Brian Fargo on combat, perma-death in Wasteland 2

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More tidbits from VG247's to-be-fully-published interview with inXile's Brian Fargo, this time on perma-death, combat and the squad.<blockquote>Fargo explained, “When you start the game, you will create four rangers that you spec with the attributes and skills you want. Along the journey, you’ll also run into many other companion NPCs that can join your party.”

“Each of these NPC’s has a different personality and will have their advantages and disadvantages. Some might be incredibly annoying but have an useful skill that you might not want to live without. It’s all about choices and trade-offs in Wasteland.”

“We will indeed have perma-death in the game. If you make a bad decision and get a party member killed, they won’t come back. We committed to creating an old-school RPG experience and we are definitely looking to make this a hard core experience.”

“Once you’ve recruited a companion NPC into your party, you now control them in combat along with your other rangers. We have over 30 skills that can be acquired in the game and no one ranger will be able to be effective in all of them.”</blockquote>
 
Glad to hear it but I didn't expect it any other way. 30 skills sounds awesome. Can't wait to see what they are.
 
Sounds very cool. The more the game gets developed, the more I'm happy to support it.
 
TorontRayne said:
Can't wait to see what they are.
There should have been at least one skilled toaster repairman in a ranger squad, that's what I do expect! :V
 
“We have over 30 skills that can be acquired in the game..."

This sounds great, although I'm really hoping that the majority of these skills are not "useless" or only useable in 2-3 situations in the entire game (I'm thinking of Traps, Gambling, Outdoor or Repair from Fallout 1, haven't played the original Wasteland so I'm unsure of what they had) and having a handful of other skills be primary.

"...and no one ranger will be able to be effective in all of them.”

Also great news to hear, unless my above is true and only a handful of skills are worth having and one of the characters can be effective in all the good ones.
 
Kind of difficult to judge on the 30 skills bit without knowing how the final system will work. I'm personally hoping they won't mess with Wasteland's system too much, except for stuff like smoothing out weapon progression, adding more options, making the skills/attributes divide make more sense, and try to avoid having one attribute dominate on all the others (well, admittedly, that's quite a lot of stuff already!).

Having all the enemies move at the same time during their turn could potentially be confusing, especially if the group is big, but I guess it would also make battles move much faster.

Still, they seem to be moving in the direction they talked about since the beginning, so I'm very confident I'll enjoy the game. :)
 
I'm hoping for some tasty toaster repair action as well.

There was a legend in the wastes, where many cried at their lack of toasty action due to malfunctioning kitchen appliances one man took up the call. They called him, Toaster Repair Guy.
 
TaapLuup said:
“We have over 30 skills that can be acquired in the game..."

This sounds great, although I'm really hoping that the majority of these skills are not "useless" or only useable in 2-3 situations in the entire game (I'm thinking of Traps, Gambling, Outdoor or Repair from Fallout 1, haven't played the original Wasteland so I'm unsure of what they had) and having a handful of other skills be primary.

"...and no one ranger will be able to be effective in all of them.”

Also great news to hear, unless my above is true and only a handful of skills are worth having and one of the characters can be effective in all the good ones.

There were a bunch of near useless (or should I say highly situational) skills in Wasteland. The most famous is Toaster Repair. You could get around most of these by just trying to do the task over and over again as the game would essentially do a roll for a skill check.

One thing to note is Wasteland was probably the first game to give you that level of skill choice and character customization. Even though some skills had limited usefulness, it was a huge breakthrough to give you so many choices.
 
Walpknut said:
Aren't 30 skills kind of too many? I hope it doesn't mean having 10 or so useless skills.

It's not. Remember, this isn't a single-PC game. There's 30+ total skills, not 30+ skills per character. Some may be situational, special or unique, perhaps even follower-only. Because it's a multi-PC party system, there *should* be significantly more skills, so you can spread and specialize more without min-maxing and easily building a perfecty party.

Sure, there might be skills that will only by useful a handful of times, but that matters a lot less in a multi-PC game, since you can pick up such a skill at less overall cost, since there's not just one PC to focus on.
 
I'd prefer it to be much less skills but each of them constantly usable and useful, not just in special occasions or obscure situations (I am looking at you, toaster repair)
 
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