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Here before you is the Fallout 2 Blue Cave Mod. This mod will alter the appearance of the cave walls, tiles and certain rocks, etc, as to appear like Fallout 1. This is designed to be used with Killaps unofficial Fallout 2 patch (1.02.26b) and cannot be used with Fallout 2 Restoration Project (repeat cannot be used with RP) – it could but would look like shit and the game might crash.
Before you copy the data folder into your Fallout 2 directory make a back up of the original data/maps folder, just in case you wish to remove the blue cave mod later. The new blue scenery artworks have filled certain “unused” Fallout 2 art slots, so there shouldn’t be any issues there, but if you wish to return to the original Fallout 2 state delete the data /art folder. The text folder includes new scenery descriptions, and will have no effect on the normal game, the same for the new proto files.
*So copy the data folder into the Fallout 2 directory - that’s it...enjoy. For any problems just leave a message on the thread. As an added bonus many of the smaller maps have been boxed in a black field to remove the shitty broken edge look.
Fallout 2 Blue Cave Mod
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Earlier I mentioned….
When Fallout 2 came out I was puzzled as to why the development team chose to change the cave and rock artwork from the original bluish color tones into more natural brownish earth tones. I always thought the bluish tones were beautiful and strange, and in the first map – the vault entrance – you felt isolated and abandoned in that cold cavern.
I’m curious if there are any players who would like the brown cave art in Fallout 2 changed back to the original blue color. I have already built the appropriate artwork, so it would be a simple art replacement - that can be easily undone if you change your mind. But people need to understand that the maps for the two games are quite different in nature and it might take awhile to adjust. Below is an example of the bottom level of the Military Base with the new blue look.
This will done only for the original Fallout 2 maps, potentially it could be applied to the Megamod, but sadly this will not be done for the Restoration Project, because of the difference between the two maps is too great (maybe one day if I have the time).
For this to work properly some of the light levels on certain maps will need to be darkened. So is there anybody willing to change the light levels in the scripts so the maps match Fallout 1 more closely.
Original Fallout 1 blue cave.
Fallout 2 brownish cave.
Fallout 2 Military Base with the blue art.
Here before you is the Fallout 2 Blue Cave Mod. This mod will alter the appearance of the cave walls, tiles and certain rocks, etc, as to appear like Fallout 1. This is designed to be used with Killaps unofficial Fallout 2 patch (1.02.26b) and cannot be used with Fallout 2 Restoration Project (repeat cannot be used with RP) – it could but would look like shit and the game might crash.
Before you copy the data folder into your Fallout 2 directory make a back up of the original data/maps folder, just in case you wish to remove the blue cave mod later. The new blue scenery artworks have filled certain “unused” Fallout 2 art slots, so there shouldn’t be any issues there, but if you wish to return to the original Fallout 2 state delete the data /art folder. The text folder includes new scenery descriptions, and will have no effect on the normal game, the same for the new proto files.
*So copy the data folder into the Fallout 2 directory - that’s it...enjoy. For any problems just leave a message on the thread. As an added bonus many of the smaller maps have been boxed in a black field to remove the shitty broken edge look.
Fallout 2 Blue Cave Mod
........................................................................................
Earlier I mentioned….
When Fallout 2 came out I was puzzled as to why the development team chose to change the cave and rock artwork from the original bluish color tones into more natural brownish earth tones. I always thought the bluish tones were beautiful and strange, and in the first map – the vault entrance – you felt isolated and abandoned in that cold cavern.
I’m curious if there are any players who would like the brown cave art in Fallout 2 changed back to the original blue color. I have already built the appropriate artwork, so it would be a simple art replacement - that can be easily undone if you change your mind. But people need to understand that the maps for the two games are quite different in nature and it might take awhile to adjust. Below is an example of the bottom level of the Military Base with the new blue look.
This will done only for the original Fallout 2 maps, potentially it could be applied to the Megamod, but sadly this will not be done for the Restoration Project, because of the difference between the two maps is too great (maybe one day if I have the time).
For this to work properly some of the light levels on certain maps will need to be darkened. So is there anybody willing to change the light levels in the scripts so the maps match Fallout 1 more closely.
![RmnDnSV.jpg](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FRmnDnSV.jpg&hash=d7b8cd67c3cd1d197d110c37fc0e7c3a)
Original Fallout 1 blue cave.
![uvbEiX5.jpg](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FuvbEiX5.jpg&hash=4d8b768e4957edc50d6c35ba12a6a0cb)
Fallout 2 brownish cave.
![agbrDqY.jpg](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FagbrDqY.jpg&hash=3f79fff6011f7d929c6e0806ce8fcf3c)
Fallout 2 Military Base with the blue art.
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