Makta said:
Crni Vuk said:
still, the comparison between bioschock to Systemschock and Fallout to Wasteland isnt really good.
I think Fallout was a game for it self that was very heavily influenced by Wasteland. But Bioschock was a lot closer to the gameplay, story and pretty much anything else in Siystem Schock 2. It pretty much WAS System Schock underwater. Except that it was offering less in everything. That however doesnt mean that Bioschock was bad. Just taht SS2 was better. Except for the graphics.
I did play SS2 back in the days but i can't remember much from it to be honnest. Could you give me some examples what was "the same" as BS?
The only thing i remember right of the bat that was better/worse depending on who you ask was that you had less ammo etc.
Edit: Or maybe that was due to me being bad at games compare to now
As for what was "the same", it's basically the same type game at the core. The plot in Bioshock is reminiscent of SS2, the gameplay is very much alike (first person shooter with some rpg-ish aspects, hacking is similar, there's a research element, you have powers which you can level up, you get to choose what to specialize in etc). It's just that on all these areas, SS2 was more complex and unforgiving.
As for my personal opinion, everything was also better in SS2. Ammo was more scarce, you HAD to specialize and couldn't simply switch powers to change your "build" along the way. Character progression wasn't limited to what powers you had equipped, you had character stats and a range of skills. Weapons broke down and had to be repaired. If you didn't have the ability to repair, you had to find weapons in good shape and be even more careful with using them strategically as not to waste them. The plot was much better, the atmosphere was much spookier and creepy. Research didn't consist of spamming camera shots on enemies, instead you had to collect the appropriate chemicals. Research even had a dedicated skill that you didn't need to specialize in to complete the game, but gained much benefit from if you did. Exploration feels much more rewarding as resources are so scarce. And the challenge of the game has you constantly on edge, leaving you with a looming fear of what you'll run into next. I don't feel Bioshock had the same level of threat.
All this pretty much did that when I played Bioshock I felt like I played a very much simplified SS2 in a different setting but with very similar gameplay and story. I did enjoy it on its own merits, but it had absolutely nothing that made it better than its predecessor. Except for the prettier graphics, which is really the only complaint I have with SS2. It is old and it's from a time where 3D graphics were pretty ugly. But the game is to damn good that it doesn't bother me, and after only a short time of playing you get used to it. There's also something about the enemies' 3D models that make them a bit creepier than if they had been highly detailed modern 3D models.
SS2 is really one of those games that everyone who is interested in the genre should dig up and play at least once. It's just such a great game, and has left such a big impact on these types of games. It's the Fallout of the exploration/rpg/fps genre.