Brother None said:Izual said:Yup, they'd rather do some post-apo RPG... before the apocalypse actually happened ! :rolleyes:It's not original
I'm not that bothered by lack of originality. On the face of it, A Song of Ice & Fire isn't original either. It's what you do with the details that matters.
Still, there's a lot you *can* do with post-apocalyptic concepts. We've seen it done in things like Day of the Triffids or, uh, Waterworld. It's not obligated though, but with the current density of post-apocalyptic games, I can imagine people being a little bored by another "it's post-nuclear", without any other touches or details. Even Afterfall had something more going for it than that.
Per said:That said, I don't see the need for leaping forward to say that we shouldn't point any such things out just because hey we get a game and it might not matter and why don't you knock it off with the negative vibes. That's the kind of attitude that's made NMA famous around the internet as a place where people placidly and unquestioningly look forward to any half-baked promise of post-apocalyptic gameplay.
Izual said:People saying "Oh no, another post-nuke world!" make as much sense as people saying "Oh no, another world with magic" when a book comes out.
Per said:Izual said:People saying "Oh no, another post-nuke world!" make as much sense as people saying "Oh no, another world with magic" when a book comes out.
Did you actually read this stuff, though? It reads pretty much like they're either deliberately creating a Fallout pastiche, or else they've played Fallout and think that's How You Do Post-Apoc much like some think elves and dwarves are How You Do Fantasy. There's nothing odd about noting that.
Hoo boy does that sound familiar.
Well, if the gameplay is good and the setting works out...