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Taking a break from the reviews and impressions for a minute, we bring to you this fine interview with Obsidian's found and senior designer on Fallout: New Vegas Chris Avellone, done by the guys at Lightspeed Magazine. The interview deals with Chris's career and projects and obviously a fair chunk of questions are dedicated to the Fallout franchise. Here's a couple of interesting bits:<blockquote>New Reno is a section of Fallout 2 that is totally non-linear, allowing the player to pit the town’s criminal factions against each other. What was your inspiration for this concept?
I got a 1.5 page summary of the location left over from the previous team: four crime families, a list of events that needed to happen (get Myron, find source of Jet, exposure to Enclave, etc.), and then I just started designing. I wanted to make sure each character build, skill set, and stat-build had something fun to do in town, and that was a lot of work.
[...]
Have you ever written a quest or character that you loved but for whatever reason could not implement in the final game?
Yep, it happened in Fallout: New Vegas. There’s a character on one of the trading cards, Ulysses, who was supposed to be a companion. Oddly enough, tearing him out of the game was almost as hard as putting him in because companion scripts touch almost everything (and he also was a complicated character in terms of some of the hooks into the storyline). Maybe he’ll come back at some point. I miss him.</blockquote>...could you be any more blatant when you hint at future DLC Chris?
I got a 1.5 page summary of the location left over from the previous team: four crime families, a list of events that needed to happen (get Myron, find source of Jet, exposure to Enclave, etc.), and then I just started designing. I wanted to make sure each character build, skill set, and stat-build had something fun to do in town, and that was a lot of work.
[...]
Have you ever written a quest or character that you loved but for whatever reason could not implement in the final game?
Yep, it happened in Fallout: New Vegas. There’s a character on one of the trading cards, Ulysses, who was supposed to be a companion. Oddly enough, tearing him out of the game was almost as hard as putting him in because companion scripts touch almost everything (and he also was a complicated character in terms of some of the hooks into the storyline). Maybe he’ll come back at some point. I miss him.</blockquote>...could you be any more blatant when you hint at future DLC Chris?