Since the beginning of 2012, German indie developers msGameDevelopment have been working on a post-apocalyptic action RPG that they call Contamination Europe, using the Unity engine to put you in a slightly blasted Germany of tomorrow.<blockquote>In 2065 a global nuclear war destroyed human civilization, and nearly killed everyone and everything on Earth. The few that survived the war formed new factions and communities in the remnants of the destroyed cities. As time passes new species emerge, mutated by radiation. Eighty-nine years later the world is still a rotting graveyard, but a few survivors continue fighting to see the next day.</blockquote>
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Resource wars, nukes, bleak landscapes, mutated animals, "Radiated Ones", the traders of Nob, the junkers of Iron Town, tribals, raider clans, sentient goo that breeds "Plague Mutants" to oppose humanity, a "Panzer League" that operates out of underground bunkers and fights the mutants using pre-war power armour and energy weapons but mistrusts outsiders... some of this stuff is just vaguely familiar! There are some ambitious design goals however:<blockquote>
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Head over to their website if you want to read a few more history tidbits, see a few more pics, follow a few more relevant links (their YouTube channel has a bunch of concept art and engine previews), and learn about their upcoming Indiegogo fundraising campaign.
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Resource wars, nukes, bleak landscapes, mutated animals, "Radiated Ones", the traders of Nob, the junkers of Iron Town, tribals, raider clans, sentient goo that breeds "Plague Mutants" to oppose humanity, a "Panzer League" that operates out of underground bunkers and fights the mutants using pre-war power armour and energy weapons but mistrusts outsiders... some of this stuff is just vaguely familiar! There are some ambitious design goals however:<blockquote>
- Contamination Europe is a 3rd person RPG but it’s possible to switch in a topdown view and play in this perspective too.
- We’re focusing on a very realistic gameplay. The game will be hardcore, not easy-casual. E.g., inventory is limited by space and weight, every item has weight, so you can’t carry unlimited ammo. Some equipment is too bulky to fit into the backpack, these items can only be equipped directly e.g. some armors, if the player wants to equip another armor, the old one must be dropped.
- Full character system with attributes, skills and advantages, resistances against radiation, biological and chemical agents
- Realistic game world: high tech equipment or clean food are very rare and valuable. This means low tech equipment is more important, because the good stuff can’t be found at every corner.
- Dangerous environment. The environment is contaminated with radiation, biological threats like bacteria and viruses as well as toxic gases. If the Player has no proper equipment to protect him, he will die quickly in these areas.
- Different ways to solve a quest.
- Many playable areas, linked by a world map (like Fallout 1+2 or Baldurs Gate)
- Dark, harsh mood and setting. The atmosphere should convey a believable and depressing post-apocalyptic feeling.
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Head over to their website if you want to read a few more history tidbits, see a few more pics, follow a few more relevant links (their YouTube channel has a bunch of concept art and engine previews), and learn about their upcoming Indiegogo fundraising campaign.