Got interesting ideas for new traits:
Hacker (computer thief)
+science (and possibility to break into computers without password, let say some item like electonic card: ultimate key to terminals)
+lockpick (and electronic lockpick item on start)
But that need made something new: traits give specify items on start game ..items that you cant find other way in game!
Survivalist (traper, green beret)
+first aid (and "traper book" possibility to take food from animals and plants that give something like stimpacks (+ to health)
+traps (and some special traps- items, hunting skill that may be usefull to tactical fight with any enemies)
Prophet (man who predict future)
+luck (and item: something like "eight ball" from New Reno that will shown/say about every secrets hidden on location you are)
this will be powerfull item so only this you can gain on this trait(possible to find treasures: lot money and rare items)
Sniper
+35% to all guns (small, energy, heavy)
+item: night vision (enemies in night will shoot less accurete and you more, that give you advantage)
I think to made this way all traits, olways you gain extremly rare items and large plus to skills statistisc (+50%)
Other way to made it its gain 3-5 perks from begining game, similar to trait so for example survivalist will gain gecko skinning, scouting
The second idea is maybe more easy to made.
Hacker (computer thief)
+science (and possibility to break into computers without password, let say some item like electonic card: ultimate key to terminals)
+lockpick (and electronic lockpick item on start)
But that need made something new: traits give specify items on start game ..items that you cant find other way in game!
Survivalist (traper, green beret)
+first aid (and "traper book" possibility to take food from animals and plants that give something like stimpacks (+ to health)
+traps (and some special traps- items, hunting skill that may be usefull to tactical fight with any enemies)
Prophet (man who predict future)
+luck (and item: something like "eight ball" from New Reno that will shown/say about every secrets hidden on location you are)
this will be powerfull item so only this you can gain on this trait(possible to find treasures: lot money and rare items)
Sniper
+35% to all guns (small, energy, heavy)
+item: night vision (enemies in night will shoot less accurete and you more, that give you advantage)
I think to made this way all traits, olways you gain extremly rare items and large plus to skills statistisc (+50%)
Other way to made it its gain 3-5 perks from begining game, similar to trait so for example survivalist will gain gecko skinning, scouting
The second idea is maybe more easy to made.