Brother None counts down his favourite games

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Vice City was amazing at the time, made the stuff that made GTA III great, even better, but I really like GTA IV.
 
It's funny that the choice of VC pissed off everyone else, and made me happy that your not one of the fuddy-duddy ass-hats kharn.
 
Brother None said:
Lexx said:
It all starts pretty good but sooner or later there comes the point in the game, where I need to replay every mission 2, 3, 4 times until I get it done

So, uh, your complaint is that some missions are challenging?

In fact, yes. But it's not the "challenging" what is the real problem. The real problem is, that you need to redo it endless often, because you need to learn the missions. And I hate it, when I have to learn a game to get through it.

Thats how the game works for me:

- Look at the map, see quest giver.
- Walk/ drive to them and hope to not die because "by accident" you killed some people. (sometimes people are standing in such a good position... you can only drive over them :>)
- If you are at the quest giver, get you mission.
- Drive to the target, now same as above.. don't kill people "by accident".
- When you reached your target, do the mission and hope to not die because of silly stuff you couldn't know before.
- Damn, you are dead. Repeat everything from beginning.

If you die while doing any of these steps, you have to redo everything again. This is totally ok in the beginning. But after the 100. death it's just boring for me and I just try to get done with it, to do other stuff again.

Anyway... this doesn't change the fact, that I like VC too, like I wrote already.
 
Dopemine Cleric said:
It's funny that the choice of VC pissed off everyone else, and made me happy that your not one of the fuddy-duddy ass-hats kharn.

I'm surprised it sparks any controversy after having already listed Diablo, not exactly less mainstream kiddie action.

Lexx said:
In fact, yes. But it's not the "challenging" what is the real problem. The real problem is, that you need to redo it endless often, because you need to learn the missions.

Not...really...I guess you just suck?

Anyway, a lot of this was already partially resolved by Vice City, where multiple savepoints close to mission sources meant the travelling to mission is somewhat eliminated (completely eliminated for the asset-based missions, which makes up about half of the game). San Andreas also has a lot of savepoints, again often close to mission sources.

IV completely eliminates the problem by allowing you to restart from mission start if you fail.
 
Since you already listed a GTA game so high (had lots of fun with, but can't see any "TOP10 quality material" in it), a logical continuation to this list should include Mafia! Because everyone knows that Mafia>GTA :)
 
I really hope BN decides to troll everyone and puts Fallout 3 as his #1 on the list :lol: Could write a long review about innuvashun and immershun and all :lol:
 
Ausdoerrt said:
I really hope BN decides to troll everyone and puts Fallout 3 as his #1 on the list :lol: Could write a long review about innuvashun and immershun and all :lol:
I'm hoping you're not thinking this because Vice City got so high on the list - it's a great game.

Though it would be epic. Seriously. :lol:
I can see it now: "Teh immershuun maeks it grate becuz it FPS and i liek RPG coz of dis gaem!!!1 i nevr usd to liek RPG befor becuz of thng liek flaluot 1 nd 2 but fallout 3 is da best!!!11one! befesduh maed a great innavatav gaem taht evry1 lieks!1!one!11!"
 
^ Not really, although I never really got into the GTA hype. It was a random thought of sorts.

Or maybe Dragon Age. It's like the new FO3, albeit a bit less extreme on both ends of the fan spectrum.
 
Brother None said:
SuAside said:
GTA? VC? better than the previous games? wtf you on, Kharn? :(
I'm trying but I can't find an actual argument in there.
you already gave them all yourself. haven't got much to add to it, really.

hamfisted relatively braindead console-y game vs storydriven deep games.

while no doubt fun in a console-y way, VC doesn't have the near infinite replayability, the care for the world & the setting that never bores.

i'd be hard for me to believe if you said you played VC more than the Troika games, tbfh. now, that's entirely up to you obviously.
 
SuAside said:
hamfisted relatively braindead console-y game vs storydriven deep games.
lolwat

GTA games rely a lot on the storyline and missions... and actually require thinking. They are not "relatively braindead", play GTA IV, it has the deepest story overall in a GTA game.
 
Reconite said:
SuAside said:
hamfisted relatively braindead console-y game vs storydriven deep games.
lolwat
GTA games rely a lot on the storyline and missions... and actually require thinking. They are not "relatively braindead", play GTA IV, it has the deepest story overall in a GTA game.
that's why it says "relatively" instead of just "braindead".

or are you going to claim VC's missions are as complicated as Arcanum's with just as many ways to resolve them?

it being the "deepest story overall in a GTA games" doesn't really say much in a series where setting hare krishnas (sp?) on fire is one of the more memorable objectives...
 
SuAside said:
that's why it says "relatively" instead of just "braindead".
Calling it braindead at all is incorrect, it's not Halo 3/Fallout 3 where they spell it all out for you.

SuAside said:
or are you going to claim VC's missions are as complicated as Arcanum's with just as many ways to resolve them?
-_- Did I say that? Of-fucking-course not.

SuAside said:
it being the "deepest story overall in a GTA games" doesn't really say much in a series where setting hare krishnas (sp?) on fire is one of the more memorable objectives...
It was more of a suggestion of which GTA game you should play if you're looking for story, because it looks to me you're judging GTA based solely on how it looks.
 
Reconite said:
I'd like to see what he'd say for all three of these.

Oblivion: bored me to tears, never finished it.
Fallout 3: solid action-RPG with a handful of good ideas in quest and location design falls flat on its face on technical execution, boneheaded "kewl stuff", terrible writing and being called Fallout
Dragon Age: good so far, very polished, but with a lot of critical notes: dialogue is uneven, the setting is trite and predictable, voice-acting is tepid, music is horrible, combat is a bit of a clusterfuck and more broken than it is challenging. A lot of people love it, but so far my experience with it is the same as I had with BG: decent, but boring. Not as bad as Mass Effect tho'. But I'm only about 8 hours in, maybe it'll get better.

None of these games are anywhere close to the top 15.

SuAside said:
i'd be hard for me to believe if you said you played VC more than the Troika games, tbfh. now, that's entirely up to you obviously.

VC alone? Probably not. But the entire GTA franchise combines for a shitton of gaming hours, and if you take - say - GTA III, VC and SA, I probably played those three more than all three Troika games combined. Though it's close.

The replayability isn't huge, certainly not compared to Arcanum (I think the replayability of Bloodlines is limited too, I've only played it through completely twice, with a Gangrel and a Nosferatu), usually I just play up until the second half-linear combat slosh), but the faffing about extends the gameplay hours of a single playthrough quite a bit.

Black said:
I tried playing VC. I got to the mission with the helicopter-toy and that was it for me.

That mission sucks, as mentioned in my write-up. That and Bombs Away! are easily two of the most frustrating missions in any GTA game, excepting obviously the ending missions (GTA III ending mission is the worst), mostly due to controls. While replaying VC for this writeup I did the helicopter-toy one in one go and the Bombs Away! in three, so you can learn to do them, it just takes time.

AskWazzup said:
Since you already listed a GTA game so high (had lots of fun with, but can't see any "TOP10 quality material" in it), a logical continuation to this list should include Mafia! Because everyone knows that Mafia>GTA :)

As mentioned in my intro, Mafia is not on this list.

SuAside said:
it being the "deepest story overall in a GTA games" doesn't really say much in a series where setting hare krishnas (sp?) on fire is one of the more memorable objectives...

This remark seems off to me. I'd consider GTA one of the best-written franchises in gaming history, certainly top-3 outside of the RPG genre.

Why? Well people don't always realise that "story-driven" is not a requirement of "well-written". Metal Gear Solid is story-driven, but one could argue it ceased being well-written ages ago.

You're right, it's not story-driven. But I'd find it challenging to name 5 games with more convincing characterization, more well-written dialogue or as much skill in putting down a setting with an irreverent sense of humour as GTA. Setting Krishnas on fire is exactly a part of good writing, in this case. With that particular angle, the care of characters and world in R*N's games is more different than it is inferior to that of RPG designers like, I dunno, BioWare. It's probably inferior to Troika and BIS but they just had better writers.
 
Lexx said:
Also I just wrote about VC and not about SA or IV.

No you didn't:
I couldn't put any GTA game very high on my personal list. Not because they are bad (I like Vice City the most too), but because of most of the missions.

Besides, if you're specifically speaking VC, then I'd say: the majority of the game is about the asset missions, and each asset has a safepoint right next to the quest source, hence kinda invalidating what you're saying.
 
Well, then I put the next point on the list: If you die, you loose your weapons and I hate this too. So, each time I die, I reload the last savegame. This is the case in any GTA game and regardless where you have saved the last time then, you have to drive a long way back to the mission / to complete the mission, which sucks after a while.

I accept that you like this, but I don't like this.
 
^ Lexx, if this is your main issue with GTAs, you should know that in GTA IV, you don´t lose your weapons when you die, and if you fail a mission, you inmediately receive a SMS for replaying the mission(some even have some checkpoints). This is a feature that´ll surely be implented in the future GTA titles.

I can´t argue much about VC since I only played a bit of it. Still, I think the setting was really well implemented from the little moments I had with it.
To this day, I played through GTA 1, 2, SA, Chinatown Wars, and IV.
I´ve played to death GTA 2, it was my favourite game on my childhood. I loved the difficuly setting of GTA 1, because you weren´t able to save at all, you had to make one good playthrough to go through the stages, making each stage last longer than it should have. This was great for perfectioning your skill, and do the missions you considered most profittable.

SA and IV were too easy in my opinion, and wasn´t such a lasting experience as the first two. I loved the open world of SA. The most appealing thing to me in IV was the new Ragdoll engine. Man, the first two days I kept ramming people with different type of cars :lol:
 
Lexx said:
Well, then I put the next point on the list: If you die, you loose your weapons and I hate this too.
In GTA IV when you die you keep your weapons (as said above), in GTA SA if you have the right girlfriends in the game they will keep your weapons for you if you die or get busted, in GTA VCS you can buy your weapons back from the police after dying or getting busted.

samothethief said:
The most appealing thing to me in IV was the new Ragdoll engine. Man, the first two days I kept ramming people with different type of cars
Try running into people and divebombing them. :lol:

Also, you guys really gotta try out Chinatown Wars for DS/PSP/Soon to be on iPhone. It's pretty fucking good, actually my favourite GTA game, so much to do (much like GTA SA, but in the new Liberty City).
 
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