Caleb Cleveland's non-FOOL FOOL art

The first one yet again looks like someone turned a couple of metal trash cans into platemail for a Renaissance faire. On the second one the leather gloves, leather underside of the upper arms, upper arms in general to some degree (think it has more to do with the previous two problems), and the legs (particularly the upper legs) all look off but the breastplate and shoulders (can't think of the right name) look like they have some promise. EDIT: All in all, the second one looks like it drew a lot of inspiration from earlier Iron Man and I wouldn't say that's a good thing. The third one looks good from the waist up, from the waist down it looks a bit odd (I think Ixyroth is right about the legs being to skinny), with the fry pan knees probably not helping much.

I like the first and last gun the best, the last really looks like a 50's sci-fi prop. The middle one looks a lot like a SAW that fires missiles with a weird heatsink or recoil absorber on the end so I've got mixed feelings about it. I didn't notice the magazine on the first gun until you pointed it out but it does look and seem a bit goofy. It reminds me a bit of Quent's gun from Wolf's Rain which I always liked.

All in all, clearly Fallout inspired but clearly done by a different artist.

Meh said:
Yet again new power armors? How plausible it is they managed to create billion different versions of state of the art technology in such a short time, after which they just pop up at random intervals in the wasteland without any sign of previous existence? Even the armors in Fallout 2, which were created after the war, are far-fetched.
Having multiple models, particularly prototype models, would make sense as they worked out the kinks and/or made more specialized models but the T-51C should only be slightly better than the T-51B, if not simply different. All that said, Fallout really didn't need more power armor.
 
Pretty pictures... :P Not sure how I feel about the first power armor.

Who knows if this guy is the actual concept artist anymore. As stated in his deviantart post, these were done a year ago. Sure they are nice pieces of art, but doesn't really give much insight on what the game might look like.
 
Okay, so the legs bother me and I remember why:

pic07tinman.jpg
 
First pic sucks, but the second and third I do like. I like how they have a certain fifties feel about them without pushing it. Don't like the legs, though. Little thought was put into that AFAICS.

Anyway, this doesn't mean anything, really. Some of FO3's artwork was quite enjoyable as well, and actually seemed to head in the right direction, but then you see ingame stuff and the magic just doesn't work anymore. I'm pretty sure the Fallout franchise (and 99% of games in general) suffer severely from the reality virus.
A lot of stuff in the Fallout universe used to work because it was never meant to be visualized as something from RL, just something that existed within the game. Take Power Armour for instance. In the original games that armour works because we don't get to see all the nuts and bolts. It's more like a prototypical image in my mind, that PA. It looks like a man tank, it allows me to run but don't ask me how, it just does. And it can stand the impact of a rocket. Yeah. Try to translate that with an engine that tries to mimick reality, real persons, real animals, real bolts and nuts and... you are destined to fail.

My two bottlecaps.
 
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