Brian Fargo on multiplayer, DLC and quest compasses

Discussion in 'NMA News and Information' started by Brother None, Mar 22, 2012.

  1. rcorporon

    rcorporon So Old I'm Losing Radiation Signs
    Orderite

    Jan 31, 2008
    Demons Souls had some of the most interesting and unique multiplayer bits so if they decide to model some of that I think it'll work out well.
     
  2. Ares

    Ares First time out of the vault

    34
    Dec 2, 2011
    Distributing limited resources on multi can't be really good. Besides I am pretty sure if the final product is truly a memorable experience something like a co-op mode will probably surface from the modding scene. Think of Jagged Alliance 2 ver. 1.13. Especially if the gameplay is squad-based which requires team work to balance all the weaknesses of individual characters.

    Hmmm, I remember a interview with one of the lead developers of SS2 where he mentioned, that in hindsight he would have probably ditched the co-op because it ended up harming the singleplayer in terms of time and development funds. He was not specific but he probably meant that those resources could have been spent refining the SP experience.
     
  3. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    Please, no multiplayer! If I want multiplayer, I play other games.
     
  4. SumsoluS

    SumsoluS The Punchinator

    266
    May 9, 2004
    "A demo for the game, featuring a tutorial and a third of the first mission, was released on August 2, 1999.[33] Nine days later, System Shock 2 was shipped to retailers[34] and received acclaim from numerous critics.[35] An enhancement patch was released a month later and added significant features, such as co-operative multiplayer and control over weapon degradation and enemy respawn rates"

    If he meant the enhancement patch should have been for sp, fair enough. But it was shipped as it was. What I don't get is why people go nutz over the idea of adding co-op even after full release.

    I loved playing SS2 SP and I loved playing it CO-OP, SP had the "I'm fucking alone here!" tension. Co-Op had the "Arrgh fucking hell Dave, ROBOT!"
     
  5. brfritos

    brfritos Humma Kavulaaaaaaa

    638
    Sep 8, 2009
    Really looking foward to see the game, seems very interesting.
    I never played the first one, so please, excuse my ignorance and punch me lighter if you must.

    And Fargo really blew up my mind, finally, a complete game to play since the lauch date without the needing to pay for DLC.
     
  6. Serge 13

    Serge 13 Elder Cat oTO Orderite

    Jul 20, 2006
    Oh yes, this is music to my ears.
     
  7. MrBumble

    MrBumble Vault Fossil

    Jan 17, 2006
    I wouldn't care for a full-fledged Multiplayer mode...but I certainly wouldn't mind a coop feature either.

    Loved playing System Shock 2 and Baldur's Gate 2 coop and the single player campaign was not impacted in any way by it, in terms of gameplay at least ( no idea how much content was cut from the game to implement coop, which came as a patch after the release anyway as regards SS2 ).

    Actually, the SS2 coop mode consisted in what looked like very basic network support and nothing else. You could barely interact with your partner. What made it cool though was the fact that you could simply share the single player experience with someone who had a different character and, thus, address situations in a different way.
     
  8. SumsoluS

    SumsoluS The Punchinator

    266
    May 9, 2004
    Everyone has their own opinion but I can't help seeing the Anti-MP crowd like this..



    Grumpy +10 :crazy: !
     
  9. 4too

    4too Vault Senior Citizen

    Apr 30, 2003
    If You Lived Here You'd Be Home Now ...

    If You Lived Here You'd Be Home Now ...




    Some player aides record what you've learned and where you've been. Can be on the main screen, or an addendum on secondary pages,

    just another part of the GUI.

    I'd like to see a dysfunctional GPS / quest compass that is as much a puzzle by itself as it is a parody of ipads and tablets, our 'consuming' electronic culture,

    a quizzical, whimsical compass.




    4too
     
  10. SumsoluS

    SumsoluS The Punchinator

    266
    May 9, 2004
    Like a binary compass?
     
  11. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    I really don't have anything against multiplayer and I thought Demon's/Dark Souls implementation was some of the most fantastically creative design we got in the last 5/10 years, but with such a small budget I don't know if it can be done effectively. It also has to be seamlessly integrated inside the setting so..
     
  12. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    I have nothing against a multiplayermode per-se (I sure love some JA2 skirmishes from time to time) but I'd rather they spend all their ressources on the actual important things, like making the actual campaign as good as it can get.

    I don't know, I could never play a cRPG proper in Multiplayer.
     
  13. Makagulfazel

    Makagulfazel Adept Bungler of Things Orderite

    Jun 14, 2007
    Meh - I'd prefer is they complete the game then consider multiplayer(e.g. SS2). With a turn-based combat system, all I can think about is a system like Final Fantasy 3 - the primary character controls party movement but in combat the control of the characters is divied among the players.