Ever since watching MCA struggle with the simplest things while playing Arcanum, I have been unable to comprehend how he has much of a head for game design. He can't even figure out stuff that I grasped immediately while watching him play (I haven't played Arcanum before either).
Then there's this. He praises Bethesda for putting a treasure chest at a dead end? Really? Yeah, that's just amazing design right there. Never seen it before, either. I guess it could be simple PR bullshit, but then again it might not.
Then there's this. He praises Bethesda for putting a treasure chest at a dead end? Really? Yeah, that's just amazing design right there. Never seen it before, either. I guess it could be simple PR bullshit, but then again it might not.