Can we all agree Bethesda did power armor right?

New Power Armor System- Yay or Nay

  • Better than old PA

    Votes: 17 15.6%
  • Worse than old PA

    Votes: 19 17.4%
  • Better, but you get it too early

    Votes: 59 54.1%
  • No difference

    Votes: 0 0.0%
  • Other

    Votes: 14 12.8%

  • Total voters
    109
Failed to bring anything new to the franchise.

Oh wait. So did fallout 3.
Yeah, but you can always say ... Bethesda at least tried. A little bit. A tiny little bit. With F4, it doesnt even seem like they want to create the illusion of playing an RPG or to hidde the fact that it's a shooter.
 
I don't know... that whole fusion core thing is pretty lame. They burn out so fast. I thought the cores in the old power armor was supposed to last a really, really, really long time.
 
On the area of replacing the fusion core balance system with something else... Could power armour overheat? Rather than have a fusion core meter slowly running out, we would have an overheat meter that quickly goes up, and everytime it hits the max, the power armour would take damage. As usual, we could craft and mod the armours to overheat at a slower rate.

You could also learn "Power Armor Training" which would be, in-lore, learning to move efficiently without overusing the servos, and therefore drastically slowing down the overheat rate, which would make it much more useful late-game. That plus having it be rarer and harder to maintain, yet capable of even taking more damage, would definitely fix the system.

I'm not sure if power armour can overheat though, can someone find any facts on that subject?
 
I think the armor taking damage as it does now and that really clunky movement is enough for the power armor. I'm all for interesting game mechanics but not when it goes against canon; which I believe this does. But just another thing Bethesda messes up with Fallout.
 
On the area of replacing the fusion core balance system with something else... Could power armour overheat? Rather than have a fusion core meter slowly running out, we would have an overheat meter that quickly goes up, and everytime it hits the max, the power armour would take damage. As usual, we could craft and mod the armours to overheat at a slower rate.

You could also learn "Power Armor Training" which would be, in-lore, learning to move efficiently without overusing the servos, and therefore drastically slowing down the overheat rate, which would make it much more useful late-game. That plus having it be rarer and harder to maintain, yet capable of even taking more damage, would definitely fix the system.

I'm not sure if power armour can overheat though, can someone find any facts on that subject?
The easiest way I think, would be to tie the use of Power Armore to the repair skill - if it would be still in the game ...

To repair the Power Armor could still require certain sometimes more sometimes less rare parts. Like electronics or wires. Particulary servo motors would have to be something that's not easy to repair and find. Crafting perks could come in very handy here. So players that would specialice in that part, could gain something out of it. If the player doesn't have the skill than he could use special vendors for the job, either in the BoS, Diamond City or the Institute etc. However, it would come with a high price - hey! It's a sophisticated piece of equipment.

I think it would have made a lot more sense than eating trough power cores likes fat kid trough candy on Halloween. And it would give the power armor some depth. They should also get rid of "armor" falling off when it's damaged. It just. Doesn't. Make. Any. Sense. Damaged components should force you to a crawl, or have some other side effects, like reduced accuracy. But it should never loose it's defensive qualities. Even your Valut-Jump-Suit seems to have more durability than a power armor.
 
With F4, it doesnt even seem like they want to create the illusion of playing an RPG or to hidde the fact that it's a shooter.

Not for a second I thought that Bethesda is trying to hide anything. From first news, release day, purchase and first 50 hours of game this was sandbox action (shooter) with mandatory rpg-like elements.

Maybe it's why I'm playing F4 barely using FPP mode, mosty TPP, thinking this is just atompunk version of Mass Effect 3 (and I think that was Bethesda's goal for F4).
 
I'll be honest, I love the PA-as-a-vehicle concept. It looks and feels right.

I don't like how early in the game they throw PA at you, or the fact that you find it laying around all over the place. It isn't special anymore. I don't like fusion cores and I don't like how PA, which should be some of the hardiest stuff left in the world, is literally the only thing in the game with durability.

They actually had a very good idea with this, but didn't know how to balance it properly and ended up with questionable implementation.
 
Yesterday I have found this gem:



So literally you can make never ending fly by drinking Nuka Cola Quantum, maybe it's kinda Red Bull?
 
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