Call Of Duty: Black Ops

sydney_roo said:
I don't see it that way, mate. Yes, it was bloody short, took me less than 6 hours to complete the thing but I think it's the best of the series and a really good game overall. Story is well-written, there's a climax, realistic gun mechanics and sounds. It's bad when you want it to be. Have you actually played it or repeat the comments of others because it's "cool" to bash MW2?

1. The story was harder to understand and more uninteresting than the one in Oblivion, nuff said.

2. The climax was, how to put it, the most failed attempt of epicness EVER, and the last fight against Shepherd (BTW does anyone know why he turned to be a traitor? It has bugged me ever since I completed that mission.) was something I wouldn't expect even from a '80 Chuck Norris movie.

3. Gun mechanics were everything but realistic, in SP there weren't any differences between the weapons whatsoever, in MP the weapon balance is raped to favor just few guns, and for some reason unknown to common sense, the knife.

4. Most of the weapons sounded like bubble guns compared to the ones inj pretty much any other game

5. Unlike WaW, a game which I like much more than I should regardless of the facts, I wasn't able to like a single bit about MW2 singleplayer, no matter how hard I tried.
 
Concerning Shepard going all traitor and everything. They tried to tie it in to CoD4, apparently the army you were playing as, that got killed by the nuclear device going off, was under Shepards command and that's why he keeps rambling on about "I lost so-and-so many men that day and everyone just watched" then through some stupid crap he starts this big load of stupid crap.
 
Hoxie said:
Concerning Shepard going all traitor and everything. They tried to tie it in to CoD4, apparently the army you were playing as, that got killed by the nuclear device going off, was under Shepards command and that's why he keeps rambling on about "I lost so-and-so many men that day and everyone just watched" then through some stupid crap he starts this big load of stupid crap.

Yeah I thought so too. Only how the fact that some arab-dude blew his army with a nuke justified him slaughtering civilians and his own men? Guess I'll just add it to the long list of things that don't make sense in MW2.
 
Hoxie said:
Concerning Shepard going all traitor and everything. They tried to tie it in to CoD4, apparently the army you were playing as, that got killed by the nuclear device going off, was under Shepards command and that's why he keeps rambling on about "I lost so-and-so many men that day and everyone just watched" then through some stupid crap he starts this big load of stupid crap.
Sounds like a bad B-Movie plot :mrgreen: :clap:
 
It seems the storyline was inspired by World War I when one terrorist attack led to all sorts of crap to happen...

Still, even back then they could not hide such a massive mobilization, How could they hide it in the 21st century???

:o
 
1. The story was harder to understand and more uninteresting than the one in Oblivion, nuff said.

2. The climax was, how to put it, the most failed attempt of epicness EVER, and the last fight against Shepherd (BTW does anyone know why he turned to be a traitor? It has bugged me ever since I completed that mission.) was something I wouldn't expect even from a '80 Chuck Norris movie.

3. Gun mechanics were everything but realistic, in SP there weren't any differences between the weapons whatsoever, in MP the weapon balance is raped to favor just few guns, and for some reason unknown to common sense, the knife.

4. Most of the weapons sounded like bubble guns compared to the ones inj pretty much any other game

5. Unlike WaW, a game which I like much more than I should regardless of the facts, I wasn't able to like a single bit about MW2 singleplayer, no matter how hard I tried.

Again these are only personal opinions (and not every popular might I add) not facts which is great because everyone should have their very own thoughts. We all come here to express ours. This leads to a simple conclusion that some enjoyed the game whereas others did not. We'll just have to agree to disagree on this one.
 
Hoxie said:
Concerning Shepard going all traitor and everything. They tried to tie it in to CoD4, apparently the army you were playing as, that got killed by the nuclear device going off, was under Shepards command and that's why he keeps rambling on about "I lost so-and-so many men that day and everyone just watched" then through some stupid crap he starts this big load of stupid crap.

Realistically he would either be discharged or had to take a psych evaluation to make sure he was still stable and didn't, for example, try to kill everyone.
 
well sometimes people go nutz. Cold war has seen many people changing sides. Well many did it later simply for money though.
 
all i have played is COD4

and i have to say, i was not very impressed because it relies on endlessly spawning enemies.

that is a huge failing in shooters.
 
and i have to say, i was not very impressed because it relies on endlessly spawning enemies.

They fixed that in MW2 (so there actually IS something good in it) so it is pretty sure that it won't be present in Black Ops.
 
Puokki said:
and i have to say, i was not very impressed because it relies on endlessly spawning enemies.

They fixed that in MW2 (so there actually IS something good in it) so it is pretty sure that it won't be present in Black Ops.

Did they now? I haven't really noticed that.

Or they simpy put A LOT of enemies in one place.

Ohh, I remember now. There WERE places were enemies didn't spawn endlessly (like the chase through the Brazil ghetto), but in most cases there was the same 'ol "we won't stop coming at you until you move forward and reach a checkpoint" routine in the enemy's tactics.
 
Ravager69 said:
Puokki said:
and i have to say, i was not very impressed because it relies on endlessly spawning enemies.

They fixed that in MW2 (so there actually IS something good in it) so it is pretty sure that it won't be present in Black Ops.

Did they now? I haven't really noticed that.

Or they simpy put A LOT of enemies in one place.

Ohh, I remember now. There WERE places were enemies didn't spawn endlessly (like the chase through the Brazil ghetto), but in most cases there was the same 'ol "we won't stop coming at you until you move forward and reach a checkpoint" routine in the enemy's tactics.

I think they want you to feel the constant sense of action.
 
Puokki said:
and i have to say, i was not very impressed because it relies on endlessly spawning enemies.

They fixed that in MW2 (so there actually IS something good in it) so it is pretty sure that it won't be present in Black Ops.
What? No, that's still there. Except the enemies come in even larger quantities.
 
sydney_roo said:
I think they want you to feel the constant sense of action.

Yeah I get it, but coped with horrible ally AI and even worse map design makes it a bit of a pain in the ass. I just hope Black Ops will be concetrated around more covert operations, instead of some fictional Tom Clancy bullshit like blowing up a base by two dudes, taking on 15 people in a solo and then hightailing off in a snowmobile chase.
 
For any kind of realism (and fun), how about a team that actually tries to be functional? At least they opened doors and such in the last two MW games, but what they should be doing is plotting different ways of attack...oh wait

There are (almost) never different ways to approach a target anyway; and if there are, the different ways are just different ways down an enemies' gun barrel instead of strategic choices.

I really hate the idea that you're just supposed to brute force your way through rapidly spawning enemies who then magically stop spawning once some predetermined spot has been reached. Enemies don't behave smart in any kind of way apart from the age-old duck and cover system that has been with shooters since Half Life. In numbers, they don't have to behave smart. Heck, the marines in the original Half Life had a better AI than most of CoD's.

But when you can heal by ducking behind a door for some seconds, why should you be careful at all? The entire system is build around you running towards an enemy encampment while firing your M60 from the hip and lobbing grenades all over the place to kill enough enemies, get hit by around 3-5 bullets, and then stay alive long enough so as to reach the magic checkpoint.

I'm pretty sure that Black Ops won't change anything of that, because that's pretty much the entire premises of the franchise. It doesn't try to be realistic, really. Perhaps I shouldn't take it as a game that does, but whenever I get a game within a setting like this, I just can't but assume that it tries to offer a fair degree of realistic immersion.

My forecast? It'll start of with 2-3 real missions, where you use silent weapons while your teammates stand around and cook spaghetti waiting for you to place ten tonnes of explosives, find the secret documents, rescue the POW, and kill the general. After that it all goes tits up and you start using your best MG while throwing grenades and firing RPG's at least once every 10 seconds, blow up around 50 vehicles, are betrayed once or twice, and generally kill about 500-1500 enemy soldiers. Depending on whether they want the game to sequel, it ends either in a cliffhanger or an unsatisfying ending.
 
I would like to see a new SWAT game beeing made. With excelent AI, eventual Coop AND a possibility to plan your missions and objective before doing the mission. With different aproaches and results.

[youtube]http://www.youtube.com/watch?v=O04hdXxi4uY[/youtube]

I think one cool aspect of the swat games was, but I am not sure anymore that enemies would not always start in the same place. SOmetimes you would find them in the celar. Othertimes at the entrance. No clue if the enemy was moving if it it was a random spawn with every new game.
 
The enemies had random spawns. SWAT 4 is really fun at times just because of that, one game you'll go around the back and it's clear, next time you open the back door and you're toast. Just gotta get lucky sometimes.
 
SWAT 4 is extremely fun when playing multiplayer. Can't go rambo on every door.

Yeah I get it, but coped with horrible ally AI and even worse map design makes it a bit of a pain in the ass. I just hope Black Ops will be concetrated around more covert operations, instead of some fictional Tom Clancy bullshit like blowing up a base by two dudes, taking on 15 people in a solo and then hightailing off in a snowmobile chase.

Why did you play MW2 if it bugs you so much? Aren't games supposed to be providing some sort of entertainment?
 
Hoxie said:
The enemies had random spawns. SWAT 4 is really fun at times just because of that, one game you'll go around the back and it's clear, next time you open the back door and you're toast. Just gotta get lucky sometimes.
Its sad this kind of games dont work with the usual target audience anymore ... do we get old or something ?
 
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