Einhanderc7
Vat dipped, grown and still oozing with perfection
To be fair, doesn't Valve own all the rights to mods on the Steam Workshop? I think it's shit business practice, but I'm just saying that Bethesda isn't the only company to do crap like that.
The difference here though is that Valve supports the modding community and even in some cases helps great mods turn into stand alone games. Remember Counterstrike? That was a mod before it became a game and they uplifted the modders who made it by buying them and supporting them.
Black Mesa? Was a recent mod that Valve said that they could turn into a stand alone and market as a game with Valve only retaining some of the properties at the IP/copyright holder.
Hell Portal was a college project someone made and they hired them and let them make Portal.
Valve learned early on that supporting their modders was by far the best thing they could ever do for their company. And in doing so have furthered Video Games as a form of art rather than just a business model.
The whole Steam Greenlite project was inspired by stand alone mods that should be turned into marketable games, and later incorporated all fledgling games.
Now I know everyone is going to bring up the Valve/Steam and Bethesda paid mods fiasco, but once Valve caught wind of the outcry they crushed it without even talking to Bethesda about it. Comparatively game company wise Valve has been the most supportive of its fan bases and modding community. Not to mention the fact that they rarely if ever send out lawyers to crush mods or other IP that is similar to their own.
The only case I ever heard of Valve doing anything remotely legal against a modder was Black mesa. And that was because Black Mesa had Source at the end of its name and they were in the middle of talks about getting it turned into a stand alone marketable item rather than a mod. It wasn't a case of protecting copyright but to allow the modders to have free reign over as much of the games property as possible to prevent stunting their growth.