sydney_roo said:realistic gun mechanics
No.
sydney_roo said:realistic gun mechanics
sydney_roo said:I don't see it that way, mate. Yes, it was bloody short, took me less than 6 hours to complete the thing but I think it's the best of the series and a really good game overall. Story is well-written, there's a climax, realistic gun mechanics and sounds. It's bad when you want it to be. Have you actually played it or repeat the comments of others because it's "cool" to bash MW2?
Hoxie said:Concerning Shepard going all traitor and everything. They tried to tie it in to CoD4, apparently the army you were playing as, that got killed by the nuclear device going off, was under Shepards command and that's why he keeps rambling on about "I lost so-and-so many men that day and everyone just watched" then through some stupid crap he starts this big load of stupid crap.
Sounds like a bad B-Movie plotHoxie said:Concerning Shepard going all traitor and everything. They tried to tie it in to CoD4, apparently the army you were playing as, that got killed by the nuclear device going off, was under Shepards command and that's why he keeps rambling on about "I lost so-and-so many men that day and everyone just watched" then through some stupid crap he starts this big load of stupid crap.
1. The story was harder to understand and more uninteresting than the one in Oblivion, nuff said.
2. The climax was, how to put it, the most failed attempt of epicness EVER, and the last fight against Shepherd (BTW does anyone know why he turned to be a traitor? It has bugged me ever since I completed that mission.) was something I wouldn't expect even from a '80 Chuck Norris movie.
3. Gun mechanics were everything but realistic, in SP there weren't any differences between the weapons whatsoever, in MP the weapon balance is raped to favor just few guns, and for some reason unknown to common sense, the knife.
4. Most of the weapons sounded like bubble guns compared to the ones inj pretty much any other game
5. Unlike WaW, a game which I like much more than I should regardless of the facts, I wasn't able to like a single bit about MW2 singleplayer, no matter how hard I tried.
Hoxie said:Concerning Shepard going all traitor and everything. They tried to tie it in to CoD4, apparently the army you were playing as, that got killed by the nuclear device going off, was under Shepards command and that's why he keeps rambling on about "I lost so-and-so many men that day and everyone just watched" then through some stupid crap he starts this big load of stupid crap.
and i have to say, i was not very impressed because it relies on endlessly spawning enemies.
Puokki said:and i have to say, i was not very impressed because it relies on endlessly spawning enemies.
They fixed that in MW2 (so there actually IS something good in it) so it is pretty sure that it won't be present in Black Ops.
Ravager69 said:Puokki said:and i have to say, i was not very impressed because it relies on endlessly spawning enemies.
They fixed that in MW2 (so there actually IS something good in it) so it is pretty sure that it won't be present in Black Ops.
Did they now? I haven't really noticed that.
Or they simpy put A LOT of enemies in one place.
Ohh, I remember now. There WERE places were enemies didn't spawn endlessly (like the chase through the Brazil ghetto), but in most cases there was the same 'ol "we won't stop coming at you until you move forward and reach a checkpoint" routine in the enemy's tactics.
What? No, that's still there. Except the enemies come in even larger quantities.Puokki said:and i have to say, i was not very impressed because it relies on endlessly spawning enemies.
They fixed that in MW2 (so there actually IS something good in it) so it is pretty sure that it won't be present in Black Ops.
sydney_roo said:I think they want you to feel the constant sense of action.
Yeah I get it, but coped with horrible ally AI and even worse map design makes it a bit of a pain in the ass. I just hope Black Ops will be concetrated around more covert operations, instead of some fictional Tom Clancy bullshit like blowing up a base by two dudes, taking on 15 people in a solo and then hightailing off in a snowmobile chase.
Its sad this kind of games dont work with the usual target audience anymore ... do we get old or something ?Hoxie said:The enemies had random spawns. SWAT 4 is really fun at times just because of that, one game you'll go around the back and it's clear, next time you open the back door and you're toast. Just gotta get lucky sometimes.