Blasphemous Talk. (Halo 2)

satanisgreat9 said:
Roshambo said:
If I had a dollar...

This is taken directly from Bungie's website, trimmed down a bit but it's still a little long:

That would be another dollar...

and we realize that even this tremendous run of changes won't be entirely complete and that abuses by unsportsmanlike players will continue,

Read: "We have no fucking clue how to set up a dumb client network setup, where the only possible cheater could be the host or admin of the server - just like multiplayer games that actually offer something remotely similar to a 'security model'; or the XBrick cannot support such a setup."

So they are doing something.

Only the same thing they have done in the past - talk about fixing the problems. Reality has yet to prove otherwise.

Like they and yourself pointed out, it's much harder to patch a console game than a PC game. This game has only been out for four months, and most of these cheats weren't widely known about until fairly recently, so I'd say they're doing a pretty good job providing service for their players.

Bullshit. Some of the cheating methods are almost the exact same as other games, or even the first Halo. It realy isn't solely the "modem standby cheat", which is perhaps the only thing I think they have fixed since the other changes are "there, but invisible". I've heard that steaming load before.

And now they're going to try and do exactly what they kept saying they would have by Halo 2's release, ever since cheating became bad in Halo 1. Please try to keep up here and stow the sound bites if you can't otherwise understand what I am talking about.
 
Roshambo said:
Bullshit. Some of the cheating methods are almost the exact same as other games, or even the first Halo. It realy isn't solely the "modem standby cheat",

Do you actually play the game? The standby cheat is the main problem, if that's fixed 90% of the problem is fixed. All that's left is glitches and boosting, which are much easier fixes and much less of a problem.

Bungie never promised anyone anything. They said DLC would be available, and it has been: Team Slayer gametype, and Foundation map.
 
satanisgreat9 said:
Do you actually play the game? The standby cheat is the main problem, if that's fixed 90% of the problem is fixed. All that's left is glitches and boosting, which are much easier fixes and much less of a problem.

Get a fucking clue. Your uneducated spin-doctoring is starting to become little more than a waste of bandwidth.

One cheat, the targeting rush, is one that a server-side check would be far more than easy to fix. The standby problem could just as easily be fixed by having a competent engine and data structure used in the game. All the server needs to do is check for an obviously incorrect movement update from the client and dump them immediately, rather than process an obvious incorrect update from what is effectively an altered client. This is shit that was basic from five years ago. Longer if you count Quake II.

Again, learn what the fuck a dumb client is and how that kind of architecture results in a close to cheat-free environment. The cause of all the problems is that Bungle and the majority of XBrick developers are dumbshits who can't competently code anything resembling a secure server, with their own engine. They knew what they were getting into, it was their choice to put graphics over the stability and integrity of the game, and it seems the main or only concern of XBrick developers is to make things look good. Obviously, the hacks only know how to make graphics shine and then dabbled with making things move around, then thought that their efforts were worth releasing to the public.

Oh, and this is "next-gen gaming". So now it is supposedly acceptable that a game has the integrity of a wet paper bag decorated with a tinfoil hat. Bungle is the BioWare of FPS games, indeed.

Bungie never promised anyone anything.

That's charming, I thought you just said "So they are doing something." based solely on their continued bullshit designed to take attention away from their incompetence. Which is it, Spanky?

Funny, I think a few of their pre-release remarks for Halo 2 were definitive enough. Something about addressing the rampant cheating in Halo. Too bad they didn't do anything other than release a new map pack under the guise of a "sequel", leading people to mistakenly believe that Bungie hires competent programmers that can fix problems in software or follows through with anything other than cash in on hype. And it is even more amusing that they have no fucking clue how the CTF flag, separate from the standby bug, moves around in ways it isn't supposed to.

With the importance of visual effects, I can name the two places they hired from - Game Design Colleges and The National Derek Smart Diploma Mill of Game Design.

They said DLC would be available, and it has been: Team Slayer gametype, and Foundation map.

Which means jack shit if the core game is broken.

Hello, would you please put your parents on. I demand a refund of my tax dollars wasted on your education. Seeing as they already have paved your way through your existing years so that you are not required to think for yourself, then they can afford to pay the wasted money back.
 
Roshambo said:
Get a fucking clue. Your uneducated spin-doctoring is starting to become little more than a waste of bandwidth.

What maps have been taken off the playlist? I'll tell you: none. Everything that article bitches about is addressed here:

http://www.bungie.net/News/TopStory.aspx?story=weeklywhatsmar18&p=2645901

If it's so fucking easy to fix the problem, why don't you just tell the apparently stupid people at Bungie so they can get it done over the weekend?

You're awfully aggressive arguing about a game you think is garbage, why don't you take all that energy and do something postive with it and make your own blockbuster game that has no cheats or glitches in it?
 
satanisgreat9 said:
What maps have been taken off the playlist? I'll tell you: none.

Liar. And that was because I didn't feel like digging back through the history of updates.

What's up with the Matchmaking Playlists? Are these part of the auto update?

No, updates to the Live Matchmaking Playlists are done outside of the game and are not part of an actual auto update. We have been listening to community feedback and are currently testing a variety of tweaks and updates to the existing lineup of playlists. We hope for the new playlist changes to go live around the same time as the auto update. In the meantime, we continue to gather feedback and suggestions to explore ways to enhance and refresh the Live play experience. It's also possible that we will reincorporate maps and game types that were removed because of negative effects from cheating and glitching.

Please tell me that your failed education at least allows you to understand what "re" in "reincorporated" means. At least tell me you were taught how to use a thesaurus and can dedeuce that "removed" means in a past-tense context.


No, it doesn't. Try reading, unless you're dense enough to believe that their vague paragraph of "fixing stuff" will make anything better, or that they are addressing the issues that were not at all addressed by that page. Again, it all results from an incredibly poorly-built server structure, one in which the players will have to suffer on until Bongle finally unplugs their heads from their asses.

If it's so fucking easy to fix the problem, why don't you just tell the apparently stupid people at Bungie so they can get it done over the weekend?

It would take substantially more time considering that they would have to throw out the garbage that resembles their back-end. Then, they can use a dumb client system that puts the calculations on the host machine only. I know I just wasted more of my time in explaining basic network concepts that your insipid little mind could never hope to understand if you tried. Hell, as it stands, you're not even trying.

You're awfully aggressive arguing about a game you think is garbage, why don't you take all that energy and do something postive with it and make your own blockbuster game that has no cheats or glitches in it?

I already told you what it was, and I would say that you can try to display some intelligence in figuring them out, but unfortunately since you've missed that point a few times over already, I think it's safe to say that you're everything I expect of console trash.

Ignorance is bliss, and apparently you're the grinning idiot. Ozrat knows that when retards grin, it usually means they just shit themselves. 8)
 
Sorry, buddy, network code was never a required course in any of the schools I went to, and I'm having too much fun playing Halo 2 to bother researching it for myself, you pretentious asshole.
 
satanisgreat9 said:
Sorry, buddy, network code was never a required course in any of the schools I went to,

Apparently neither was reading, as you have displayed little ability of that, either. I honestly do want to know if your parents do understand how you are such a waste of years' worth of education money, which could have gone to someone else who would have evidently done much more with it. The purpose of education is to not bore you to tears; it is to learn how to research information for your own behalf.

Try reading books instead of chewing on them, kid.

and I'm having too much fun playing Halo 2 to bother researching it for myself, you pretentious asshole.

I don't care if you, Drooly, Chokey, and Shitsy all have fun playing it together in Special Ed class. I don't consider exclusion conditions to be worthy of earning merit for a title; that is in fact a downside in application worth - to put it in deference to you, "IT NO GÜD!". That still doesn't absolve your idiocy about Halo/Bungle's problems, and the presence of said problems on top of that. In fact, you have been nothing but a waste of time and money, and could you please remove yourself from the gene pool before something in the animal kingdom mistakenly matches whatever inbred amalgam of genes that comprises whatever the fuck you are supposed to be. It certainly fails to be "sapiens".
 
satanisgreat9 said:
Whatever, Halo 2 kicks your ass and any game you'll ever develop in your internet tough guy career.

Comical!

Kid, chances are the series I helped work on and the dev house I did real testing for died before you knew there was gaming other than Nintendo. It wasn't an FPS, but it was in a genre of note, and a company of note. Yes, I am purposefully being vague, as I have said it quite a few times but I just had to have a chuckle at your clannie trash mentality.

Just one of those games in that series itself outsold Halo 2. Too bad in your ignorance, you will come to some skewed conclusion based, again. Just like every other piece of brain shit you've scrubbed into this thread. Please do not bother to share any more of your imbecilic outbursts that I have disproven at every quote, until each bullshit point of yours in taken down by the jugular. We already have well established that you are a moron.

PS: On a technical server structure level, Quake II sodomizes Halo 2 with a rusty spoon. Enjoy piddling on your little map lists while the real FPS genre moves on past the laughable hype whore of Halo, by about ten years. Moo at the graphics, cattle boy.
 
Halo 2 is a pretty amazing game but it has not really come on from the first. Graphics are more or less the same as is the gameplay. don't get me wrong, it's a great game but sequels to games in the last few years have been made quite lazily...
 
To quote Peter Griffin,
Freakin sweet!
My dad might let me get XLive, so if he does, I hope we can all play sometime.
 
satanisgreat9 said:

I either have to cringe at Bungle's stupidity, or applaud them for getting suckers to pay for what is normally free.

We're releasing a total of nine new multiplayer maps.
All nine maps will eventually be available as Live downloads and as a normal boxed game disc - available at retail for $19.99 (US).
The release on Live will be staggered, some paid, some free!
The first two maps are free and coming in a few short weeks. (late April)
The same day the 2 free maps are released, 2 additional maps will be available for purchase.
The remaining 5 maps will be made available as a paid download on the same day the retail package goes on sale.
The retail disc will contain extras, including a documentary, a cool project from our cinematic and animation team, every Halo 2 update released so far and possily one or two other little treats.
By late summer, ALL the maps will be available for free.

Halo's multiplayer maps are nothing special. Particularly if they have to remove them due to problems inherent to the engine. I do wonder if they will do any recalls on the paid maps in order to "temporarily fix" other game issues. I really wonder how desperate Halo players must be to get new maps, but then I chuckle and download a new server list of UT2k4 maps that retroactively spank most of the single-player maps in Halo. No...wait, check that. ALL of the single and multiplayer maps.

The best thing is that I don't have to pay $19 for an overglorified map pack, or wait about 5 months until they are free to download. Whereas I can download new maps, new weapons, new vehicles...all for free.

Why is Bungie charging for these maps when they should be free?

Well, the answer for the retail pack is simple - it costs money to make the maps, press a disc, put it in a box and get it to retail. For downloads, it's the exact same development process, plus bandwidth, support, all that stuff.

Funny. You would have thought the money these pretentious jackasses have made through overhyped sales alone, they could afford to regularly release new maps. Just like every other FPS game company. It is called post-release support and addition to keep interest, and it does NOT require the bullshit they are trying to excuse this with. It might fool the naive or stupid, but the real FPS audience are enjoying much more content, for free, and have been for years. Now Bunle is trying to fuck that up with some shitty hype whore excuse, with an already limited title.

$20 for a map pack of 9 maps is insane. The misc. crap included really isn't that noteworthy either, as it hardly pertains to the game's operation. So much for their claims of "programming costs". Besides, as anyone in the FPS industry knows, maps are cheap to make. Good maps take nothing but a mapmaker's time, and Bungle can't really be crying for money at this point due to hype and Lowest Common Denominator.

You make things, they cost money to make, you have to charge for them. At the end of the day, Bungie doesn't have much involvement in the business side of things, although we are very pleased this stuff is going to be available for free download in the long run. And we're pleased that two will be free immediately. The other cool thing is that by working with retailers we can put these maps in the hands of gamers around the world and those who do not have Live.. These maps are not just about Live play, but for all those who play in LAN tournaments, etc...

How about this, morons? You and then go with a low-cost distribution plan similar to Nintendo's distribution of peripheral in-game content. Those disks could easily sell at $5 apiece, to cover the print run and work (*snicker*) on that disk, and they sell a lot more than almost the cost of a new game. I snicker because most map compilation CDs are capable of holding far more than 9 maps. More like DOZENS in most cases. Yet these pretentious twats are going to sell 9 maps and expect this to really work or remain anywhere clost to those in the real FPS industry.

Nine maps is actually a lot of Halo maps, and these new ones are in many regards, more complex graphically and technically than the original batch.

Nine maps is a lot? Oh...a lot of Halo maps. I forgot, 9 maps is a lot for the crippled console FPS releases.

The discs and the software are tremendously expensive to program, design, manufacture, package, ship and distribute. That's what you're paying for, should you decide to buy it.

No, you're paying for a lot of barely-talented yet overpaid schmucks to ship you content that comes for free for other games post-release, because it is part of supporting the community and continued interest. Too bad Bungle's bullshit lies don't really stack up to the real industry, and they must assume that people are naive as to how things are published.

Wait, I forgot. Microsoft and Bungle both need the $10 a CD disks to make sure that the new maps aren't pirated. :roll:
 
Fawkon said:
Halo 2 is a pretty amazing game but it has not really come on from the first. Graphics are more or less the same as is the gameplay. don't get me wrong, it's a great game but sequels to games in the last few years have been made quite lazily...

There's only so much you can do to improve on FPS games, not much has changed since Wolfenstein 3D.

The changes from the first game are subtle (for the most part) but numerous, that's why there are alot of pissed off Halo: CE fanboys out there.

No fall damage, dual wielding, weaker grenades, vehicle boarding, and additional playable character, Live support, no health, speedier sheild recharges, etc. These all add up to a fairly new game, but the base gameplay is more or less the same, as it should be: you shoot and kill things.

A genre that has made major strides forward is survival horror, with Silent Hill having first person segments and RE4 basically reworking their whole system.

Uziel, I kind of feel sorry for you that you don't have Live yet, that's literally like 3/4 of what makes the game fun.
 
I'm going to ask him tomorrow morning or when he gets out of the shower if he already isn't. He isn't one to be pressured.

Oh, shit, he's nappin'. I'm going to hop in the shower to get this Poison Ivy offa me. Cya, be right back.
 
Sorry for the off-topic, but I just wanted to say that it's quite sad to see what has become of Bungie.

I mean... they released two amazing games (Myth 1 and Myth 2) which also had quite good post-release support. Heck, they even released a whole free campaing for Myth 2, not to mention lots of multiplayer maps.

Oh well... good people go and morons take their place.
 
satanisgreat9 said:
There's only so much you can do to improve on FPS games, not much has changed since Wolfenstein 3D.

Correction. There is only so much you can do for consoles that are designed to be shiny and little else. (read: XBrick)

Now if you had some clue of what you were talking about, and had some familiarity with series such as System Shock, Quake, Thief, Half-Life, and UT, then you couldn't very well make those uneducated comments. Yes, the core game hasn't changed much, and shouldn't because it IS what draws people in, but the game styles have changed a lot more than I think you understand. I know modding teams that have retroactively spanked the gameplay in Halo 2, with Half-Life mods. At least the developers for those titles could bother to fix the broken shit before releasing the new title.
 
So, I go online today and get this message from Steam:

Friday, March 25 2005

Next week we'll begin beta testing the new Valve Anti-Cheat system. For people playing multiplayer games, there will not be any visible difference while we're conducting the beta, but we will be logging cheating violations into our database to make sure it's ready for general release. This will be the last public notice before the system is released and active for everyone.

If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. When a cheat infraction is detected, the offender will be permanently banned from playing on secure servers.

It seems like they're having problems there as well, and are being just as vauge about the solution as Bungie/Microsoft.
 
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