I've been a fan of this site for years, though I've only posted once or twice (note that my account wasn't created yesterday). I love F1 and F2, never cared to play Tactics and was one of the hated-BS-even-though-I-never-played-it crowd.
There's a massive amount of negativity toward the new Fallout, which isn't surprising given the property and fan base, but I guess the question I have is whether or not you think the spirit of the game was preserved.
To me, I feel like the spirit of the world was captured pretty very well, and my evidence is that I've quickly become addicted to the game in the way F1/2 sucked me in. I don't want to give away any spoilers, but I've run into element after element that strike me as distinctly Fallout. To call this a generic shoot-and-loot video game seems pretty incredible to me, because the world of Fallout seems to set it apart from anything generic.
I imagine the first responses to this question will not be the theme, world, story, etc., but the game play issues with RPG vs. shooter. On this count, I guess I never saw Fallout as being isolated to a certain type of game play. Fallout to me was a certain population of NPCs, a certain world, a certain type of quest, a certain type of humor and intelligence, and a certain type of narrative. A shooter done well is a great shooter, an RPG done well is a great RPG. I always thought that either can be set in the Fallout world so long as those core requirements are met.
So far - and I'm only a day or two into playing the game - it feels like I'm right back in the world of Fallout, which makes up for most of the failings I've read about on the board.
OK, back under the bridge for me...Looking forward to Fallout 4!
There's a massive amount of negativity toward the new Fallout, which isn't surprising given the property and fan base, but I guess the question I have is whether or not you think the spirit of the game was preserved.
To me, I feel like the spirit of the world was captured pretty very well, and my evidence is that I've quickly become addicted to the game in the way F1/2 sucked me in. I don't want to give away any spoilers, but I've run into element after element that strike me as distinctly Fallout. To call this a generic shoot-and-loot video game seems pretty incredible to me, because the world of Fallout seems to set it apart from anything generic.
I imagine the first responses to this question will not be the theme, world, story, etc., but the game play issues with RPG vs. shooter. On this count, I guess I never saw Fallout as being isolated to a certain type of game play. Fallout to me was a certain population of NPCs, a certain world, a certain type of quest, a certain type of humor and intelligence, and a certain type of narrative. A shooter done well is a great shooter, an RPG done well is a great RPG. I always thought that either can be set in the Fallout world so long as those core requirements are met.
So far - and I'm only a day or two into playing the game - it feels like I'm right back in the world of Fallout, which makes up for most of the failings I've read about on the board.
OK, back under the bridge for me...Looking forward to Fallout 4!