WorstUsernameEver
But best title ever!
If I can't do this I will retract my pledge Fargo. YOU'VE BEEN WARNED.
Dario ff said:MrBumble said:How ?
It costs way less to use an engine than to develop one.
I'm pretty sure some competent coders could pull it off in some weeks.![]()
WorstUsernameEver said:If I can't do this I will retract my pledge Fargo. YOU'VE BEEN WARNED.
A five year old game tailored for now obsolete console hardware.Tagaziel said:fedaykin said:That's not good at all. UE3 was designed with console corridor shooters in mind. Most open world games made with UE3 have horrible performance and bugs.
*loads up Unreal Tournament 3*
*runs a game with 32 bots on one of the large open-air maps with vast distances and high LOD*
Totally.
Exactly my opinion. Why are people going so crazy because of it? From what Fargo said so far it does not seem like its bad. Probably optional? As long there is not some kind of crazy shit DRM they want to hide with it or something telling us "this will be better for all players!" like what many huge companies do today I am fine.Cold Zer0 said:I hate when people panic. It will not be bad. Fargo knows what he is doing.
Since when was the Unreal engine really only made with console hardware in mind? While I am sure that they made games with that in mind I think the Unreal engine was for its time always one of the engines with the most options. The sheer number of different modifications proves that. I played mods on Unreal2k3s engine which allowed you to have more then 40 people in huge maps with tanks and infantry almost on the levels of a simulation. Sure if the server was weak it would lag. But most of the time it worked well. Maybe new engines are made rather with consoles in mind (but thats understandable somehow ... ).fedaykin said:A five year old game tailored for now obsolete console hardware.