is no gameplay equivalent of this? What does my design being amongst Rapture's greatest flaws have to do with negating my claim on Eleanor? And – worst of all – why is she asking me why I'm persisting after just telling me the need to find her is driving me insane? BioShock 2 is full of little nonsensical speeches like these, and the overall philosophical consistency over all the rants is even worse. In the end, this makes the whole game feel as if the writing is just a bunch of strung together phrases that sound cool or awe-inspiring or epic, without due consideration to consistent writing.
BioShock was widely praised for its philosophical undertones. I thought this point was a bit overdrawn, as BioShock's hammy delivery of Ayn Rand's already unimpressive philosophical views was hardly enlightening, but even this low plateau BioShock 2 does not even approach. In fact, it ruins quite a bit of the philosophical tone of BioShock in its approach. One of the points of BioShock was about the inevitability of the fall of Andrew Ryan's city. A grand experiment, but you get the sense its doom was inevitable, as the underlying world-view simply did not match reality. Sophia Lamb, however, gives the failure agency, it turns it into two competing world-views fighting and ruining each other through competition. That pretty much negates the earlier point made of inherent fallacies, making Sophia Lamb and her philosophy not just derivative, but detrimental to the game's setting.
The last insult the game flings at us are the endings. It learned from its predecessor's mistakes by expanding the “Hitler or Mother Theresa” into four endings; bad, somewhat bad, sad and good. The different ending configurations are reached by your choices on saving the Little Sisters, as well as three key NPCs you can either leave alive or kill during your travels. Structurally, this is a massive step forward from BioShock, but considering my preceding notes on the writing, it won't surprise you to hear the endings are badly delivered and overly dramatic pieces of tripe, built on two nonsensical deus ex machinas that shortly precede the final conclusion.
Brother None said:BioShock 2 kind of screws the pooch. I think I figured out why. More when I finish my review.
isnt that kinda ... ilegal >_>Brother None said:maximaz said:Wait, you can sell your Steam games? HOW??
By having people give you money and then gifting them the game?