Chris Avellone on Fallout 3

Ever since watching MCA struggle with the simplest things while playing Arcanum, I have been unable to comprehend how he has much of a head for game design. He can't even figure out stuff that I grasped immediately while watching him play (I haven't played Arcanum before either).

Then there's this. He praises Bethesda for putting a treasure chest at a dead end? Really? Yeah, that's just amazing design right there. Never seen it before, either. I guess it could be simple PR bullshit, but then again it might not.
 
As long as he keeps doing stuff like Dead Money etc. I don't give a shit how he plays games in his personal time.
 
Yes. Also, this may come as a shock to many fans/gamers, but game designers very often barely have time to play video games and aren't always any good at them.
 
Besides, he was forced to play the game with a combat system that sucks big time. Who can blame him if he don't enjoy it?
 
Containers and boxes full of spoons and randomly generated junk that nobody wants to find. Can't fathom how some people were able to put in over a hundred hours of gameplay in that thing. The stupidity of some things were on the threshold of being painful. :roll:
 
Walking simulation is big these days. Why walk in a MMO where you're surrounded by other people, when you can walk in long stretches of barren filler-space, surrounded by two-bit NPCs?

That's where the fun is!
 
I think it's telling and quite conspicuous that everything Chris Avellone praises about Fallout 3 is indeed well done, yet he completely ignores things like world design, quest design, story, dialogue, C&C and so on in his praises. Although he seems to appreciate the "experience" of the game and its ideas, which is fair, he is also kind of oblivious to execution, including balance problems or things like awful combat.

Says who? Just because you and anyone else uses those standards to judge a games value doesn't necessarily mean he does. I love how anything remotely positively said about FO3 is scrutinized and put under a microscope for "hidden" clues or meanings. What is telling is that he wasn't prompted with anything regarding FALLOUT prior to the question. What he was asked was, "AoH: Taking a step away from recent developments, what would you say is your favorite ‘modern’ (post-2005) Role-Playing Game and why? Which are your favorite ‘modern’ characters?"
Not what do you think of FALLOUT 3 ?

I certainly agree with a lot of the positives and do think a lot of stuff Bethesda did was clever; however I just think it's very interesting that as a writer, Chris seems to refuse to talk about the things he'd know best.
How is he refusing ? If he was asked point blank, what he thought of those elements and refused to answer, THAT would be refusing. If that has happened I'd like a link to it.

Besides, he was forced to play the game with a combat system that sucks big time. Who can blame him if he don't enjoy it?
Really? Who forced him to play the game?
 
Hey, that is my comment. (Haven't been here for years except reading the occasional blog post thread, as I do follow the blog.)

Felspawn said:
got to love this comment :lol:

"“One of my most recent favorite RPG in terms of design principles was Fallout 3…”

NMA explodes. I don’t though, I love Fallout 3 as well as the first two and New Vegas. NV is probably my fav."
 
Brother None said:
Well, there's also walking.
Which is one of my big problems with Bethesda games. I still don't get the appeal of wandering around aimlessly when there really isn't much interesting to find.

Tall_Paul said:
I don't get why everyone is hating on Fallout 3 here. It's a really fun game! :(
People hate on Fallout 3 largely because it takes such huge liberties with the Fallout setting. I personally have a bigger problem with how often the game is held up as great when it's a mediocre game in all but scope.
 
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