Building the Perfect Wastelander.

Discussion in 'Fallout: New Vegas Discussion' started by Master Blaster, Jul 15, 2011.

  1. Master Blaster

    Master Blaster First time out of the vault

    40
    Jul 15, 2011
    Hello everyone,
    At last I'm a registered member...I've been following this particular forum for quite awhile now and have read almost every thread in it. I'd like to start off my first post asking you to tell me your favorite character builds. Where did you plug in those numbers? Which stats did you find expendable? Which skills could you not do without? Which perks did you find the most useful in your playthroughs? Tell me YOUR secrets to building the perfect wastelander.... 8-)
     
  2. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    I'd dare to say that there aren't better skills and perks in NV, they are balanced enough and it all depends on the build you want to do. That said I tried this SPECIAL build once:

    S -7
    P -5
    E -7
    C -1
    I -7
    A -7
    L -6

    Trait: Four Eyes

    With the inplants and the Lucky Shades you end with all the stats at 8 (CH excluded, but it's a dump stat anyway :\). The only downside is that you lose Sniper and Better Criticals.
     
  3. Master Blaster

    Master Blaster First time out of the vault

    40
    Jul 15, 2011
    It's been quite a while since I created my first character for FNV (especially since I began playing on PS3 and it died on me), but I'm experimenting with a new melee build character...

    Strength: 9 (10 with implant)
    Perception: 1 (due to the bullets dug out of my skull, of course :) )
    Endurance: 9 (10 with implant)
    Charisma: 3 (4 with implant)
    Intelligence: 9 (10 with implant)
    Agility 8 (10 with IT at lvl 2 and Implant)
    Luck: 1 (I know it sucks)

    Traits: Heavy Handed, Kamikaze (Berserker style fighter)

    I realize I'm cutting my throat on crits, but with heavy handed,maxed melee stats, and max Int for max skill points I'm hoping the experiment will be a success
     
  4. AWildmann

    AWildmann It Wandered In From the Wastes

    108
    Sep 12, 2010
    I swear I read "The perfect Wasteland", which made me thought of a more desolate place than NV.
     
  5. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Why do you waste points for CH and a perk for AGI?
     
  6. Master Blaster

    Master Blaster First time out of the vault

    40
    Jul 15, 2011
    I do agree that Charisma is basically a throw away stat, but I like to spend a couple of points so the companions don't absolutely suck. At 3 they can contribute a little at least without being total fodder.
     
  7. Courier

    Courier Venerable Relic of the Wastes
    Orderite

    Apr 10, 2011
    I'm pretty sure most of the companions are one-man armies even with a low charisma.
     
  8. AtomicSabotage

    AtomicSabotage First time out of the vault

    38
    Jul 15, 2010
    I went for a tank/energy weapons build on my last playthrough just to see how it would work out and it's absolutely pointless. It works well against weaker enemies I suppose but deathclaws can still 1-2 hit kill you on Hard mode. I was wondering do their attacks ignore DT in New Vegas?
     
  9. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    yeah I wish Charisma would have been far more important in conversations. I mean even if you have 100 in speech and 10 with intelligence critical options should AS WELL require high charisma because frankly. Who is going to listen to you even if you are right but have the charm of

     
  10. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Yes, their attacks ignore DT. EW needs dedication, they are powerful but need a more definite build compared to Guns. For armored enemies Over/Max Charge ammo with the Plasma Caster (or the Holorifle if you have it) work wonders.
     
  11. Master Blaster

    Master Blaster First time out of the vault

    40
    Jul 15, 2011
    It would've been a little more realistic if Charisma affected your speech and barter more than it did. Perhaps a fair and/or balanced fix to something like that would be a skill maximum based on your SPECIAL score, I.E. a score of 4 would be a maximum of 40 in the skill, 9 would be a 90 etc, etc. Would make people really think about their stat choices...although it would probably just be annoying for the most part :)
    Deathclaws suck....
     
  12. Black Feather

    Black Feather Mildly Dipped

    529
    Nov 10, 2010
    :shock: wouldn't that be basically blind?
     
  13. Felspawn

    Felspawn It Wandered In From the Wastes

    164
    Nov 15, 2010
    For me for an EW build i'd go the following route. My Wastelander follows the thief architype, hes pretty much a former "Prospector" turned Courier who specilized in breaking into old treasure sites and repairing anything valuable for sale/profit. Tagged skills are Science Lockpicking and Repair. Trats are Kamakaze and Build to destroy. (needless to say hes rough on his equipement but is confident enough on maintaining them)

    Str 5
    Per 6
    End 5
    Chr 5
    Int 6
    Agi 5
    Luck 8

    my first perk is usually +1 strengh from Intense Training
    i dont go for the Chr 1 route as it just stinks of Metagaming to me.

    I do 5 str as you dont need more then that, between the +1implant and the +1point from intense training and +1 from power armor and you'll have 8 str. more then enough to use almost any weapon in the game (Gattling laser is only 8, and if you apply this to guns you can get weapons handling if you want to rock a minigun)

    I do extra points in perception mostly for RP purposes and the various perception checks in the game. again if i was going ot meta game it you could drop this low because honestly with EDE with me 99% of the game his perk means you dont really "need" perception but i like it anyway. so its 6 +1implant for 7 Per.

    Endurance and Chr are set to the default of 5. Int is 6 points, the difference in points you get from a Int of 10 and a Int of 6 is small so unlike FO3 having a maxed out Int isnt as important. that said put 6 +1 from the implant to give me 7 int. Again plenty for perks and the various Int Skill checks in the game

    Agility is a tempting place to put more points as it does give a good return in AP but i left it alone at 5 as i just like putting my last 3 points in Luck more. a luck of 8+ works great for a crit focused build and means you never really need to worry about money. Granted its not like money is that hard to come by, but being able to clean out all the casinios effortlessly is just too nice for me to pass up.

    Implants i get are

    +1 Str
    +1 Int
    +1 Perc
    Armored skin
    regen
     
  14. Master Blaster

    Master Blaster First time out of the vault

    40
    Jul 15, 2011
    Yes, it is actually. I was experimenting with the build and I couldn't see Doc Mitchell's blip on the radar in the next room over. :) Soooo I reverted back to one of my previous characters who had a little more even build, although, I did manage to retain a 10 in agility and luck. I'm still searching for the perfect build with my playstyle.

    On a side note, I found it pretty easy to sneak through Quarry Junction and Black Mountain to get to Vegas at lvl 1. Even with a 15-20 skill there is enough terrain to use in order to sneak past the Deathclaws.
     
  15. Master Blaster

    Master Blaster First time out of the vault

    40
    Jul 15, 2011
    Oh Em Gee, I totally forgot about Ol Eddie...hmmmmm....
    I like ED much better than Rex. I'm just not a dog person ;)

    It's hard for me to decide my favorite human(oid) comrade....I want to settle down with Veronica and have a bunch of little mutated kids (I know she plays for the wrong team), I think Lilly is hilarious...Boone is a bada$$...and Cass and Arcade are just good all around.. Just depends on my mood as to who I travel with.
     
  16. Mapex

    Mapex It Wandered In From the Wastes

    107
    Oct 31, 2008
    ...wow you sexy thang. I just got a stiffy looking at your profile pic. Bring that dusty red sandstone ass over here.

    ...I mean, yeah, whose going to listen to someone with no charisma, amirite?

    ...you sexy thang.
     
  17. burningsnow126

    burningsnow126 First time out of the vault

    67
    Jul 2, 2011
    I almost always start the game with:

    S-5
    P-5
    E-5
    C-3
    I-9
    A-7
    L-6

    My character always, even though i dont want them to, ends up taking Intense Training 5 or 6 times. I usually only switch up my S.P.E.C.I.A.L for when i play a melee character or sometimes an EXPLOSIVES guy.
     
  18. freduardo

    freduardo First time out of the vault

    29
    Nov 12, 2008
    Energy weapons focused character who I end up giving a stupid amount of implants to.

    S 5
    P 5
    E 9
    C 1
    I 7
    A 5
    L 8

    And now it's time for a level two 'very hard' hardcore OWB run!
     
  19. Sabirah

    Sabirah Water Chip? Been There, Done That

    930
    Jul 10, 2011
    I modeled my in-game stats on how (I assume) I would be represented in SPECIAL terms

    S-3
    P-5
    E-4
    C-7
    I-8
    A-7
    L-6
     
  20. Quagmire69

    Quagmire69 Look, Ma! Two Heads!

    387
    Mar 17, 2011
    LOOKS TO KILL: decided i'd base my character off of an old school bond girl. White hair, blue eyes, pale middle age. Tag skills, sneak, barter, small arms.

    S:3,(4 with intense training)
    P:2
    E:2(not so bad with the subdermal implant and the breeder)
    C:9
    I:8
    A:9
    L:9(use naughter nightware for gambling)

    The best character I've built so far, i've made more money than I know what to do and doing great killing enemies with a varmit rifle with all the mods, and the cowboy repeater.